fix the maverick flashlight
If that's so, why weren't they taken seriously during Alpha with the numerous reports that you got? Why weren't they taken seriously during the time between Alpha and release? Because it sure looks like nothing was improved from the Alpha builds we got to experience.I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.
Greetings Commanders,
With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.
First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.
Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game. We will continue to work on updates which will resolve more bugs and improve stability further.
Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.
I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.
Thank you all,
David
And yet you joined at 05:12am today and have posted a grand total of two messages including the above. Game has been out since November 2014.
Mmm hmmm.![]()
You're right and so I don't have my opinion to share
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First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.
Would a power down of the router , wait 5 mins , then power on again, would that do what you did? Asking as it might help others who are not too technical.I was having a lot of problems with Orange Sidewinder issues. I logged into my router and noticed a "lot" of uPNP ports opened for elite dangerous. I Changed settings to fixed port mapping and had a good several hours of play without issue. I then stepped back, reverted to uPNP and changed the TTL to 30 seconds which at this time seems to be working well also.
Just an FYI, this is likely not the actual cause, but because of the frequent disconnects, I think the default 1800 TTL (on my router) was compounding the issue with so many opened (stale) ports.
Regards,
Allan
Thanks man, this is so brilliantThere comes a point in any development cycle where you have to defecate or vacate.
That's meaningless. Everyone participating in the forum has to join and have a short posting history sometime. Even you.And yet you joined at 05:12am today and have posted a grand total of two messages including the above. Game has been out since November 2014.
Mmm hmmm.![]()
Sadly, it isn't original.Thanks man, this is so brilliantI look forward to using it in the team meetings
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I agree. With all these bugs, the paid alpha users should be refunded.Whilst it's nice to have Mr Braben show up (not that he had any choice but get involved in damage control as FDEV's reputation is in the toilet right now), I'd like an explaination how this was allowed to be released. It obviously wasn't tested properly, and yet FDEV had a PAID alpha test for a couple of weeks. Those people who paid to test really should be refunded as it is obvious that their feedback on the whole wasn't used (and no, I'm not on of those who paid to test).
The major question I have is how did Frontier allow this to be released in the form it was? No weasel words, just explain how the final decision to release was reached.
edit - only just joined the forum but have been playing Elite since 1985 on the C64. Still got a copy of Frontier : First Encounters that was released on an unreadable CDROM!