ANNOUNCEMENT Odyssey: Update on VR and Ship Interiors

I love this game, I am so glad Frontier decided to grow a pair of legs, I put 100+ hours into this game, but not being able to walk around anywhere and being bound 100% to my ships cockpit cut my time short until now, I will be returning only because of Odyssey, that being said I am extremely bummed there are not ship interiors that are traversable during and not during flight, this is where Star Citizen shines although not complete, I have spent an insane amount of money on SC's beautifully designed star ships and their interiors, out of the 6 ships that I own only 1 is a single seat fighter, the rest are fully traversable with kitchens, bathrooms, beds, storage, munitions storage, food and water storage, living spaces, and more all which can be used to a certain degree during the current build. Star Citizen fills that void no other game can and for me its mostly due to the traversable interiors during flight, I can set my ship on auto pilot and/or quantum travel and get out of my seat and walk around, mess with inventory, customize and reload my fire arms, work on the engineers station, organize packages and consumables, on some ships you can play mini games like billiards, chess, and even have swimming pools etc. one ship in particular has a fully functional chess board with a secret that opens a hidden underbelly passage way if you place a certain chess piece in a certain area in the room. It is more than just having the interior, it's the thought of knowing I can get up and walk around while heading to my destination even if I don't actually do it through most of a days play through but I have spent hours just walking around outside and inside ships. You MUST add ship interiors that can be traversed all the time, you must do this if, Star Citizen fully releases before Frontier adds ship interiors I will be making SC my main space flight sim for that reason only.
 
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I love this game, I am so glad Frontier decided to grow a pair of legs, I put 100+ hours into this game, but not being able to walk around anywhere and being bound 100% to my ships cockpit cut my time short until now, I will be returning only because of Odyssey, that being said I am extremely bummed there are not ship interiors that are traversable during and not during flight, this is where Star Citizen shines although not complete, I have spent an insane amount of money on SC's beautifully designed star ships and their interiors, out of the 6 ships that I own only 1 is a single seat fighter, the rest are fully traversable with kitchens, bathrooms, beds, storage, munitions storage, food and water storage, living spaces, and more all which can be used to a certain degree during the current build. Star Citizen fills that void no other game can and for me its mostly due to the traversable interiors during flight, I can set my ship on auto pilot and/or quantum travel and get out of my seat and walk around, mess with inventory, customize and reload my fire arms, work on the engineers station, organize packages and consumables, on some ships you can play mini games like billiards, chess, and even have swimming pools etc. one ship in particular has a fully functional chess board with a secret that opens a hidden underbelly passage way if you place a certain chess piece in a certain area in the room. It is more than just having the interior, it's the thought of knowing I can get up and walk around while heading to my destination even if I don't actually do it through most of a days play through but I have spent hours just walking around outside and inside ships. You MUST add ship interiors that can be traversed all the time, you must do this if, Star Citizen fully releases before Frontier adds ship interiors I will be making SC my main space flight sim for that reason only.
well we have something called CONTENT in Elite, SC one and only appeal that made me buy that waste of time were interiors... I spent maybe 30hrs in sc, 1800 in elite... speaks for itself.
 
well we have something called CONTENT in Elite, SC one and only appeal that made me buy that waste of time were interiors... I spent maybe 30hrs in sc, 1800 in elite... speaks for itself.

And maybe different people enjoy different things? Btw in his example he explicitly mentions content that Odyssey will be missing.

This whole SC vs Elite flame war is so juvenile.
 
Reality check for some who think no one has done multiplayer VR. No Man's Sky has absolutely done multiplayer VR just fine. I play in VR, my friend plays on flat. It doesn't make any difference. ED can do it if Hello Games can do it. And one other thing, No Man's Sky does not have only teleport movement, it has smooth movement and smooth turning. While I am OK with the pop to flat in VR, I would hope that Frontier would figure out the VR, My friends and I do it all the time with VR/Non VR games. In fact, on the Nexus (multiplayer area of No Man's Sky), we're right there with everyone else. They can see us and we can see them.

Ship interiors I can live without for the time being but the VR experience should be fixed. It is a fallacy to think it can't be done and done properly. If the tiny little team at Hello Games can do it, Frontier can do it.
 
There is a comment from devs saying that they want to do VR as its suppose to be, but they want to get right not to spoil the experience. Noe I get that what they say may differ from what will actually happen with it but still, the intention is there. Perhaps its worth waiting dunno.
Edit: it might have been one of dev diaries.
 
There is a comment from devs saying that they want to do VR as its suppose to be, but they want to get right not to spoil the experience. Noe I get that what they say may differ from what will actually happen with it but still, the intention is there. Perhaps its worth waiting dunno.
Edit: it might have been one of dev diaries.
Are you thinking of the first post in this thread?
However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits.
If I remember rightly, nausea was mentioned in one of the livestreams as being a potential blocker, but VR’s fairly mature now and these are not unsolvable problems. I’ve hundreds of hours in VR on-foot games, no issues. NMS’s jetpack is great fun 😁
 
Are you thinking of the first post in this thread?
However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits.

Heh, y'know... that conditional could be read as not VR specific, meaning them being unsure about how much painstaking tweaking they will have to do to the new parts of the game before signing off on them, regardless of different viewing/interaction devices... :7
 
I wonder why it is not possible to control a person on a planet the same way you control a srv? And why does a flat screen projection help here? It has no impact on the way the character is controlled.
Well, all is better than dropping vr completely. But why not letting the player choose if he want to use the flat screen or the vr point of view?
 
I wonder why it is not possible to control a person on a planet the same way you control a srv? And why does a flat screen projection help here? It has no impact on the way the character is controlled.
Well, all is better than dropping vr completely. But why not letting the player choose if he want to use the flat screen or the vr point of view?
It's just because they don't have the skills needed to implement VR correctly, this is just an excuse ( a bad one ) .
Or they are just lazy, or greedy.
Just look at HG which is a far more little dev studio, they just have made it with NMS in a glorious way and without saying useless things to make customers calm down, thay just MADE it , that's it !
So having made this constatation, all these excuses like "we wait to have best VR implementation possible , bla , bla, bla ..." are just crap .
I remind to all people here that VR was implemented in ED by just ONE person at the begining, and this dev was FIRED after, so this is what this is all about ...
 
Sounds like bad excuses indeed. I mean they already did a great job in VR for the whole rest of the game. I understand that they are not able to implement VR-Controllers or teleportation and stuff. But I would be totally satisfied to control spacelegs with the thumbstick on my hotas or using an xbox controller or even use mouse and keyboard. Just give me the VR-first person camera view.

Well, I guess we will just have to be patient. Very patient.
 
It's just because they don't have the skills needed to implement VR correctly, this is just an excuse ( a bad one ) .
Or they are just lazy, or greedy.
Just look at HG which is a far more little dev studio, they just have made it with NMS in a glorious way and without saying useless things to make customers calm down, thay just MADE it , that's it !
So having made this constatation, all these excuses like "we wait to have best VR implementation possible , bla , bla, bla ..." are just crap .
I remind to all people here that VR was implemented in ED by just ONE person at the begining, and this dev was FIRED after, so this is what this is all about ...
Ha ha.
 
I really hope ship interiors will come eventually. I understand that promising and underdelivering can be a negative experience, but I’d love to know if this is ever on the roadmap before I pre-order.
 
Please Don't rush it, don't crunch it... (but can I please download it! :D) posted in the wrong thread, apologies.
 
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Are you thinking of the first post in this thread?

If I remember rightly, nausea was mentioned in one of the livestreams as being a potential blocker, but VR’s fairly mature now and these are not unsolvable problems. I’ve hundreds of hours in VR on-foot games, no issues. NMS’s jetpack is great fun 😁
If you can handle a high speed roll in an SRV then walking around is not going to be an issue. It’s a poor excuse, I’d prefer the honest reason of ‘it’s a lot of dev time and we are not really sure that it’s worth it’
 
I wonder why it is not possible to control a person on a planet the same way you control a srv? And why does a flat screen projection help here? It has no impact on the way the character is controlled.


Tell that to your vestibular system. And of course not, thats not the issue. The issue is your mammalian DNA's hard wired defense responses to when it thinks your body has been poisoned. When your brain recognizes the first person view, and believes it is "walking", but the tiny amount of liquid in your ears fails to swash around... your brain appears to think this is due to severe hallucinations from being poisoned, and consequently it panics, and then promptly makes you throw up all over your keyboard and HOTAS (unless you take the headset off in time.)

Well, all is better than dropping vr completely. But why not letting the player choose if he want to use the flat screen or the vr point of view?

Sounds like bad excuses indeed. I mean they already did a great job in VR for the whole rest of the game. Just give me the VR-first person camera view.

Trust me, neither of you would enjoy VR in this context. But if you REALLY want to, I'm pretty certain mods will be available within a week of Odyssey being out, but don't say I didn't warn you. The reason why it's probably disabled by default, is because of how nauseous it likely made the developers. This is a recurring theme in VR development for first person games, you have to trick the brain into thinking it's sitting on something. Spaceships work great for this. But FPS mode content? Nuh uh.

From FDEV's perspective, cutting the feature helps to alleviate software bloat, development costs, and their legal liability for making people sick. Why don't they release it anyway you ask? Well, for the same reason that you, personally, do not make a living by selling rat poison to little children, by labelling it as candy. If it the feature makes over 90% sick, why release it? Why would you add support for a feature that less than 5% of players would ACTUALLY want to use frequently, when it would result in software bloat, which means a larger buggy game file, and require more of the developer's attention and time? Why not just let the developers work on something else instead?
 
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Trust me, neither of you would enjoy VR in this context. But if you REALLY want to, I'm pretty certain mods will be available within a week of Odyssey being out, but don't say I didn't warn you.
(Raises hand) I reckon I would.

I’ve enjoyed SubnauticaVR, the Alien: Isolation VR mod, GTAV in VR - all of which use the same contols as the flatscreen game - plus many other VR FPS games with proper motion tracked controls.

If you can handle the SRV turret view in VR, then I think you’re good to go.

I hope you’re correct about the mods 🙂
 
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