@2m36s - I just hope the plant life is procedurally generated based on Steller Forge info, and not just basically hand crafted... ie: Going to be frustrating to see the same few types of plants all over the galaxy. Fingers crossed for an inventive procedural engine!
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EDIT 1: ...IMHO, unless plants are procedurally generated, FD are almost wasting their time with plants on surfaces...
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EDIT 2:-
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EDIT 1: ...IMHO, unless plants are procedurally generated, FD are almost wasting their time with plants on surfaces...
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EDIT 2:-
Imagine all the inputs there could be to a procedural plant engine? ie: To dictate if the roll of the dice means there's plant life on a planet (which should be rare IMHO), and then to dictate its appearance and location:-
- Stellar Forge: Star distance.
- Stellar Forge: Star size.
- Stellar Forge: Star type.
- Stellar Forge: System age.
- Stellar Forge: Planet min temp.
- Stellar Forge: Planet max temp.
- Stellar Forge: Planet gravity.
- Stellar Forge: Planet makeup.
- Stellar Forge: Orbital eccentricity and rotational period.
- Stellar Forge: Various atmosphere makeup details (eg: type, pressure).
- Stellar Forge: A number of purely randomly (procedurally) generated values per planet to randomise the outcome even more.
- Planet Surface: Altitude - So may only be found near certain altitudes.
- Planet Surface: Features etc nearby (eg: vents/fumaroles, craters, flat surface/ice, rocky surface/ice) - So may only be found near certain locations.
- Plant Type: A number of purely random (procedurally) generated values per plant type to randomise the outcome even more.
Imagine some planets rolling the dice and because of their values coming up with not just one, but two or more plant types, which all follow the same procedural branch (because of 1-11), but then appear different, and at different places, due to (12-14).
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