Odyssey trailer - thoughts?

Here's a thing.
What if Fdev have divided out a couple of people per project to keep developing content in the back ground and only put additional people on it when it's a year or two from expected release?

What If, Map updates, Ship interiors, walkable ELW's, plant life, EVA, Etc. etc. etc. are all there already, Just Not released.
It would make good business sense to feed it to us in dribs and drabs.

Just a thought .
Pug
 
This is why I think they should start with basic space legs, figure out the mechanics (simple walking on the surface of the planets, animation of the body), create the proper engine - and then move into more complex things like FPS. I don't want to repeat myself over and over again, but FDev might had bitten more than they can chew and we all will pay for it with years of fixing bugs and issues of the game aspect many of us didn't even ask for, leaving other aspects we actually did ask for untouched and/or unfixed.

Hmm. I can see that the Ai - beyond what we know about tiers, which isn't much - needs work. I can see there are issues in the demo with respect of character animations an inch off the floor and missing ragdoll or similar death effects. What I don't see though is a problem with the engine being not up to snuff.

I think what you're asking for is what we're getting, this IS the basic space legs. (Legs that know surfaces, walls, panels, tools, weapons, doors and are playable because that installs the netcode). The finished article? No. A playable expansion? Definitely.
 
Here's a thing.
What if Fdev have divided out a couple of people per project to keep developing content in the back ground and only put additional people on it when it's a year or two from expected release?

What If, Map updates, Ship interiors, walkable ELW's, plant life, EVA, Etc. etc. etc. are all there already, Just Not released.
It would make good business sense to feed it to us in dribs and drabs.

Just a thought .
Pug
What if they hadn't bothered to fix the bugs in the current game as they were writing a revised COBRA version and were busy addressing them in that?
 
What If, Map updates, Ship interiors, walkable ELW's, plant life, EVA, Etc. etc. etc. are all there already, Just Not released.
It would make good business sense to feed it to us in dribs and drabs.

Definitely. We're three weeks from alpha, any 3D model that's going to be for Odyssey has been done .. now it's over to Dav's hamsters to install online. But 3D modelers won't be sitting idle will they. Tthey'll be on the next thing but now and also as you say, each point release is a chance for Frontier to generate some publicity in the media and drum up some new players.

What if they hadn't bothered to fix the bugs in the current game as they were writing a revised COBRA version and were busy addressing them in that?

There's a decent chance for that imo. Not every bug but in code areas they know this update touches. Beside that I imagine a lot of busy coders over the last few months and seems likely time gets allocated after Odyssey (after any major update) for bug smashing. Predictablly any update will introduce some so just after a new release would seem to be the natural cycle for a bug fixing pass?
 
I don't notice masses either but megaship looting is definitely one.
Well, there are plenty, but the one that is ruining the game experience is definietly The Blue Tunnel Bug (a.k.a. orange sidewinder). There are several carrier-related bugs. Or floating rocks. And then there are things that should have been done years ago but weren't like incompability of wings and multi-crew. Etc.
 
Some people will not be too bothered about the ships and will buy it for the FPS element
That is highly unlikely, and even if so... sucks to be them :D This game was always marketed as a journey, blaze your own trail etc. etc., so I think the market is space opera lovers / space game lovers still. It will offer more to the customer now. Not less.

Again, I don't even understand why people keep referring to other FPS games. We will be able to walk in stations, buildings and inevitably - ships. I know some of you will whinge about "butbut muh spaseshiff gaem!", but you will get over it. No-one is taking "yer spaceshiff" away from you. And those of us who want freedom of movement, will get that. And what did you expect? That they won't give our avatar guns? I want to be a pilot, not a spaceship. And this is a step (pun intended) in the right direction.

This opens up previously inaccessible areas. This will alter your perception of the game forever (sense of scale). Unless you have VR, you know nothing about the size of things in Elite. They are HUGE. No amount of YT ship comparisons will give you that perspective. The moment you'll take a walk around your Anaconda or similar big vessel you will understand and maybe stop moaning. Fdev have created a foundation for tons of new gameplay to build upon. Structures are procgen supposedly, so it bodes well for the entire galaxy to be filled with (alien) structures if they so desire. Of course, given the previous track record, it might be just like horizons, barebones gameplay never fleshed out - but maybe, just maybe they realised somewhere in 2017 that trying to build upon what they have without "legs" is counterproductive and goes against Braben's vision. And having launched other titles had the financial means to undertake the biggest refactor since horizons. As always with fdev - only time will tell.

Also, have it occurred to you that you might not be the intended audience for this expansion? Maybe some younger demographic is? One that isn't tied to nostalgia trips to wireframe models or flat-shaded vector graphics? An audience that expects that in an open world game you are a player and not a vehicle and can use any vehicle they want?

Or maybe simply allow yourself to "dream big", because staying limited to "spaseshiff gaem" is actually regressing and getting stale nowadays? Just my opinion. And I'm one of the undead, lol.

PS: now about that flatscreen in VR... ;-)
 
Hmm. I can see that the Ai - beyond what we know about tiers, which isn't much - needs work. I can see there are issues in the demo with respect of character animations an inch off the floor and missing ragdoll or similar death effects. What I don't see though is a problem with the engine being not up to snuff.

I think what you're asking for is what we're getting, this IS the basic space legs. (Legs that know surfaces, walls, panels, tools, weapons, doors and are playable because that installs the netcode). The finished article? No. A playable expansion? Definitely.
That's a good point actually - in many ways a shooter is possibly about as basic as you can get and still have some gameplay out of it (just walking around to do what menu screens currently do would no doubt result in most players ignoring it and sticking with the menus).

That does though leave the worry that it'll be implemented as is, i.e. not the finished article, followed by some bug fixes and tweaks, then forgotten rather than built on - and that worry isn't, I think, being negative for the sake of it but a concern built on experience.
 
That is highly unlikely, and even if so... sucks to be them :D This game was always marketed as a journey, blaze your own trail etc. etc., so I think the market is space opera lovers / space game lovers still. It will offer more to the customer now. Not less.

Again, I don't even understand why people keep referring to other FPS games. We will be able to walk in stations, buildings and inevitably - ships. I know some of you will whinge about "butbut muh spaseshiff gaem!", but you will get over it. No-one is taking "yer spaceshiff" away from you. And those of us who want freedom of movement, will get that. And what did you expect? That they won't give our avatar guns? I want to be a pilot, not a spaceship. And this is a step (pun intended) in the right direction.

This opens up previously inaccessible areas. This will alter your perception of the game forever (sense of scale). Unless you have VR, you know nothing about the size of things in Elite. They are HUGE. No amount of YT ship comparisons will give you that perspective. The moment you'll take a walk around your Anaconda or similar big vessel you will understand and maybe stop moaning. Fdev have created a foundation for tons of new gameplay to build upon. Structures are procgen supposedly, so it bodes well for the entire galaxy to be filled with (alien) structures if they so desire. Of course, given the previous track record, it might be just like horizons, barebones gameplay never fleshed out - but maybe, just maybe they realised somewhere in 2017 that trying to build upon what they have without "legs" is counterproductive and goes against Braben's vision. And having launched other titles had the financial means to undertake the biggest refactor since horizons. As always with fdev - only time will tell.

Also, have it occurred to you that you might not be the intended audience for this expansion? Maybe some younger demographic is? One that isn't tied to nostalgia trips to wireframe models or flat-shaded vector graphics? An audience that expects that in an open world game you are a player and not a vehicle and can use any vehicle they want?

Or maybe simply allow yourself to "dream big", because staying limited to "spaseshiff gaem" is actually regressing and getting stale nowadays? Just my opinion. And I'm one of the undead, lol.

PS: now about that flatscreen in VR... ;-)
Nie o to chodzi, że gra nie będzie oferowała czegoś więcej - ale o to, że FDev poszedł w stronę dość nieoczekiwaną, czytaj: w FPS, czego, zasadniczo, społeczność Elite nie oczekiwała - ani, szczerze pisząc, nie chciała (przynajmniej wnioskując po komentarzach na forum, YT, reddicie etc.). Ludzie chcieli przedłużenia swojego statku, tj. możliwości obsługi statku z pierwszej perspektywy (łażenia po własnym statku, naprawiania statku od wewnątrz i z zewnątrz), zbierania materiałów, planetarnych kompanii wydobywczych etc. Natomiast FDev postanowił zainwestować fundusze i moce przerobowe, aby dodać do Elite w pełni funkcjonalną grę FPS. Sęk w tym, że FDev nigdy nie wydał gry tego typu, znaczy - nie ma doświadczenia w produkcji tego typu gier (ani gotowej technologii), co musi się skończyć półproduktem, który będzie dopracowywany przez najbliższe lata - co pochłonie moce przerobowe FDev, a w konsekwencji skończy się tym, że FDev przestanie zajmować się innymi aspektami gry. I na końcu - w sumie dla kogo jest ten dodatek? Jeśli dla starych graczy - to jeśli nie będzie to produkt z najwyższej półki - to pozostaną przy lataniu statkiem. Jeśli dla nowych graczy - to jeśli nie będzie to produkt porównywalny z najnowszymi CoDami - rzucą paroma kurwami czy innymi fakami - i na tym się skończy ich przygoda w universum Elite. Ktoś tu napomknął, że ludzie nie są debilami - to, zasadniczo, prawda -i wyłapią, że ktoś usiłuje od nich wyłudzić pieniądze za, delikatnie pisząc, półprodukt. Zakładanie, że Odyssey jest dla ludzi, którzy nigdy nie kupili gry z uwagi na to, że nie posiada aspektu FPS jest po prostu naiwne i skrajnie głupie.
Pozdrawiam. :)
 
Nie o to chodzi, że gra nie będzie oferowała czegoś więcej - ale o to, że FDev poszedł w stronę dość nieoczekiwaną, czytaj: w FPS, czego, zasadniczo, społeczność Elite nie oczekiwała - ani, szczerze pisząc, nie chciała (przynajmniej wnioskując po komentarzach na forum, YT, reddicie etc.). Ludzie chcieli przedłużenia swojego statku, tj. możliwości obsługi statku z pierwszej perspektywy (łażenia po własnym statku, naprawiania statku od wewnątrz i z zewnątrz), zbierania materiałów, planetarnych kompanii wydobywczych etc. Natomiast FDev postanowił zainwestować fundusze i moce przerobowe, aby dodać do Elite w pełni funkcjonalną grę FPS. Sęk w tym, że FDev nigdy nie wydał gry tego typu, znaczy - nie ma doświadczenia w produkcji tego typu gier (ani gotowej technologii), co musi się skończyć półproduktem, który będzie dopracowywany przez najbliższe lata - co pochłonie moce przerobowe FDev, a w konsekwencji skończy się tym, że FDev przestanie zajmować się innymi aspektami gry. I na końcu - w sumie dla kogo jest ten dodatek? Jeśli dla starych graczy - to jeśli nie będzie to produkt z najwyższej półki - to pozostaną przy lataniu statkiem. Jeśli dla nowych graczy - to jeśli nie będzie to produkt porównywalny z najnowszymi CoDami - rzucą paroma kurwami czy innymi fakami - i na tym się skończy ich przygoda w universum Elite. Ktoś tu napomknął, że ludzie nie są debilami - to, zasadniczo, prawda -i wyłapią, że ktoś usiłuje od nich wyłudzić pieniądze za, delikatnie pisząc, półprodukt. Zakładanie, że Odyssey jest dla ludzi, którzy nigdy nie kupili gry z uwagi na to, że nie posiada aspektu FPS jest po prostu naiwne i skrajnie głupie.
Pozdrawiam. :)
Nothing said there in Polish - bar a single word that the profanity filter would have removed - that you haven't already expressed in English.

Essentially, if Polish is your mother tongue, your command of English is excellent!
 
Nothing said there in Polish - bar a single word that the profanity filter would have removed - that you haven't already expressed in English.

Essentially, if Polish is your mother tongue, your command of English is excellent!
I've spent whole weekend talking with you guys here, so, for some reason, I was using grammar that would be understandable for a google translator. That's kind of sad, to be honest. :(
 
I've spent whole weekend talking with you guys here, so, for some reason, I was using grammar that would be understandable for a google translator. That's kind of sad, to be honest. :(
i'm sure that if I didn't take care in how I write (most of the time) and offered it to Google Translate for you, it would probably have the meaning mangled because of differing grammar structures.
Don't feel too sad, at least all who have commented from your posts understood the things you were writing about (y)
 
Scenario 1:-
  • Fly around 400 billion star system.
  • Land on a planet and press a button.
  • You're now playing in a FPS mission.

Scenario 2:-
  • Fly around 400 billion star systems
  • Load up a different game.
  • You're now playing in a FPS mission.

Now while scenario 1 is appealing, what if scenario 1's FPS gameplay is rather mediocre, while 2's FPS gameplay is far more involved, challenging and diverse? What will players tend to do? Continuing playing scenario 1, or head towards the more entertaining and challenging scenario 2?

Ultimately, if Odyysey's FPS is not engaging and deep enough, we risk heading for Multicrew 2.0 IMHO, at the cost of the largest development effort ever for ED.
I'm not worried and anyone who is, well, that's their own problem. I could care less. What about folks blathering on about how it should be subnautica? It isn't and it shouldn't. They can play that if they want that. But you lot want to make pessimistic the folks who are happy for what they're getting out of it.

Kinda of petty really. If it ain't the show you want to watch, the no one should enjoy it either? That's the general idea around here?
 
Big kids then (hardly any of those around here)



I don't think they were respawning .. weren't they coming from elsewhere in the base? (they weren't being put down properly, I suspect on purpose because animations incomplete).

Is difficult to know until we're in situ I think, trying to work out how to open the door under fire or able to see if there's any difference in archetypes (soldier v pirate) .. A guess I know. Maybe optimistic even but INSIDE a military base I'm not massively shocked to see a load of stand up soldiers going for a strong arm out-flank. (20 of us and only 2 of you, they wouldn't necessarily be shy.)
True for the clips but the respawning was in the context of the game's use of instancing where one can simply fly away and return to respawn everything if they don't like the way things are going. This is an Elite classic feature: insta-redo or do-overs.
 
Pretty much as expected: more arcade experience but now with a floating camera "person" view. And expect highly repetitive procedural respawning fodder.

Looks like something designed back in the late 90's TBH. Should be fun for the young kids though!

Always the cynic Kubi ;)

But hey, you were entirely wrong about buildings...

Okay, seriously. You must be new to FDev marketing. There is absolutely nothing there saying walking in a building. It say "interact" which you know is likely yet another cut'n'pasted menu or menus.

What are the odds your cynicism cup overfloweth here too I wonder?

But nah, you’re probably right. This time. This time dammit. It’ll be like a 90s arcade game, for young kids...

Or it’ll become a functional-enough spaceman game which entertains some Star Citizen fans. By being mainly functional. Who knows ;)
 
Well all I know is that just about everyone who is willing to write something has something to complain about, yet every poll regarding whether people are hyped or not is consistently showing a lot more positive feedback. For me I couldn't care less about combat. Never do it my ship unlikely to do it with legs, well maybe as a stealthy sniper, but even then...

They have shown Jack , which is what I'm finding annoying. I already know what an FPS is and I have never cared for them since original Doom and wolfenstein. What i did see was a generic shooter absolutley no different to current cod (which is apparently the best but just looks like fortnite or pubg and now elite dangerous). FPS games are all the same, generic and boring point and clicks.

Now I would like them to actually show us something, this was nothing and thats what we should be complaining about. Not some stupid AI or some junky animations, FPS all look like that.

Why did they cut out all the people want to actually see, boarding and leaving ships, death animations, mission acceptance. Why do this RP crap on a generic FPS. I understand its the most common form of competitive gameplay, but do we really need to appeal to the lowest common denominator in gaming...(Well I guess not because its not on mobile...yet).
 
I guess it will be the non shooter components that will probably be of more interest to a lot of Cmdrs.
My favourite clip so far was the observation area in the space station.
Ultimately, I think so yes. The combat should be interesting for a little while but I think the novelty will eventually wear off for most.
 
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