When I get back home I’ll be putting my freebie Epic account to six further good uses"You cannot vote more than 6 issue at a time"
This is going to take a while...
I’ve only been collating Odyssey bugs - the missing FSS lines bug (one of my standing “voted for” issues) isn’t new and I’d like to keep this thread just for the new stuffThis thread is getting very useful
Well done @Arioch!
Could you please add to the OP the missing FSS moons orbit lines bug? This bug is in vote phase already
VR FSS Missing Orbit Lines
Noice!
- A fix has been made for the camera not resetting correctly when exiting outfitting in VR.
- A fix has been made for the stereoscopic effect on ship schematics/holograms in VR - they should no longer appear as 2D.
I had a weird issue that might be related to borked stereo rendering, too. This was when being near an M class star (about scooping distance), and those coronal ejections looked very flat. But not only that, the flat objects rotated around the up axis when I rotated my head. Unfortunately, I coudn't reproduce that (I also didn't try, low fps in VR literally give me a headache, so I went back to Horizons).I just debugged the cause of the flat displays in VR. The bottom line is: The right eye views of the intermediary rendering passes that should/would be used in the holofac displays are actually generated, but in the final display composition step only the intermediary results for the left eye are used (for both the left and the right eye):
We have to pick our "favourites"..."You cannot vote more than 6 issue at a time"
I have a reverb G2 and a 2070 gameplay other than that not bad although have turned down some of the settings
I have a Rift S, RTX2080-S and I actually managed to get some sustainable playable flight time in VR for the first time since launch, but had to dial some settings back from my Horizons setup to achieve something steady'ish.How are you finding it in the SRV? I have a G2 and a 6800, and SRV driving is my biggest bugbear currently. Noticeably improved today, though.
My FPS are to low to really play in VR atm (2080 Strixx + Rift) but this looks like a shot from the window you see on your desktop while wearing your headset, complete with distorted fov.I tried a couple times to submit an issue for this:
View attachment 232917
Whenever I take a screenshot in VR, the resulting picture is not what I was seeing. Here for example, the planet was right in the center of the screen and the view was perfectly horizontal. Sometimes the screenshot is even more distorted.
The same applies to other modes and views (e.g., when I'm using the DSS).
I tried looking for a reported issue about this but I haven't seen any. Am I the only one having this?
(I'm on i7, RTX 2080Super, Index VR headset)
I saw this too only 12 hours ago. Exactly.Inconsistency between eyes in VR:
On planet surfaces, while still in cockpit or srv (probably won't affect on-foot, since it's just a flat screen) some rocks on the surface have different meshes on each eye.
I closed my left eye and in the right I saw this "outcrop" style boulder, but in my left eye at the same place was a way smaller rock.