The unlocks for engineers are the main problem.We expect that starting by listing the ingredients correctly, we'll see a lot fewer concerns about the amount of mats required. If there needs to be further balancing, we're open to feedback!
I'd be very curious to hear the designers thought process on why they didn't go with some kind of specific mission to unlock engineers, rather than a generic do X thing y times or gather z of q item.
Seemed like a missed opportunity with the ship engineers, I kind of figured the designers might have seen the feedback on those and had a think about alternative designs.