its blueprints
It was right now.All I wanna know is if Inara has updated already.
EDIT:
Doesn;t look like it, my crafting list still has the same number of stuphz needed for Karma AR-50 headshot damage.
Does this mean that these ingredients (for example, purchase data) will be completely removed from the game or will the unnecessary materials simply be removed in some improvements?
- Removal of ingredients which are not required in certain recipes
Should have waited for the console version. Sorry. (At least you can play it Northpin, small mercies).Well, not good for me and the ones that already wasted materials, but my alts and the rest of the commanders that are late to the party will certainly enjoy this
Cheers!
My feedback...We expect that starting by listing the ingredients correctly, we'll see a lot fewer concerns about the amount of mats required. If there needs to be further balancing, we're open to feedback!
Feedback points:If there needs to be further balancing, we're open to feedback!
And this is why I haven't bothered with any on foot gameplay except exploration.Seconding this. I'm trying to imagine a semi-casual player managing to accumulate enough power regulators or manufacturing instructions to upgrade even a single suit!
Sounds reasonable, or just making some of them more accessible/common would work for me.My feedback...
Having non-removable mods and a very large amount grinding required to upgrade weapons and suits, points to the time requirements being "artificially" pro-longed. EG it seems to be designed to keep players in-game for as long as possible, for the least amount of content.
I would love to see the materials required being reduced by at least 50% or make them removable.
Please.
All you have to do is get to allied status with the factions of a station and they start throwing huge amounts of materials your way for rewards. Since I'm doing the Imperial rank grind I'm allied with every minor faction in Ngalinn, Mainani, and Aitvas. On the board every manufacturing instruction reward is 4-5. With NPC mission givers that can be boosted to 10 with negotiation.Seconding this. I'm trying to imagine a semi-casual player managing to accumulate enough power regulators or manufacturing instructions to upgrade even a single suit!
Glad you're fixing stuff but are these the kind of fixes that have pushed console back again, hardly game breakingGreetings Commanders,
An update containing two bug fixes will go live shortly after the time of this post:
These issues affected the accuracy, headshot damage and weapon range modifications of various weapons.
- Corrections to erroneous numbers in weapon engineering recipes
- Removal of ingredients which are not required in certain recipes
If you encounter any further issues, don't hesitate to leave us your feedback. No downtime or disruption to gameplay will be necessary.
O7
Also would like to point out the ridiculousness of 31 power regulators for a full suit upgrade from G1 to G5... while apparently SRVs run on just one. Not to mention the size of these canisters, where are they putting them?!? Why is this even a required material to upgrade a suit, makes zero sense. Maybe one for the required power but... ugh.Seconding this. I'm trying to imagine a semi-casual player managing to accumulate enough power regulators or manufacturing instructions to upgrade even a single suit!
There still problems regarding mats for unlock engineers.We expect that starting by listing the ingredients correctly, we'll see a lot fewer concerns about the amount of mats required. If there needs to be further balancing, we're open to feedback!