Odyssey SRV entry animation?

I think both FDev and this community at large have lost track of what "gameplay" actually is. Certainly with regards to ED.

When FDev taut ideas like "What mini-game would you like during Apex taxi rides?" and "Here is an exploration timer mini-game for Odyssey - oh wait no - its the wrong kind of mini-game" It just makes me sick.

It makes me think that there is a boardroom somewhere where FDev sit around and use "mini-game" as a starting point, instead of feeling intuitively what the game needs.

It's evident here:

- Here is a mining mini-game for detonation (which we all did once then never used again because its easier to just use lasers)

- Here is a multi-crew mini-game (where you get ejected into a 3rd person view of the ship and don't really feel like a crew member at all)

- Here is a Unreal Tournament, I mean Frontline Solution, mini-game (FPS shooty mode = game lore out the window)

- Here is FSS mini game (doesn't really work with multicrew though because the entire ship has to stop!)

Then when things like vehicle entry animation and ship interiors crop up FDev say "Oh no thats boring gameplay! Infact it isn't even gameplay. We are working on the gameplay loops"

Well I'm sorry - but no.

As the actress Uta Hagen once said, "If I can see the acting - it's really bad acting in my opinion".

We can see your gameplay loops and "mini-games" FDev and it is as jarring as a bad movie. It just pulls us all out of the game. I'm calling you out on this right now.

When I play a game where everything is seamless, I'm spellbound. It's magic. I'm totally there.

Step it up.
 
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Like docking/undocking your SRV ? Or SLF ?
Or perhaps the "friendship charging" animation ? Or the animation when outfitting a ship, or ship switching ?

/s

Who does the SLF launching and docking?
I let the crew launch/dock the SLF and i switch over only to fly the SLF...
 
Who does the SLF launching and docking?
I let the crew launch/dock the SLF and i switch over only to fly the SLF...
At least they bothered putting the SLF entering and exiting the mothership.

... I've never ever gotten bored of that! It just feels like I am being launched out of the mothership or that I'm coming home to roost.

It would suck all the balls if it was just a little blue circle.
 
.

... I am being launched out of the mothership or that I'm coming home to roost.

.

Well, dont do that when joining a CZ - you wont get the chose side selector and you have to wake out and then drop back in

I heard that they changed this for Odyssey - at least for ground combat and you are assigned a side automatically based on who you shoot first
 
Who does the SLF launching and docking?
I let the crew launch/dock the SLF and i switch over only to fly the SLF...
Do you let the crew do the SRV docking/undocking animation to ? Stop jumping around my argument trying to play on technicality. You know I'm right. We have an unskippable SRV animation, every time we dock/undock. Exiting/entering our SRV would not take much longer. This game is full of unnecessary unskippable animations.

The only reason we don't for ship/SRV in Odyssey is because it was too much work/buggy/whatever happened.
At least they bothered putting the SLF entering and exiting the mothership.

... I've never ever gotten bored of that! It just feels like I am being launched out of the mothership or that I'm coming home to roost.

It would suck all the balls if it was just a little blue circle.
It's really cool, yes.
 
Do you let the crew do the SRV docking/undocking animation to ? Stop jumping around my argument trying to play on technicality. You know I'm right. We have an unskippable SRV animation, every time we dock/undock. Exiting/entering our SRV would not take much longer. This game is full of unnecessary unskippable animations.

The only reason we don't for ship/SRV in Odyssey is because it was too much work/buggy/whatever happened.

It's really cool, yes.

I would not minded a "deploying SRV" message.
Then a engaging telepresence and see myself in the SRV.

There are quite some inconsistencies regarding SRV being actually driven or it's only a telepresence thing.

Or as someone else hinted: our entire play in Elite could be nothing more than a telepresence game - since it's the only way Death in ED can be explained, plus it will explain many other inconsistencies.
(cant really remember who, so i cannot give proper credits, was it Ian?)
 
lets stop with the endless Adult Nerd Rage Festivals

This tells me that you have a rather selective memory and tend to fill in the gaps with amateur devbabble.

...and the award for rudest forum member this week goes to...

😜

Seriously though, sledge-hammering into every thread that contains a modicum of criticism with wild swings at man-babies, moaning boomers and doom-sayers (whomever they may be) can sound a little shrill.

Yes, I enjoy my metaphors well mixed and on the rocks.
 
The only correct answer to this is:

Life, it seems, will fade away
Drifting further, every day
Getting lost within myself
Nothing matters, no one else
I have lost the will to live
Simply nothing more to give
There is nothing more for me
Need the end to set me free
Things not what they used to be
Missing one inside of me
Deathly loss, this can't be real
I cannot stand this hell I feel
Emptiness is filling me
To the point of agony
Growing darkness, taking dawn
I was me, but now he's gone
No one but me
Can save myself
But it's too late
Now I can't think
Think why I should even try
Yesterday seems as though
It never existed
Death greets me warm
Now I will just say goodbye
Bye...
 
If the teleportation is animated, I'll give them points for that . . . it's not, is it?
I thought there was something, but I could be wrong. No Man's Sky does the same thing but they have a teleportation animation, like a energized holographic circle when the player transits to/from the ground.
 
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