@Arthur Tolmie Thanks for a very precise announcement, this was the question we had in the first Dev Blog stream.
You give us VR projection with the new version of the client, Odyssey. We won't need to rely on the old client to run VR. Great news, thank you!
Q: I am curious though, if we switch to foot - with VR the projection on screen (monitor as opposed to VR) is a 'fisheye' representation of one of the eyes.
Will the new client be able to switch from 'VR' projection over to '2D' projection for the monitor without restarting the game-client?
In Horizon we will have to restart the game to get pancake mode. Or have you solved this so the client will understand and switch mode dynamically for the Monitor?
Or do we need to restart the game itself (as opposed to putting the VR down on the desk).
Again, thank you for offering such an detailed answer on the previous questions so early in the process.
EDIT: Clarification of the post
You give us VR projection with the new version of the client, Odyssey. We won't need to rely on the old client to run VR. Great news, thank you!
Q: I am curious though, if we switch to foot - with VR the projection on screen (monitor as opposed to VR) is a 'fisheye' representation of one of the eyes.
Will the new client be able to switch from 'VR' projection over to '2D' projection for the monitor without restarting the game-client?
In Horizon we will have to restart the game to get pancake mode. Or have you solved this so the client will understand and switch mode dynamically for the Monitor?
Or do we need to restart the game itself (as opposed to putting the VR down on the desk).
Again, thank you for offering such an detailed answer on the previous questions so early in the process.
EDIT: Clarification of the post
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