Odyssey Progress

I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  
If that's so, why weren't they taken seriously during Alpha with the numerous reports that you got? Why weren't they taken seriously during the time between Alpha and release? Because it sure looks like nothing was improved from the Alpha builds we got to experience.
 

Deleted member 148280

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Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David

 
.
First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Thank you for the apology David.

It's disheartening to see the state in which EDO has released. Not only because of the bugs but because of many design decisions as well, things like the poorly updated UI and disabled special effects. I had hoped an expansion with such a long development time would have shipped in a better state and brought more content for a wider variety of players than it did.

I have not purchased EDO nor do I plan to, not unless more non combat content is ever included with it. Still I do hope Frontier can fix the issues for the players who have purchased and find fun in EDO. I've been a fan and customer of Elite since 1985 on my C64 so I do hope for the best for this wonderful franchise. Maybe for the next expansion I'll become a customer again!

Good luck, and o7.
 
Day 3 of Orange Sidewinder and still can't connect to any version of the game. Please stop putting things like "Fixes for Orange Sidewinder" when it obviously isn't fixed in your patch notes. When you find the solution and implement it, then put it in the notes. Until then just say "We're working on it" or "We're working to identify the underlying cause and apply the required fix" or something. I'm sure some changes may be answers to various problems that the error code may represent but until the problem is actually solved it isn't important information.
And yes to all the people that give advice, I have tried everything you may think of to say both serious and otherwise.
 
Good on you David Braben for directly voicing your concerns to the community. We all sympathise with your plight but it is clear that many people employed by Frontier have let you down...

Unfortunately, as CEO, you are the one who is Captain of the ship and the one who must take responsibility for the mess of Odyssey.

You are now in the position that Sean Murray found himself in when No Man's Sky was launched. Everyone vented their anger and aggression at Sean for producing such an abomination. However, what Sean did was not to run off with the money and stick his head in the ground, rather he knuckled down to bring his team together to produce a dozen new major updates (all free of charge) to increase content and to repair the lost trust and sunken reputation of Hello Games. Today, Sean is looked upon as a God for how he turned that game around.

Now it's up to you to do the same.
 
Game is way better today, though i have no idea how to do geological sites for materials anymore?? dont show up in any filters using the detailed planet surface scanner, anyone know?...... i need phosphorous lol
 
I was having a lot of problems with Orange Sidewinder issues. I logged into my router and noticed a "lot" of uPNP ports opened for elite dangerous. I Changed settings to fixed port mapping and had a good several hours of play without issue. I then stepped back, reverted to uPNP and changed the TTL to 30 seconds which at this time seems to be working well also.

Just an FYI, this is likely not the actual cause, but because of the frequent disconnects, I think the default 1800 TTL (on my router) was compounding the issue with so many opened (stale) ports.

Regards,

Allan
 
Can we agree that as a baseline for minimum standard for product the following should be true:

A customer that has purchased Odyssey should at minimum, at the same hardware that played Horizons, be able to play Horizons content, at same resolution as Horizons, minimum same visual quality (even if that actual quality has changed name, for instance from "ultra" to "high"), at same level system impact (that means if it ran at 120fps stable with streaming under Horizons, the same resolution, same visual quality, should run at 120fps with streaming under Odyssey). If not, the net impact for the customer is a DEGRADE compared to pre-purchase.

If we agree on this as the minimum baseline, the question is: Has this been delivered?
 
I was having a lot of problems with Orange Sidewinder issues. I logged into my router and noticed a "lot" of uPNP ports opened for elite dangerous. I Changed settings to fixed port mapping and had a good several hours of play without issue. I then stepped back, reverted to uPNP and changed the TTL to 30 seconds which at this time seems to be working well also.

Just an FYI, this is likely not the actual cause, but because of the frequent disconnects, I think the default 1800 TTL (on my router) was compounding the issue with so many opened (stale) ports.

Regards,

Allan
Would a power down of the router , wait 5 mins , then power on again, would that do what you did? Asking as it might help others who are not too technical.
 
Whilst it's nice to have Mr Braben show up (not that he had any choice but get involved in damage control as FDEV's reputation is in the toilet right now), I'd like an explaination how this was allowed to be released. It obviously wasn't tested properly, and yet FDEV had a PAID alpha test for a couple of weeks. Those people who paid to test really should be refunded as it is obvious that their feedback on the whole wasn't used (and no, I'm not on of those who paid to test).

The major question I have is how did Frontier allow this to be released in the form it was? No weasel words, just explain how the final decision to release was reached.

edit - only just joined the forum but have been playing Elite since 1985 on the C64. Still got a copy of Frontier : First Encounters that was released on an unreadable CDROM!
I agree. With all these bugs, the paid alpha users should be refunded.
 
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