That's great for you - I too work from home and have many benefits from that, I also know many of my colleagues trying to work with kids around and in unsuitable environments. Some zoom meetings are a cacophony of barking dogs and background noise which is less than ideal.While I agree that COVID has had an impact, personally in my job as a developer, I agree with the home office comments. I love working from home and I've feel more productive due to less distractions. I don't miss the commute at all - within 10 minutes of me ending the work day, I'm eating dinner! I don't miss certain other issues about working in the office either. If I need to communicate, I use Teams and there are various online whiteboards out there to help share ideas and feedback.
If anything, when this COVID stuff is over, I'll be looking to work from home on a regular basis.
In a Zoom meeting yesterday (Petrochem) and 4 grads in the meeting all sitting around a 4ft kitchen table in the same accommodation, poor buggers.That's great for you - I too work from home and have many benefits from that, I also know many of my colleagues trying to work with kids around and in unsuitable environments. Some zoom meetings are a cacophony of barking dogs and background noise which is less than ideal.
Also some people just thrive on personal communication and feel very isolated.
Thanks Arf, tough update for you and the team to give, no one likes to give bad news to an already hyped crowd.Greetings Commanders,
We wanted to share an update with you regarding the ongoing development of Elite Dangerous: Odyssey.
2020 was a difficult year for many, but in spite of those challenges we are pleased with our progress towards what is a truly ambitious new era for the game. We’ve been delighted with the excitement and positive response to our development diaries, interviews, streams and trailers and want to thank all of you for your continued support.
The ongoing impact of the pandemic however, including the renewed lockdowns in 2021, continues to put added pressure on our teams and ultimately our development timeline. We have therefore had to make the difficult decision to make some adjustments and changes to our existing development roadmap.
Our PC plans have only been affected by a small amount, however our plans for the console release will unfortunately see a larger development shift. Please do know that these difficult decisions have been made with a focus on making Odyssey as incredible as it can possibly be for all our Commanders regardless of their platform, while also respecting realistic project deadlines for our teams during this difficult global situation.
We would like to sincerely apologise to all of our community. We know you have been waiting patiently and how disappointing and frustrating this must be. With that in mind, we would like to share with you our latest roadmap so that you are fully aware of our plans.
Alpha – early spring 2021
We are continuing with plans to bring Alpha access to our PC players and get boots on the ground. This will now be a little later than originally planned, in early spring.
Much like our original Elite Dangerous release, we will be taking a phased approach to our Alpha, bringing new features and systems online throughout the period. This will allow us to focus and best consider our community feedback while also providing vital user testing on key areas of the game. We will be sharing further information including details of feature drops and Alpha plans as we get closer to release.
Elite Dangerous: Odyssey Deluxe Alpha and Lifetime Expansion Pass holders will get access to this release.
PC release – late spring 2021
Following the completion of our Alpha phase we are targeting a full launch on PC in late spring.
As with every era in Elite Dangerous’ history, we will be closely engaging with our community and continuing to react to feedback refining Odyssey through to the console launch.
Elite Dangerous: Odyssey pre orders will be able to access the game with this release.
Console release – autumn 2021
After continued feedback, iterations and balancing, we are targeting our release on PlayStation®4 and Xbox One in the autumn of this year.
We understand that for many, this additional delay will be frustrating. Once again, we would like to apologise wholeheartedly to our community, especially our console Commanders. However, as mentioned previously, we feel it is vital to ensure that the content being released on consoles meets the highest standards and this will require this additional extension to our roadmap.
Throughout this time we will continue to bring more news, videos and content for the development in progress. We would like to thank you all for the ongoing support and we are very excited to bring in this new era to the game with you. Your feedback, support and involvement is a vital part of this process and we are looking forward to a shared Alpha experience, which will be touching down very soon.
If so, you have ignored the years this game has sold most before 2018, before / after launch and Horizon expansions.We looked up sales and player numbers in 2018 19 and 20 and yes it’s about 1/2 the player base
As far as I've seen, except for a few exceptions, the best bug fixing only happens after players start feeding back from actual play. So, as long as everyone knows its Alpha won't this ultimately make for a better full release?Why not take the time to polish up the game by pushing back pc release on par with consoles ? The first few weeks are going to be mess anyway due to all the bugs.
You don't want another petition.
Yep, as long as alpha / beta period will be long enough to get rid off most worst bugs.As far as I've seen, except for a few exceptions, the best bug fixing only happens after players start feeding back from actual play. So, as long as everyone knows its Alpha won't this ultimately make for a better full release?
Pc players have been playing for far longer and some may feel disenamored by the recurring gameplay cycle.ok so these are for active monthly players I assume
that's actually surprised the hell out of me, I would have bet the house on PC vastly outnumbering consoles