odyssey or not?

I was actually over at his house last year for tea, and brought my gaming laptop with me to show him Odyssey so he could relive his time walking around on things not the earth. We landed on a barren rocky world, and he excitedly clicked on the disembark button… only for it to fade to black and have him appear on the surface.

”That’s IT?!?” he screamed, spittle flying from his lips in pure anger. “That’s it?!?! Don’t these guys know that walking to the hatch and going down the ladder was the best bit??“

He then flung the laptop through the window in a rage, before stomping off muttering about them not even being to recreate Buzz Aldrin’s chronic flatulence properly as I left in shame.

A few weeks later I received a letter from him, telling me to never come to his home again, and how the game had completely ruined his own moment. He also pointed out that people playing in solo only weren’t playing the game properly, and finished the missive “Panther Clipper when?!?!”
 
Ah... and if you can also give a link to your source, just to make sure your memory isn't playing tricks on you ^^
I'm not senile yet...

Google is your friend, it is easy to find and to be frank, it is more likely that the newspaper be accused of "technical inexactitudes" than the withdrawal of the squalling.

ETA: Here is the man, using his own words, about that moment:
 
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No, but starting from the sas of our ship with a nice animation of the door opening in first person, then our commander, in 3rd person, slowly descending the ladder/ramp, carefully touching the ground with his feet, bending down to touch the ground with his gloves, looking around, getting up again then back to first person.

Of course, with the possibility of switching the animation at any time for those who wish.

Hmm... you mean like the Proteus wave movie that was playing everytime we started our game for quite a while... and i wouldnt mind to click the mouse or press Esc to get rid off, but there were players that were quite toxic towards FDev for the very reason of playing the movie ONCE for each run of the game?
How about the beautiful scene you describe - that would cost some man-hours to develop and implement, just for the players to hate it enough to turn it off in the options?

Nah, as i said, im quite happy with what we have now...

And as i said, it was a metaphor... should i post the Piers Jackson quote again?
here it is: "... the idea that you kind of get that Neil Armstrong moment"

Edit: and to pick on mr @Rat Catcher point: we do get to see our footprints, does that count as an Armstrong moment?
or you still want to see yourself gently sliding down the stair on a 0.05G planet or simply and instantly hitting the ground on a 2.5G planet, not gently sliding whatsoever?
 
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I was actually over at his house last year for tea, and brought my gaming laptop with me to show him Odyssey so he could relive his time walking around on things not the earth. We landed on a barren rocky world, and he excitedly clicked on the disembark button… only for it to fade to black and have him appear on the surface.

”That’s IT?!?” he screamed, spittle flying from his lips in pure anger. “That’s it?!?! Don’t these guys know that walking to the hatch and going down the ladder was the best bit??“

He then flung the laptop through the window in a rage, before stomping off muttering about them not even being to recreate Buzz Aldrin’s chronic flatulence properly as I left in shame.

A few weeks later I received a letter from him, telling me to never come to his home again, and how the game had completely ruined his own moment. He also pointed out that people playing in solo only weren’t playing the game properly, and finished the missive “Panther Clipper when?!?!”

Did the say "'This one's for you, Jablonski.' as he threw the laptop?

;)
 
Horizons 3.8 days are numbered. Let that sink in.

Horizons 4.0 has all the same things Odyssey has minus on foot stuff. So unless you want the on foot stuff, Horizons 4 is the way to go.
 
I'm not senile yet...
That's not the question. If memory were reliable, we would only need testimonies. For example, the Mandela effect is quite impressive.

Google is your friend, it is easy to find and to be frank, it is more likely that the newspaper be accused of "technical inexactitudes" than the withdrawal of the squalling.

ETA: Here is the man, using his own words, about that moment:
If i asked you for the link after asking you for your reasoning, it was mainly to have the same information base as you to help me understand your reasoning. But since you don't provide the logical link between how an "Armstrong moment" should be interpreted and what Neil Armstrong considered his greatest moment, this excerpt only serves my intellectual curiosity.
The only conclusion i can give to your argumentation is that FDev screwed up his "Armstrong moment" in EDO, no matter what Neil Armstrong thinks of what is the greatest moment of his life.

Hmm... you mean like the Proteus wave movie that was playing everytime we started our game for quite a while... and i wouldnt mind to click the mouse or press Esc to get rid off, but there were players that were quite toxic towards FDev for the very reason of playing the movie ONCE for each run of the game?
No. Proteus movie is story telling. Disembarkation would be more gameplay/immersion/ambience telling.

How about the beautiful scene you describe - that would cost some man-hours to develop and implement, just for the players to hate it enough to turn it off in the options?
This is called "developing a video game". It's quite common in the video game industry.
And you're generalising a lot by implying that all players will hate it and disable it. I guess the subject wouldn't even have been started if that should be the case.

Nah, as i said, im quite happy with what we have now...
Nah, as i said, im quite hungry with what we have now...

And as i said, it was a metaphor... should i post the Piers Jackson quote again?
here it is: "... the idea that you kind of get that Neil Armstrong moment"
Unfortunately, the dream sold did not come true 😞

Edit: and to pick on mr @Rat Catcher point: we do get to see our footprints, does that count as an Armstrong moment?
Sound more appropriate as a falacious argument to say that ED is a simulation.

or you still want to see yourself gently sliding down the stair on a 0.05G planet or simply and instantly hitting the ground on a 2.5G planet, not gently sliding whatsoever?
Great idea. See when you want 😉
 
There's still some lingering performance issues to sort out, particularly in the CZs, which appear to be related to when NPC's load (Pathfinding updating maybe?) into the battle aboard the dropships.

The only instability I encounter is the occasional black screen that forces logout on transitioning between foot and vehicle. It's rare, but common enough I have to mention it.

Other than that, Odyssey just makes the game better. The sense of scale it brings makes it in my opinion, integral to the package. Ground combat is unique in its slow, methodical pacing. Enemies aren't really spongey if you work with the mechanics instead of against them, judging the time to kill based soley on Elite enemies versus Grade 5 kit. Yes, it's longer than a lot of straight FPS but if you think of it as an RPG (which the game definitely is) the time to kill makes a lot more sense, and is actually on the faster side compared to other shooter RPGs like the Bethesda Fallouts. I wish the AI was more responsive/aggressive. Their actual combat behavior is solid in terms of tactics, they just don't "React" to anything fast enough. The also have terrible aim, likely because they don't get any ADS spread reduction, they fire every weapon at its hip fire accuracy and they could probably engage at slightly longer distances especially while advancing on the player.
 
The only conclusion i can give to your argumentation is that FDev screwed up his "Armstrong moment" in EDO, no matter what Neil Armstrong thinks of what is the greatest moment of his life.
You believe whatever you wish. Armstrong continued to make the point it was his footprint - I'll happily live with the things the man himself said. One of us will always feel "cheated" and it isn't going to be me, is it?
If i asked you for the link after asking you for your reasoning, it was mainly to have the same information base as you to help me understand your reasoning
It was the Express, not the Guardian. But as you don't seem to think that Neil Armstrong knows what his "Armstrong Momemt" was, it is really just beating that poor, dead, horse once more.

Edit: Typo
 
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I'm curious... maybe calling it an "Armstrong moment" wasn't the best choice of words, but why is the fade to black when entering and exiting the spaceship in Elite the worst thing since the invention of space games, but totally okay and never ever mentioned in regards to that other space mining crafting game that is so highly regarded by some? Is there the possibility that parts (or ex-parts) of this community try anything to scold and ridicule the developers at any opportunity they find? Just a thought.

(Edited for spelling and sense)
 
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There's still some lingering performance issues to sort out, particularly in the CZs, which appear to be related to when NPC's load (Pathfinding updating maybe?) into the battle aboard the dropships.

The only instability I encounter is the occasional black screen that forces logout on transitioning between foot and vehicle. It's rare, but common enough I have to mention it.

Other than that, Odyssey just makes the game better. The sense of scale it brings makes it in my opinion, integral to the package. Ground combat is unique in its slow, methodical pacing. Enemies aren't really spongey if you work with the mechanics instead of against them, judging the time to kill based soley on Elite enemies versus Grade 5 kit. Yes, it's longer than a lot of straight FPS but if you think of it as an RPG (which the game definitely is) the time to kill makes a lot more sense, and is actually on the faster side compared to other shooter RPGs like the Bethesda Fallouts. I wish the AI was more responsive/aggressive. Their actual combat behavior is solid in terms of tactics, they just don't "React" to anything fast enough. The also have terrible aim, likely because they don't get any ADS spread reduction, they fire every weapon at its hip fire accuracy and they could probably engage at slightly longer distances especially while advancing on the player.
That's a pretty fair break-down of on-foot CZ in the overall (y)
Also I highly recommend you to try CZ in PvP against another Cmdr. It's really where it shines and the NPCs become much more of a danger ;)
 
This is called "developing a video game". It's quite common in the video game industry.
And you're generalising a lot by implying that all players will hate it and disable it. I guess the subject wouldn't even have been started if that should be the case.

Not a case of hating it and disabling it, more a case of not wanting sit there and watch the unnecessary disembarkation sequence for the Nth time.

Tell me, how many people run through the flight check before launching their ship, I mean it takes less than a minute and adds so much to the immersion!
 
I'm curious... maybe calling it an "Armstrong moment" wasn't the best choice of words, but why is the fade to black when entering and exiting the spaceship in Elite the worst thing since the invention of space games, but totally okay and never ever mentioned in regards to that other space mining crafting game that is so highly regarded by some? Is there the possibility that parts (or ex-parts) of this community try anything to scold and ridicule the developers at any opportunity they find? Just a thought.

(Edited for spelling and sense)
I've often wondered this myself ? I think the answer may well be that people have a lot of history or time invested with Elite and just expect a higher standard from Fdev? Nothing mean or horrible just a "we expected better" . If the "Neil Armstrong moment" wasn't mentioned it may not have been such an issue ?
 
From my understanding the Mandela Effect is due to a lack of "education" and knowledge, not truly because of blurred memories...
None of the 3, Sir. For example, McDonald's often holds a Monopoly event, which is widely advertised. And people are widely exposed to the Monopoly guy. This does not prevent many of them from remembering that the Monopoly guy wears a monocle. No lack of anythings in this case.

You believe whatever you wish. Armstrong continued to make the point it was his footprint - I'll happily live with the things the man himself said. One of us will always feel "cheated" and it isn't going to be me, is it?

It was the Express, not the Guardian. But as you don't seem to think that Neil Armstrong knows what his "Armstrong Momemt" was, it is really just beating that poor, dead, horse once more.

Edit: Typo
The part of the video you mention talks about what inspired the phrase spoken by Neil Armstrong when he set foot on the Moon. Then the difficulties of dealing with the 'superstar' status he acquired on his return to Earth and his regrets at not being able to spend the time he would have liked with his family because of his work.
Nowhere do they talk about what the phrase "Armstrong moment" means to Neil Armstrong. Not even that his first step on the Moon was the greatest moment of his life (but even without saying so explicitly, i'm pretty sure it was). And even less of the logical link that should be made between these 2 ideas.

I'm curious... maybe calling it an "Armstrong moment" wasn't the best choice of words, but why is the fade to black when entering and exiting the spaceship in Elite the worst thing since the invention of space games, but totally okay and never mentioned in that other space mining crafting game? Is there the possibility that parts (or ex-parts) of this community try anything to scold the developers at any opportunity they find? Just a thought
It depends on the game. I don't know what game you're talking about. But for example, in Warframe, the fact that there's a fade to enter/exit a Railjack (the type of ship players can fly) instead of an airlock that opens to space, isn't a big deal because Warframe is an edgy TPS and the idea is to chew mobs. And yet, DE has made the effort to add micro-animations before and after the fade to illustrate the entry/exit actions (and of course, these micro-animations can be skipped by pressing a key).

ED is primarily a space exploration game, and when it comes time to land on a new planet, the way the landing is staged is much more important because the act of landing (especially the first one) is a key element of the exploration and has a particular importance in this context. So basically, it's a point that inherently generated a lot of expectation. Add to that the communication around the "Armstrong moment" and you multiply the hype. So when in the end, EDO proposes absolutely nothing to stage the landing, well... the disappointment is inversely proportional to the hype generated.

Not a case of hating it and disabling it, more a case of not wanting sit there and watch the unnecessary disembarkation sequence for the Nth time.

Tell me, how many people run through the flight check before launching their ship, I mean it takes less than a minute and adds so much to the immersion!
Recontextualization : https://forums.frontier.co.uk/goto/post?id=9996430
Take note of the last line.

If the "Neil Armstrong moment" wasn't mentioned it may not have been such an issue ?
FDev has been giving the stick to be beaten. But skipping the landing is something they should not have allowed themselves anyway.
 
Re the "fade to black" transition from ship/SRV/foot. It seems to me that this is a similar solution to a problem of how to get from A to B in a reasonably quick and efficient manner that Star Trek came up with, namely the Transporter device. You could use the same criticism for the fade to black against the transporter, but both serve their purpose.

Given that some complain already about super cruise times, exiting/entering the hanger, or traversing the concourse, I feel pretty confident in saying that any animation of debarking would get old and stale pretty soon and there would calls for it to be removed or allow the sequence to be skipped.

Steve
 
It depends on the game. I don't know what game you're talking about. But for example, in Warframe, the fact that there's a fade to enter/exit a Railjack (the type of ship players can fly) instead of an airlock that opens to space, isn't a big deal because Warframe is an edgy TPS and the idea is to chew mobs. And yet, DE has made the effort to add micro-animations before and after the fade to illustrate the entry/exit actions (and of course, these micro-animations can be skipped by pressing a key).

ED is primarily a space exploration game, and when it comes time to land on a new planet, the way the landing is staged is much more important because the act of landing (especially the first one) is a key element of the exploration and has a particular importance in this context. So basically, it's a point that inherently generated a lot of expectation. Add to that the communication around the "Armstrong moment" and you multiply the hype. So when in the end, EDO proposes absolutely nothing to stage the landing, well... the disappointment is inversely proportional to the hype generated.
I wasn't going to name it because I thought it would be clear enough... but okay. I was referring to No Man's Sky. There is a certain part (and, again, ex-part) of the community that regards this as be be-all-end-all best space game ever (I might exaggerate for effect). Yet it has alot of similar blunders to ED yet gets none of the flak Odyssey gets for it. The fade to black transition is only one example; yes, it has this silly little "getting up" animation when you disembark, but personally I found that even more annoying.

Another example would be relying on relog game loops. Every tried to buy a specific ship in NMS? You can't. You have to either rely on the glyph teleport thingie and someone telling you where to go, or do the relog dance at a spaceport. That's terrible! In my book that is even worse than Dav's Hope, where you can at least make a sport out of how fast you can do the circuit.

As for the landing part: For me, Odyssey has nailed it. I love descending on atmospheric planets, from choosing where to go roughly in supercruise to refining your spot during the glide and then touching down without damaging you ship, not going to steep or you fail the controlled descend... it's perfect. The actual getting out of the ship... yeah. Getting out of the ship isn't the "act of landing". Not so spectacular, and unimportant in comparison for me; way overblown criticism in my opinion. Compare that to NMS: Just boost straight down until you almost hit the ground, press land, let the ship do it for you. I repeat myself: That's terrible. Yet NMS gets all the praise, ED gets all the flak here.
 
Recontextualization : https://forums.frontier.co.uk/goto/post?id=9996430
Take note of the last line.

I read the last line, the question is why should FDEV waste a lot of time developing something that will be viewed maybe a couple of times by 99.9999% of players and then never looked at again when they could put this effort into something players will actually use, with the example of the ship power up procedure as a demonstration of this behaviour, how many times have you done that process? 1 times, 0 times? Honest answer please. That exists as an optional activity, do you ever do it? Now that was wasted dev time, why wouldn't this also be wasted dev time?
 
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