Odyssey - Plant life confirmed

@2m36s - I just hope the plant life is procedurally generated based on Steller Forge info, and not just basically hand crafted... ie: Going to be frustrating to see the same few types of plants all over the galaxy. Fingers crossed for an inventive procedural engine!


---------------------------------

EDIT 1: ...IMHO, unless plants are procedurally generated, FD are almost wasting their time with plants on surfaces...

----------------------------------

EDIT 2:-

Imagine all the inputs there could be to a procedural plant engine? ie: To dictate if the roll of the dice means there's plant life on a planet (which should be rare IMHO), and then to dictate its appearance and location:-​

  1. Stellar Forge: Star distance.
  2. Stellar Forge: Star size.
  3. Stellar Forge: Star type.
  4. Stellar Forge: System age.
  5. Stellar Forge: Planet min temp.
  6. Stellar Forge: Planet max temp.
  7. Stellar Forge: Planet gravity.
  8. Stellar Forge: Planet makeup.
  9. Stellar Forge: Orbital eccentricity and rotational period.
  10. Stellar Forge: Various atmosphere makeup details (eg: type, pressure).
  11. Stellar Forge: A number of purely randomly (procedurally) generated values per planet to randomise the outcome even more.
  12. Planet Surface: Altitude - So may only be found near certain altitudes.
  13. Planet Surface: Features etc nearby (eg: vents/fumaroles, craters, flat surface/ice, rocky surface/ice) - So may only be found near certain locations.
  14. Plant Type: A number of purely random (procedurally) generated values per plant type to randomise the outcome even more.
Imagine some planets rolling the dice and because of their values coming up with not just one, but two or more plant types, which all follow the same procedural branch (because of 1-11), but then appear different, and at different places, due to (12-14).​
 
Last edited:
@2m36s - I just hope the plant life is procedurally generated based on Steller Forge info, and not just basically hand crafted... ie: Going to be frustrating to see the same few types of plants all over the galaxy. Fingers crossed for an inventive procedural engine!


the one thing you can guarantee is that those plants will be in the store, in a flower pot for your dashboard @ £5.99 a pop long before an inventive procedural engine!
 
Looks amazing. Minor gripe - the AA still looks average and lets everything is down a little.

I hope they get a chance to add better modes or DLSS to the Cobra Engine.
 
oh man....how EXCITING!!!!

I bet it'll be WAY more immersive once FDev drops VR support!

Stepping out of your ship onto an alien planet would have been just stupid in VR. I'm glad they made the brave decision to remove it.

unlike the previous trailer, this one looks like it's going to copy NMS more than COD....adding VR would have been just dumb and probably very very difficult. No other game developer could figure out how to implement it.
 
Last edited:
Don't expect anything more complex than the existing biological lifeforms we have.

Remember, they talked about Codex entries and selling gathered parts - neither of those fit well with procgen.
That'll be a major disappointment for me then... What's explory about seeing the same type of plant over and over?

Surely a procedural engine for plants, with inputs from Stellar Forge, and the geology and surface details (eg: at X altitude and near type Y vents) would be far more rewarding?

The Codex entries surely just need to summarise the plant form across X categories?


Yeah, that came as absolutly no surprise.

If "plant" life can arise on airless worlds, then I'm pretty sure we can expect to see some in "tenuous" atmospheres.
The surprise for me will be if they are sensibly and cleverly procedurally generated... Fingers crossed!
 
Last edited:
Here's how my last expedition to collect samples of life worked out on the reward front.

1597764719899.png


So yeah, if they can't get it right in the base game, how's space legs actually going to make samples worthwhile?
 
Back
Top Bottom