ANNOUNCEMENT Odyssey: Update on VR and Ship Interiors

But the thing about VR is that it elevates the game to breathtaking levels of immersion. It may have been a bit of a fluke, but its something that has made ED a poster child for the medium and get's people talking about the game.

A few years ago when I was still on the fence about getting a VR headset, a friend of mine brought his Oculus over one day to let me test drive it and I played Robo Recall at first and it was pretty awesome, but then he loaded up ED for me. I was sold damn near instantly. Since I've always been a big computer simulation game player, it was, in my opinion, the next logical step for these types of games. I never looked back and now I have a full sim rig with motion platform, audio transducers, etc, etc. ED is amazing like this and I have played over 700 hours so far completely in VR.

So hopefully, we will be able to experience the entire experience completely in proper VR at some point.
 
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I have a feeling if you were to disable the 2D screen you would be left with..... a blank black screen!

Yeah the shorthand I’ve used is perhaps not the best ;). The thread itself makes it clearer.

Essentially:

  • The VR stereoscopic render works in the cockpits
  • Rather than toggle to the 2D screen, remain in that mode when on foot (if possible)
  • Let the community find solutions / uses for this (very rough) VR access
  • Lock the ability to elect this view away in an editable XML file (as with HUD colours etc)

Ideally it would be a 'low dev' bit of fan service to bridge us to fuller support.

But come discuss the details in the thread if you fancy ;)
 
Any game that renders in 3D can be easily made playable in VR. We know this from the early days of VR when you could play any game that ran in direct 3D using Tridef 3D. What Odyssey doesn't yet have is the handholding mechanisms like teleport to to help abate motion sickness. Honestly, it's not needed... You can get used to first person perspective motion, I know that from HL:Alyx.
 
What Odyssey doesn't yet have is the handholding mechanisms like teleport to to help abate motion sickness. Honestly, it's not needed... You can get used to first person perspective motion, I know that from HL:Alyx.

FDev aren’t unreasonable in wanting to have nausea measures & other quality aspects in place. You’d be hard pressed to point to a successful VR game of recent years that doesn’t support a range of nausea-mitigating locomotion options. (Alyx has quite a few for example, such as controller relative locomotion etc).

The point of the above suggestion is that they could take a punt on giving long-term EDVR fans a discrete back door in the meantime though. Seeing as many will be VR veterans with their VR 'legs'. And would be happy with 'something' rather than nothing ;). (Which a 2D screen ultimately is on the VR experience front).

Any noobs who jumped through the same hoops to activate it would know what they’re getting in to...
 
You might get some luck in that respect, Sony have announced a PSVR2 for PS5, so I'll keep my fingers crossed for you. But as I have said to you before, if we get proper VR on PC in Odyssey, there is a better chance of you getting it on console, if we don't win this fight, you've no chance.
Yea you know, I think that's the reason they aren't making a ps5 native port of ED. To avoid the "What's your excuse now FDev?" line of questioning I would insist my console brethren spam them with
 
Yeah the shorthand I’ve used is perhaps not the best ;). The thread itself makes it clearer.

Essentially:

  • The VR stereoscopic render works in the cockpits
  • Rather than toggle to the 2D screen, remain in that mode when on foot (if possible)
  • Let the community find solutions / uses for this (very rough) VR access
  • Lock the ability to elect this view away in an editable XML file (as with HUD colours etc)

Ideally it would be a 'low dev' bit of fan service to bridge us to fuller support.

But come discuss the details in the thread if you fancy ;)
I was just being pedantic... one of those days.

I know what you mean and fully support the cause (I will get VR one day....).
I think Fdev have made it pretty clear it won't be included at launch (unfortunately), but i think that if they hadn't needed to delay the launch it would be a feature (VR is probably one of the things they dropped to get it finished sooner).
I also think that once they have the console versions released, they will almost definitely be looking to bring VR into Odyssey in some way!
 
FDev aren’t unreasonable in wanting to have nausea measures & other quality aspects in place. You’d be hard pressed to point to a successful VR game of recent years that doesn’t support a range of nausea-mitigating locomotion options. (Alyx has quite a few for example, such as controller relative locomotion etc).

The point of the above suggestion is that they could take a punt on giving long-term EDVR fans a discrete back door in the meantime though. Seeing as many will be VR veterans with their VR 'legs'. And would be happy with 'something' rather than nothing ;). (Which a 2D screen ultimately is on the VR experience front).

Any noobs who jumped through the same hoops to activate it would know what they’re getting in to...
Snowflakery at its finest. Loads of indy FPS VR games out there and no reports of deaths. We have a dev team who are pretty much incapable of understanding VR. They don’t even know what makes an engaging game as this one is a grindfest of repetition. They are supposed to have a wondrous generation but haven’t bothered to do Earth.
 
Snowflakery at its finest. Loads of indy FPS VR games out there and no reports of deaths. We have a dev team who are pretty much incapable of understanding VR. They don’t even know what makes an engaging game as this one is a grindfest of repetition. They are supposed to have a wondrous generation but haven’t bothered to do Earth.

Nah mate, it’s just business. The guys trying to expand VR understand that initial nausea experiences are a big impediment to new players getting on board. (Especially the casual crowd who need a red carpet to entice them in, compared to the more passionate crowd who have driven VR growth to date). So they design around it.

If you can’t understand that popular titles need to take those steps, then it’s a good thing you’re not influential when it comes to making VR a success.

Personally I’m gonna get back to enjoying the extremes of War Dust and arguing for a hacky backdoor for EDOVR. Because us VR vets still want our fun too. For sure.

But lol at your 'I just want the Earth’ routine. That is super fitting ;)
 
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