I truely hope Nielf is right and get's his wish about procedural plant life, but I'm not going to hold my breath for the feature.
Frontier may have been the first one to use procedural generation on a PC game back in the 80s, BUT Hello Games have proven themselves much much more adept at it in recent years.
I'm beginning to believe that Frontier has largely forgotten how to do what they popularized.
I hope Frontier proves me wrong this year, but if not, Hello Games has truly taken the space game proc gen crown from them!
I don't think they've "forgotten" how to do it.
Frontier isn't a few guys sitting around with a fixed set of skills. It's a business with millions of pounds at its disposal, and whatever features management decide to focus on for a product, even something they've never done before, they can deploy developers and recruit outside talent to realise that if they really decided to go for it.
But there are still practical limits on how many new directions they can push in at once without losing focus and coherence, and massively overspending and overshooting.
I think more likely they've made a
decision not to spend money and dev time on bringing about full procedural life at this stage, because they've decided alien life is not the main focus of Odyssey (with its tenuous atmospheric planets), and doesn't warrant the time and funding expenditure when they also have the challenge of building a full first person shooter from the ground up and dovetailing into the game.
If we get handcrafted assets, it's because they've decided it's the most efficient use of time and resources at this stage, not because they "can't do" procedural.
Just because it doesn't come as part of Odyssey, doesn't indicate it wouldn't come as part of a later expansion focusing on complex worlds. That, if it ever does come, would probably be the natural point at which to implement it.
Who know, maybe there will be some procedural elements to the lifeforms in Odyssey. But I won't hold my breath.