ANNOUNCEMENT Odyssey: Update on VR and Ship Interiors

I find it hard to believe that most players would prefer OTHER interiors over ship interiors, are they really that out of touch with the playerbase?
Who here would accept a 6 month delay to the expansion if they added ship interiors? I would.
Sorry but, paraphrasing an obscure prog rock song, I wouldn't ♪♫ exchange a walk on part in the war for a lead role in a cage ♫♪
 
Therefore what are we supposed to glean from the statement that Station Interiors will "not be included at launch", do you think?
My understanding is that it means that ship interiors won't be available at launch. I'm sure I saw a statement that station interiors are...

PS4 VR wasn't technically possible, I suspect. There is unlikely to be such a technical limitation for ship interiors... I try not to read more into statements than is stated. :)
 
ONE SUGGESTION TO THE DEVS: Occasionally VR hardware glitches when removing the headset in game....
I've not had that issue with Oculus CV1 or Samsung Odyssey+. Can put HMD on and off at will (and do so frequently), it's never affected the game for me. What HMD do you use?
 
I can imagine the tricky part is not the interior itself, but the character movement while the ship is flying. Both in- and outside sceneries are rendered in realtime while the ship- and character movement have to be synchronized. Doesn't look quite trivial to me...
 
Last edited:
Where's the good news? I'm reading that the game will go flat screen when you are walking on the surface of a planet, which isn't VR, ie VR is effectively not supported, you can't look around naturally.

It's more VR support than EDO was getting before. IE prior to this their stance was that no EDO content would be accessible in VR.

We an only hope that the Legs projected screen will indeed just be a placeholder, and that VR dev will be done there. But in the meantime, we can fly under those blue skies from launch now, drive SRVs as part of 'full spectrum' assaults with Legs buddies, and poke around the Legs material (access rarer missions at visitable bases etc). We get a bit of EDO VR, where before none was scheduled ;)
 
Greetings Commanders!

We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months.

We are aware that there are a lot of questions across the community and while we will be bringing a more detailed FAQ for these very soon we felt it was right to update you on a couple of the most discussed topics in the Elite Community at this time, specifically around VR in Odyssey, and ship interiors.

VR and Elite Dangerous Odyssey

We understand that our VR players are keen to know more about how the transition and gameplay will work in Odyssey in VR. With that in mind, we would like to share our current plan for how that will work.
In Odyssey, players will be able to fly down to planets, fly through atmospheres and drive along planet surfaces in their SRVs - all while remaining in VR.

When disembarking your ship or SRV, players will be presented with a projected flat game screen in their VR headset in order to continue on foot. Players will of course be able to remove headsets if they so choose, but this will not be a requirement to continue your adventure.

There will be no requirement to boot between Horizons and Odyssey in order to continue your journey.
We understand that VR is a big part of Elite Dangerous and is a feature that holds a dedicated and passionate community. However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits. That said, we do hope that this implementation will allow our VR players the best possible transition between their VR experience and exploration on foot.

Ship Interiors

Another topic we know players keen for more information on is around ship interiors, and we wanted to clarify our current position on this.

While Odyssey will see players explore a wide range of on and off world locations including station interiors, ship interiors will not be included at launch.

We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players. Rest assured that Odyssey will offer a great variety of long requested locations to explore, both on land and in space, which we'll be sharing more details around very soon.

As always, we value and appreciate your passion and feedback and cannot wait to share more with you.

-Arf
If only it was so simple in vr using toggle camera left and right 3 cm to get a flicker virtual vr , this could work on all games that have free look .
 
Greetings Commanders!

We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months.

We are aware that there are a lot of questions across the community and while we will be bringing a more detailed FAQ for these very soon we felt it was right to update you on a couple of the most discussed topics in the Elite Community at this time, specifically around VR in Odyssey, and ship interiors.

VR and Elite Dangerous Odyssey

We understand that our VR players are keen to know more about how the transition and gameplay will work in Odyssey in VR. With that in mind, we would like to share our current plan for how that will work.
In Odyssey, players will be able to fly down to planets, fly through atmospheres and drive along planet surfaces in their SRVs - all while remaining in VR.

When disembarking your ship or SRV, players will be presented with a projected flat game screen in their VR headset in order to continue on foot. Players will of course be able to remove headsets if they so choose, but this will not be a requirement to continue your adventure.

There will be no requirement to boot between Horizons and Odyssey in order to continue your journey.
We understand that VR is a big part of Elite Dangerous and is a feature that holds a dedicated and passionate community. However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits. That said, we do hope that this implementation will allow our VR players the best possible transition between their VR experience and exploration on foot.

Ship Interiors

Another topic we know players keen for more information on is around ship interiors, and we wanted to clarify our current position on this.

While Odyssey will see players explore a wide range of on and off world locations including station interiors, ship interiors will not be included at launch.

We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players. Rest assured that Odyssey will offer a great variety of long requested locations to explore, both on land and in space, which we'll be sharing more details around very soon.

As always, we value and appreciate your passion and feedback and cannot wait to share more with you.

-Arf
This is hugely encouraging. Really looking forward to more details as they become available.

-CMDR Corr Felian
 
Last edited:
Top Bottom