ship interiors will not be included at launch.
So it will be DLC post-launch? Otherwise you would say: not included period.
ship interiors will not be included at launch.
ONE SUGGESTION TO THE DEVS: Occasionally VR hardware glitches when removing the headset in game....
It never ends. Can we just be happy for a while?So it will be DLC post-launch? Otherwise you would say: not included period.
Where's the good news? I'm reading that the game will go flat screen when you are walking on the surface of a planet, which isn't VR, ie VR is effectively not supported, you can't look around naturally.
It never ends. Can we just be happy for a while?
If only it was so simple in vr using toggle camera left and right 3 cm to get a flicker virtual vr , this could work on all games that have free look .Greetings Commanders!
We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months.
We are aware that there are a lot of questions across the community and while we will be bringing a more detailed FAQ for these very soon we felt it was right to update you on a couple of the most discussed topics in the Elite Community at this time, specifically around VR in Odyssey, and ship interiors.
VR and Elite Dangerous Odyssey
We understand that our VR players are keen to know more about how the transition and gameplay will work in Odyssey in VR. With that in mind, we would like to share our current plan for how that will work.
In Odyssey, players will be able to fly down to planets, fly through atmospheres and drive along planet surfaces in their SRVs - all while remaining in VR.
When disembarking your ship or SRV, players will be presented with a projected flat game screen in their VR headset in order to continue on foot. Players will of course be able to remove headsets if they so choose, but this will not be a requirement to continue your adventure.
There will be no requirement to boot between Horizons and Odyssey in order to continue your journey.
We understand that VR is a big part of Elite Dangerous and is a feature that holds a dedicated and passionate community. However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits. That said, we do hope that this implementation will allow our VR players the best possible transition between their VR experience and exploration on foot.
Ship Interiors
Another topic we know players keen for more information on is around ship interiors, and we wanted to clarify our current position on this.
While Odyssey will see players explore a wide range of on and off world locations including station interiors, ship interiors will not be included at launch.
We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players. Rest assured that Odyssey will offer a great variety of long requested locations to explore, both on land and in space, which we'll be sharing more details around very soon.
As always, we value and appreciate your passion and feedback and cannot wait to share more with you.
-Arf
Hi all,
Just to clarify something I've seen crop up, station interiors will be in Elite Dangerous: Odyssey at launch.
So it will be DLC post-launch? Otherwise you would say: not included period.
Okay you did use the word "interiors" meaning more than 1 interior. So the landing pad, multiple shops, a bar (pub) and night club please.
Did someone say pub? Immediately reaches for coat
-Arf
This is hugely encouraging. Really looking forward to more details as they become available.Greetings Commanders!
We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months.
We are aware that there are a lot of questions across the community and while we will be bringing a more detailed FAQ for these very soon we felt it was right to update you on a couple of the most discussed topics in the Elite Community at this time, specifically around VR in Odyssey, and ship interiors.
VR and Elite Dangerous Odyssey
We understand that our VR players are keen to know more about how the transition and gameplay will work in Odyssey in VR. With that in mind, we would like to share our current plan for how that will work.
In Odyssey, players will be able to fly down to planets, fly through atmospheres and drive along planet surfaces in their SRVs - all while remaining in VR.
When disembarking your ship or SRV, players will be presented with a projected flat game screen in their VR headset in order to continue on foot. Players will of course be able to remove headsets if they so choose, but this will not be a requirement to continue your adventure.
There will be no requirement to boot between Horizons and Odyssey in order to continue your journey.
We understand that VR is a big part of Elite Dangerous and is a feature that holds a dedicated and passionate community. However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits. That said, we do hope that this implementation will allow our VR players the best possible transition between their VR experience and exploration on foot.
Ship Interiors
Another topic we know players keen for more information on is around ship interiors, and we wanted to clarify our current position on this.
While Odyssey will see players explore a wide range of on and off world locations including station interiors, ship interiors will not be included at launch.
We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players. Rest assured that Odyssey will offer a great variety of long requested locations to explore, both on land and in space, which we'll be sharing more details around very soon.
As always, we value and appreciate your passion and feedback and cannot wait to share more with you.
-Arf
Did someone say pub? Immediately reaches for coat
-Arf
I like my VR avatar. It is an accurate description of how I look when I play ED.All you people with annoying VR avatars, you can get rid of those now
That sounds ominous, why you gotta say it like that?We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players.
-Arf
I agree I think having some interiors proc gen (especially for larger buildings) makes sense and would be a good idea.It would just make sense to make the ProcGen otherwise they would all end up looking the same. But they haven't specifically said otherwise yet.