Only if want to read something inside the car - if I'm looking out side of the car at night with the lights on inside I'm mainly going to see my own reflection!
Then I think you need to wash your windshield.
Only if want to read something inside the car - if I'm looking out side of the car at night with the lights on inside I'm mainly going to see my own reflection!
Maybe it's too clean and shinyThen I think you need to wash your windshield.
Odyssey lets us wash the windshields in our ships? HOW?!? (Not even my car has that dirty windows)Then I think you need to wash your windshield.
and yet they didn't...... The point is they could've added multiple light sources regardless of adding the ability to walk about.
Yes, most space simulators I've seen simulate two light points when showing two stars!Anyway the game is more of a space simulator, not a spaceship simulator.
Not disagreeing with this point - except your belief in a content patch. So far as we know, this is it until the next paid DLC comes along after the console release of Odyssey in the autumn (or even the spring of 2022).I'm a pilot not a ship, and I think adding the ability to get out also adds a huge amount to the sense of scale. I'm hoping walking around inside the ship will come in a content patch, and better still zero-gravity travel so we can travel between ships in space. How atmospheric could it be to board a long abandoned large ship to look for signs of the crew or data, with the lights flickering and creaking of the hull.
I'm conviced they're not saying anything about it because they have absolutely no intention of fixing it. The lighting engine has been completely broken since alpha and not even a peep of "we intend to address the lighting issues in a future patch". Instead, they have David come out and say it looks fine, and their recommendation for fixing graphical issues is to delete override modifications. While that may address a few edge cases where folks have screwed with their settings completely, it demonstrates they're not even on the same page as us in regards to the darkness of the new lighting engine and the ugliness of space.There are many serious problems with the lighting system in Odyssey:
1) The quality of the sky box is way down from Horizons. Stars have little or no color in the sky - just white dots on jet black space - looks like a 1980s Atari space game. I do not want a cartoon look like No Mans Sky just make the sky box look like it did in Horizons. Stars had subtle color and some galactic dust was visible to a limited extent across the sky. It looked great and didn't need "fixing".
2) The depiction of the galaxy on the sky box looks horrible. Like a two year old painted it. Low rez and no longer smoothly fades into the black of space like it did in Horizons. looks like some one slapped a "galaxy sticker" on the background sky.
3) The dark side of planets is pitch black (as in how the world looks to the totally blind). Makes no difference if there are nearby moons or how many stars are in the sky. I have been out on the ocean far away from light sources on a moonless night and yes it was very dark, but I could see much better then in Odyssey. Once your eyes adjust it is amazing how much is visible with starlight. I do not want to go back to the overly bright dark side we used to have in years past but can't some minor adjustment be made to add a small amount of star light - like in real life?
4) Regardless of the star type the light it shines on surfaces is mostly white or subtle off white. When in a system with one deep red star the light projected into my ship or on a planet is mostly white. This is completely immersion killing and is not a new problem with Odyssey but I was hoping they would finally fix it. A blood red star should light surfaces with blood red light.
5) Here we are in 2021 with massively powerful GPUs and Frontier can not pull off multiple light sources. Were not talking about hundreds or even dozens of light sources. Maybe 4 or 5 stars with most systems being just two. They really can't make this happen? I am sorry but this is a space sim and the most important aspect of representing space is how light interacts from multiple stars and they cant even get this right?
6) The gamma adjustment is broken and seems to do little or nothing.
I have to say that as respects lighting I am deeply disappointed with Odyssey. I don't know if the developers don't care or are incapable but there is no rational excuse for not addressing these simple issues.
During testing they must have noticed the Odyssey sky box looked horrible compared to Horizons. Did they just say, the hell with it lets just push it out regardless no one will notice? Then after release they say nothing about it? Are they thinking if they do not mention it people will forget about it? I would love to understand there logic regarding this as it seems just bizarre to me. If it is a problem that can be fixed why not mention it in one of the streams. Just a brief comment to indicate this is not final and a fix is in the works is all it would take. I just do not understand how secretive Frontier is and how poor their communication is. They are truly there own worst enemy when it comes to communication.
A large part of Odyssey was supposed to be the new improved lighting system, but it is utterly broken and a major step back from Horizons, yet they say nothing about it? An analogy would be car company talking at great length about how next years cars will have amazing new paint options then when the cars are released they are all painted flat black. The marketing department talks about the great new power train but refuses to say a word about the ugly paint. This is how Frontier operates and I am really sick of it.
I'm conviced they're not saying anything about it because they have absolutely no intention of fixing it.
Things that are supposed to be gray are totally black. Things that supposed to be dark gray are also black.If your panels are a bit too dim theres an option on the left panel to increase brightness.
This! It's clearly brokenWell worth a read, if you haven't already.Odyssey space has "too much contrast" - breaking down the rendering of a frame
I, as some many other people got appalled by the hideous luminance distribution and color saturation issues exhibited by the Odyssey renderer. Since I'm a computer graphics developer myself and do consulting work for critical graphics systems (think medical imaging, CT, MRI, and such) I took a...forums.frontier.co.uk
Like many other commentaries on the subject, this thread misses out the fact that an entire step of the rendering pipeline is missing. It's not necessarily that there's too much contrast or that it's made too dark. The self-illumination pass never occurs. You can't do meaningful analysis on a renderer which misses an entire lighting pass. Or it does, but somewhere along the way they accidentally strip all flags indicating which textures should be self-illuminated. Either way, most self-illuminating textures in the game (eg, the skybox, the hud, holo-trophys, neon paint, ship lights, etc), now aren't.This! It's clearly broken