By "all planets in the game", I would assume he's referring to all accessible planets.
Not the inaccessible ones that are simply textured spheres with some bump-mapping. He's likely neglecting to think of those as "planets" in that sense, given that the context is about surfaces, which don't really exist on those worlds.
In other words, he's saying that the upgrades will apply to airless "Horizons" worlds as well and not just the new planets coming with Odyssey.
Specifically says "new tech we're working on will be applied to every single planet in the game" and then confirms that with "all planets in the game"... "not just landable planets". Pretty unambiguous to me.
For extrapolation purposes that is huge. To me it is evidence that "Next Era" and those 3 years of work was not just specifically about Odyssey content but a big push to remodel the whole game for the next couple of years of updates and that with the Odyssey launch the game will have the ground work done for access to all planet types. The art asset/procedural generation combination of the outposts and station interiors in Odyssey should also give us a clue about their tech for large sprawling human habitats. The NPC tech or Organics life in Odyssey is again a first glimpse of the "life" tech but like the planet tech I reckon this is at a far more diverse and "advanced stage" than what will appear in Odyssey. I reckon its now more about polish (no small feat but should see future premium updates appearing more quickly) and the all important market segregation ie how to make the most profit from all that dev time.
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