Never at launch, that's for sure.Will it be eventually, as in not currently included at launch or is it not included now or ever at launch?
Never at launch, that's for sure.Will it be eventually, as in not currently included at launch or is it not included now or ever at launch?
There's high probability it means future expansionWill it be eventually, as in not currently included at launch or is it not included now or ever at launch?
I'm holding you to that. To forget about the Odyssey delay, i'll get excited about the 2025 "Ship Interiors & Spacewalk" updateThere's high probability it means future expansion
And optimistic on the timeline too!I'm holding you to that. To forget about the Odyssey delay, i'll get excited about the 2025 "Ship Interiors & Spacewalk" update![]()
But the thing about VR is that it elevates the game to breathtaking levels of immersion. It may have been a bit of a fluke, but its something that has made ED a poster child for the medium and get's people talking about the game.
I have a feeling if you were to disable the 2D screen you would be left with..... a blank black screen!If anyone wants to push for very basic VR Legs at launch, come support this thread in the Suggestion forum
Allow the VR '2D screen' to be disabled?
It’s a long shot, but there’s a chance we could get low key Legs access via this route...
I have a feeling if you were to disable the 2D screen you would be left with..... a blank black screen!
What Odyssey doesn't yet have is the handholding mechanisms like teleport to to help abate motion sickness. Honestly, it's not needed... You can get used to first person perspective motion, I know that from HL:Alyx.
You might get some luck in that respect, Sony have announced a PSVR2 for PS5, so I'll keep my fingers crossed for you. But as I have said to you before, if we get proper VR on PC in Odyssey, there is a better chance of you getting it on console, if we don't win this fight, you've no chance.Still waiting for support on console![]()
Yea you know, I think that's the reason they aren't making a ps5 native port of ED. To avoid the "What's your excuse now FDev?" line of questioning I would insist my console brethren spam them withYou might get some luck in that respect, Sony have announced a PSVR2 for PS5, so I'll keep my fingers crossed for you. But as I have said to you before, if we get proper VR on PC in Odyssey, there is a better chance of you getting it on console, if we don't win this fight, you've no chance.
And not just your console buddies, I'd be beating that drum too buddy.Yea you know, I think that's the reason they aren't making a ps5 native port of ED. To avoid the "What's your excuse now FDev?" line of questioning I would insist my console brethren spam them with
I was just being pedantic... one of those days.Yeah the shorthand I’ve used is perhaps not the best. The thread itself makes it clearer.
Essentially:
- The VR stereoscopic render works in the cockpits
- Rather than toggle to the 2D screen, remain in that mode when on foot (if possible)
- Let the community find solutions / uses for this (very rough) VR access
- Lock the ability to elect this view away in an editable XML file (as with HUD colours etc)
Ideally it would be a 'low dev' bit of fan service to bridge us to fuller support.
But come discuss the details in the thread if you fancy![]()
Snowflakery at its finest. Loads of indy FPS VR games out there and no reports of deaths. We have a dev team who are pretty much incapable of understanding VR. They don’t even know what makes an engaging game as this one is a grindfest of repetition. They are supposed to have a wondrous generation but haven’t bothered to do Earth.FDev aren’t unreasonable in wanting to have nausea measures & other quality aspects in place. You’d be hard pressed to point to a successful VR game of recent years that doesn’t support a range of nausea-mitigating locomotion options. (Alyx has quite a few for example, such as controller relative locomotion etc).
The point of the above suggestion is that they could take a punt on giving long-term EDVR fans a discrete back door in the meantime though. Seeing as many will be VR veterans with their VR 'legs'. And would be happy with 'something' rather than nothing. (Which a 2D screen ultimately is on the VR experience front).
Any noobs who jumped through the same hoops to activate it would know what they’re getting in to...
Who besides you brought up death?Snowflakery at its finest. Loads of indy FPS VR games out there and no reports of deaths. We have a dev team who are pretty much incapable of understanding VR. They don’t even know what makes an engaging game as this one is a grindfest of repetition. They are supposed to have a wondrous generation but haven’t bothered to do Earth.
Sword Art Online was set in next year, maybe it's anticipation of that.Who besides you brought up death?
Snowflakery at its finest. Loads of indy FPS VR games out there and no reports of deaths. We have a dev team who are pretty much incapable of understanding VR. They don’t even know what makes an engaging game as this one is a grindfest of repetition. They are supposed to have a wondrous generation but haven’t bothered to do Earth.