Odyssey - Plant life confirmed

But isn't there a new Elite ranking to achieve, something like astrobiologist? If there is this rank (and I am not dreaming it), it would imply there would need to be a bit more than a few hand-crafted plant forms, and that would imply proc-gen would be required.
 
But isn't there a new Elite ranking to achieve, something like astrobiologist? If there is this rank (and I am not dreaming it), it would imply there would need to be a bit more than a few hand-crafted plant forms, and that would imply proc-gen would be required.

I could imagine credits earned à la exploration rank will be employed.
 
But isn't there a new Elite ranking to achieve, something like astrobiologist? If there is this rank (and I am not dreaming it), it would imply there would need to be a bit more than a few hand-crafted plant forms, and that would imply proc-gen would be required.
That's a very good point I hadn't actually considered.

edit - on this point, it wouldn't make sense for the biologicals to be as they are now, small number with a few variations, imagine how it could possibly work to rank up based on those small number of discoverables? Nobody would do it.
 
But isn't there a new Elite ranking to achieve, something like astrobiologist? If there is this rank (and I am not dreaming it), it would imply there would need to be a bit more than a few hand-crafted plant forms, and that would imply proc-gen would be required.
Exploration can be ranked up by scanning just the first star you arrive at, over and over and over, with no consideration of type?
 
@2m36s - I just hope the plant life is procedurally generated based on Steller Forge info, and not just basically hand crafted... ie: Going to be frustrating to see the same few types of plants all over the galaxy. Fingers crossed for an inventive procedural engine!


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EDIT 1: ...IMHO, unless plants are procedurally generated, FD are almost wasting their time with plants on surfaces...

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EDIT 2:-

Imagine all the inputs there could be to a procedural plant engine? ie: To dictate if the roll of the dice means there's plant life on a planet (which should be rare IMHO), and then to dictate its appearance and location:-​

  1. Stellar Forge: Star distance.
  2. Stellar Forge: Star size.
  3. Stellar Forge: Star type.
  4. Stellar Forge: System age.
  5. Stellar Forge: Planet min temp.
  6. Stellar Forge: Planet max temp.
  7. Stellar Forge: Planet gravity.
  8. Stellar Forge: Planet makeup.
  9. Stellar Forge: Orbital eccentricity and rotational period.
  10. Stellar Forge: Various atmosphere makeup details (eg: type, pressure).
  11. Stellar Forge: A number of purely randomly (procedurally) generated values per planet to randomise the outcome even more.
  12. Planet Surface: Altitude - So may only be found near certain altitudes.
  13. Planet Surface: Features etc nearby (eg: vents/fumaroles, craters, flat surface/ice, rocky surface/ice) - So may only be found near certain locations.
  14. Plant Type: A number of purely random (procedurally) generated values per plant type to randomise the outcome even more.
Imagine some planets rolling the dice and because of their values coming up with not just one, but two or more plant types, which all follow the same procedural branch (because of 1-11), but then appear different, and at different places, due to (12-14).​

I would love to find Trenco... 🤫

 
But isn't there a new Elite ranking to achieve, something like astrobiologist? If there is this rank (and I am not dreaming it), it would imply there would need to be a bit more than a few hand-crafted plant forms, and that would imply proc-gen would be required.
It doesn't imply that, though. That's just something you want. I want it, too, but there's no reason to expect that just because there's an Elite rank for it, that there's going to be depth or variety. Please remember that CQC is also an Elite rank.
 
Please remember that CQC is also an Elite rank.
I'm working my way to that one, little by little, too... Another dedicated system permit to be gained (and cheaper FDL!) from that great little game, I even managed to raise my kill count to 20 a day or 2 ago... Death count is considerably higher, of course :)
 
It doesn't imply that, though. That's just something you want. I want it, too, but there's no reason to expect that just because there's an Elite rank for it, that there's going to be depth or variety. Please remember that CQC is also an Elite rank.

Indeed. And it's important to note that number of new plant models does not equal the number of new genomes to be recorded.

Even in No Man's Sky you can find plants that are visually identical to one another on two different worlds, named as two different species and awarded as two different discoveries.

FDev, in the first dev diary, specifically mentioned "convergent life". Convergent evolution is where two life forms from different lineages evolve very similar features in response to the same evolutionary pressures. They may be setting expectations for why a lot of flora looks similar between worlds.

I could see most of Odyssey's astrobiology gameplay being in 2D minigames where you're dissecting cells and stuff. TBH, I'd quite like that, but I know some wouldn't.

I think there will be a lot more variation than the current biologicals. But I still suspect it will be using handcrafted assets and therefore finite.
 
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Sorry to hear about the delay, but in these times it is to be expected. I would like to add my voice for more info to be shared; there are so many "we will get back to you on that" questions out there, the responses could form the basis of weekly Friday update to keep people ticking over?

Edit: and I posted to the wrong thread. One of those days 🤦‍♂️
 
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@2m36s - I just hope the plant life is procedurally generated based on Steller Forge info, and not just basically hand crafted... ie: Going to be frustrating to see the same few types of plants all over the galaxy. Fingers crossed for an inventive procedural engine!


---------------------------------

EDIT 1: ...IMHO, unless plants are procedurally generated, FD are almost wasting their time with plants on surfaces...

----------------------------------

EDIT 2:-

Imagine all the inputs there could be to a procedural plant engine? ie: To dictate if the roll of the dice means there's plant life on a planet (which should be rare IMHO), and then to dictate its appearance and location:-​

  1. Stellar Forge: Star distance.
  2. Stellar Forge: Star size.
  3. Stellar Forge: Star type.
  4. Stellar Forge: System age.
  5. Stellar Forge: Planet min temp.
  6. Stellar Forge: Planet max temp.
  7. Stellar Forge: Planet gravity.
  8. Stellar Forge: Planet makeup.
  9. Stellar Forge: Orbital eccentricity and rotational period.
  10. Stellar Forge: Various atmosphere makeup details (eg: type, pressure).
  11. Stellar Forge: A number of purely randomly (procedurally) generated values per planet to randomise the outcome even more.
  12. Planet Surface: Altitude - So may only be found near certain altitudes.
  13. Planet Surface: Features etc nearby (eg: vents/fumaroles, craters, flat surface/ice, rocky surface/ice) - So may only be found near certain locations.
  14. Plant Type: A number of purely random (procedurally) generated values per plant type to randomise the outcome even more.
Imagine some planets rolling the dice and because of their values coming up with not just one, but two or more plant types, which all follow the same procedural branch (because of 1-11), but then appear different, and at different places, due to (12-14).​
So it seems from what's been showns so far...

Plant life is not rare but pretty common. This seems odd to me... You'd think finding life should be a big thing, aimed really at explorers? But it appears life is going to be a common find?

Procedural plant life is seemingly not the case? At best it seems we have a dozen or so types which might then at least vary to some degree (size/colur etc) depending on factors?

And then we have the new lock picking plant scan mini game, with forced distance travel x3 to scan the plant type.
 
I think there will be a lot more variation than the current biologicals. But I still suspect it will be using handcrafted assets and therefore finite.

Recent FD 'Exobiology' video states there is 4x the species to be found. Given there aren't very many now, there's not gonna be much more to find in EDO either. Multiplying a small number by 4 doesn't make a big number.

 
So it seems from what's been showns so far...

Plant life is not rare but pretty common. This seems odd to me... You'd think finding life should be a big thing, aimed really at explorers? But it appears life is going to be a common find?

Procedural plant life is seemingly not the case? At best it seems we have a dozen or so types which might then at least vary to some degree (size/colur etc) depending on factors?

And then we have the new lock picking plant scan mini game, with forced distance travel x3 to scan the plant type.
They have just said in the live stream that life forms are far more abundant for the alpha.. how much more so remains to be seen.
 
You mean the information about them multiplying life forms by 4? That video was posted today.

I mean what I posted before about the abundance of life. It was a guess from way before any real information was available.

It's a real shame they didn't go with more varieties. I just hope they continually add to it, but I won't hold my breath, hah!

Having said that, biological and geological formations being unbound from strict, limited POIs, and a heat-map view to show their distribution, is a fantastic improvement and step in the right direction. Credit where it's due.
 
It's a real shame they didn't go with more varieties. I just hope they continually add to it, but I won't hold my breath, hah!
A procedural engine of true note was called for, taking into account a myriad of factors (Stellar Forge and terrain map), and using some believable handwavium rules to create unique diverse plants...

If they do just basically adhere to a bunch of artist impressions then they'll soon come across as just that unfortunately :( And we'll all know exploring out in the middle of no where doesn't stand a chance of encountering an interesting new variant/freak.
 
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