Odyssey - Plant life confirmed

I'd much more have prefered something like the addition of exploration drones which you could plot the course of to surface scan bodies in a system (which of course multicrew could control)... Juggling their courses and where you then meet back up with them in the system before departing... Anyway, I digress :)

Limited fuel, and gravity slingshotting to extend the range. Could have been awesome.
 
Jesus spot the noob, You don't use a pickaxe on plants you use a hoe.

You're just wasting the pickaxe for something its not designed for and you might need that to mine some cobblestone. Hoe's are much better and at least designed for the job.
If I was trying to mine a plant for ore while my foot was was on the plant, the result would be a big hole in my foot, a massive air leak and I'd wake up in hospital with a doctor asking me to pay my medical bill.
If I stood on a rock that had diamond inside and did the same thing, I'd still wake up in hospital but able to the pay the doctor with blood diamonds.
 
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I've heard the term Organics used in relation to Odyssey - does this mean we'll see life beyond just plants?
The thin atmospheres we're unlocking in Elite Dangerous: Odyssey are inhospitable environments, incapable of supporting human or typical animal life. That being said the array of organics discoverable in-game extends beyond traditional plant life or 'flora'. Some of the organics found are more fungal or chemosynthetic bacterial in nature, and others would sit well outside of any earth classification system - these could, in scientific terms, be considered fauna, but not in the traditional sense of the word and we want to be clear on what to expect in game based around the thin atmospheres that will be unlocked. In summary we use the term organics because this is a more representative and accurate term for what commanders may discover.

How many different Organics are present in Odyssey?
There will be a huge variety of organics available to discover in Odyssey with a large number of core species and further variants and subspecies planned for day one. The generation of these will take into account numerous factors including the compositional make-up of the planet and atmosphere, along with their geographical placement on that body.

 
How many different Organics are present in Odyssey?
There will be a huge variety of organics available to discover in Odyssey with a large number of core species and further variants and subspecies planned for day one. The generation of these will take into account numerous factors including the compositional make-up of the planet and atmosphere, along with their geographical placement on that body.

Thanks!

Well the latter part sounds promising. The first bit doesn't sound like a procedural engine but hard coded building block? I hope I'm wrong and it is a solid procedural engine behind these plants etc.
 
So, four months on, with three months to go, do we know if 'plants' are super sexy clever procedural affairs? Or simple artist created cookie cutter affairs?
 
So, four months on, with three months to go, do we know if 'plants' are super sexy clever procedural affairs? Or simple artist created cookie cutter affairs?
What do you think? We were told about the creation of plant life, a little, and nowhere was it hinted it would be "clever procedural affairs" - although we may yet be surprised.

May as well ask what has happened to the further details promised for today in yesterday's livestream... Information will be given us, no matter how much we niggle over it, when they are ready 🤷‍♂️
 
So, four months on, with three months to go, do we know if 'plants' are super sexy clever procedural affairs? Or simple artist created cookie cutter affairs?

They're almost certainly not procedural in the way you're hoping.

Gareth Hughes, in this article, mentions flora as one of the features that can be found on the new planets.

"They'll be populated by a variety of elements that the player can interact with including settlements, flora, different points of interest such as crash sites [...] All of this content is hand-crafted..."

There's a possible "god of the gaps" interpretation there where they're procedurally created lifeforms put together out of handcrafted parts, or something, but I think that's wishful thinking. Occam's razor says no.
 
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As FD said, this is not traditional plant life as we understand it at these thin and hostile atmosphere planets, so I would not expect to see anything like complex forests (because it is not certain if these life forms even reproduce).

Though I would love to see at times plain fields full of some "organics", be it either just one type or several different mixed, maybe they can make these "plants" just copy paste themselves at times to cover much larger area(s) than say geysers or volcanic vents currently.
 
As FD said, this is not traditional plant life as we understand it at these thin and hostile atmosphere planets, so I would not expect to see anything like complex forests (because it is not certain if these life forms even reproduce).

Though I would love to see at times plain fields full of some "organics", be it either just one type or several different mixed, maybe they can make these "plants" just copy paste themselves at times to cover much larger area(s) than say geysers or volcanic vents currently.

Yeah I kind of hope they go a bit beyond the simple rectangular monocultures we currently see with the airless planet fungal life. Like, as you say, flora mixing together in different ways, maybe starting with large buckets of handcrafted assets (which it seems like we're getting) but combining them in the environment using procedural tools to create different biomes.

David Braben talked about something like that here:
Source: https://youtu.be/iTBvpd3_Vqk?t=391

They seem to have always been thinking about creating varied biomes out of a limited (but presumably large) number of handcrafted assets, based on what he's saying there ("The content that comes from the artists...").
 
Hi Folks :)

They're almost certainly not procedural in the way you're hoping.

Gareth Hughes, in this article, mentions flora as one of the features that can be found on the new planets.

"They'll be populated by a variety of elements that the player can interact with including settlements, flora, different points of interest such as crash sites [...] All of this content is hand-crafted..."

There's a possible "god of the gaps" interpretation there where they're procedurally created lifeforms put together out of handcrafted parts, or something, but I think that's wishful thinking. Occam's razor says no.

Just a note, and thanks for the link(y)...Interesting to read that there will be an 'Interstellar taxi service', Apex?....for a small fee to take you to various locations within the Galaxy?
"Without the complexity and risk of flying their own ship", (I was unaware of this feature).

Edit...Perhaps we'll see something (plant & Animal life) along the lines of what's in some of their current games, Planet Zoo & Jurassic Park?

Jack :)
 
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I guess the better question is to ask why anyone would consider it to be any different than what we currently have with respect to space pumpkins, geological features, and brain trees. Space Flora will be a handful of created assets flung about in the galaxy.
 
I've heard the term Organics used in relation to Odyssey - does this mean we'll see life beyond just plants?
The thin atmospheres we're unlocking in Elite Dangerous: Odyssey are inhospitable environments, incapable of supporting human or typical animal life. That being said the array of organics discoverable in-game extends beyond traditional plant life or 'flora'. Some of the organics found are more fungal or chemosynthetic bacterial in nature, and others would sit well outside of any earth classification system - these could, in scientific terms, be considered fauna, but not in the traditional sense of the word and we want to be clear on what to expect in game based around the thin atmospheres that will be unlocked. In summary we use the term organics because this is a more representative and accurate term for what commanders may discover.

How many different Organics are present in Odyssey?
There will be a huge variety of organics available to discover in Odyssey with a large number of core species and further variants and subspecies planned for day one. The generation of these will take into account numerous factors including the compositional make-up of the planet and atmosphere, along with their geographical placement on that body.

 
it would be kind cool if they implement animals that are agressive ... or gigantic like the worm from DUNE ^^ and we need sort of jet bikes:D so in some camp side u can do races throu canyons etc :D
 
They're almost certainly not procedural in the way you're hoping.

Gareth Hughes, in this article, mentions flora as one of the features that can be found on the new planets.

"They'll be populated by a variety of elements that the player can interact with including settlements, flora, different points of interest such as crash sites [...] All of this content is hand-crafted..."

There's a possible "god of the gaps" interpretation there where they're procedurally created lifeforms put together out of handcrafted parts, or something, but I think that's wishful thinking. Occam's razor says no.
All procedural plants and animal plant parts still need to be hand crafted.

I still have no idea whether they will be procedurally created or partial procedural or not at all. We'll have to wait and see.
 
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