Odyssey VR specific bug reports - please contribute!

New issue report: https://issues.frontierstore.net/issue-detail/52196 - Terrain culling visible in VR - which I have a very vague recollection of happening in Odyssey’s past (Edit: this expired report) though I think that was black triangles appearing in the user’s peripheral vision. This sounds more like actual terrain properly disappearing.
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Although the last issue report to Expire was over 6 weeks ago (either there has been a policy change regarding the 30-day limit, or auto-expiry is itself bugged) there is still the issue of getting enough Confirmations. It looks like apathy instead of expiry is now the problem 😅

The bugged scatter objects report only needs a few more contributions to be put on FDev’s scanner, and is probably the only current Confirming issue with a chance of getting Confirmed status - so if anyone would take a few moments to add to the report, it would be greatly appreciated as always 👍 (this is the second time this report has been submitted, the previous attempt expired with nine confirmations. We’re currently sat at eight*)

*Edit2: thank you to the kind person who has added another - we’re now at nine 😁
 
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I tried and got "You cannot vote for more than 6 issues at any one time". Good to know ED only permits 6 bugs in the game.
 
ummm im still getting the gumph (that splash of chaos momentarily last place i was or something) when i go into SC or jump to another system. only lasts a fraction of a second...thought theyd fixed that?
 
I tried and got "You cannot vote for more than 6 issues at any one time". Good to know ED only permits 6 bugs in the game.
I’ve unvoted one of my other issue reports (the blinding Codex and Squadron surroundings) to free up a vote for this - in my average game session I see the disappearing rocks much more often than experiencing the heavenly glory when using the Codex 😁
ummm im still getting the gumph (that splash of chaos momentarily last place i was or something) when i go into SC or jump to another system. only lasts a fraction of a second...thought theyd fixed that?
It’s an old bug that has reappeared (or a new one with the exact same symptoms) and unfortunately is still very much unfixed 😕
 
You know... I hope everybody present can forgive me for using this place to unload about something that is argueably neither VR specific, nor even a bug at all, but certainly doubly irritating in VR...

Am I just imagining things, or has Odyssey severly tightened the interactivity qualifier volumes of just about everything?

It seems to me that ever since Odyssey dropped, stuff in space has to both much closer to me, and much nearer to the bearing of my ship, than it did in Horizons, before their little marker diamond appears, and I can select them -- I need to turn my ship much more toward the next cannister/destination/whatever, before it becomes visible - no more looking out the side window to target stuff.

Same thing in the SRV - need to drive right up to it, and turn the vehicle in its direction...

...not to mention the on-foot stuff. As a Scandinavian, who needs at least an arm's length between myself and the next person, to feel comfortable, it's outright unpleasant how far up the nostrils of an NPC, or lift, or computer terminal, or whatever, one have to stand, before the interact button activates... and to add insult to injury, we have all these roaming NPCs who walk right into your personal space bubble, and complain at you for standing too close. :p

Skimmer behaviour, by the way... Did they always have this tendency to fly up against the invisible walls of their containment volume, and keep going, like a fly trying to get through a closed window? ...and then the SRV turret still tries to lead the banking target, even through it is getting nowhere... :p
 
Could the gray frame around the on foot VR be changed to black I think that at least would help that situation.
 
At least they are thinking about VR so maybe it is not a lost cause.
Judging by the list of still open VR-rendering issues (blows dust off of the toggling shadows issue) that dinner was probably the last time they did, in between bites of pasta. Sadly both pasta and interest in VR have been flushed down a toilet a long time since then.
 
EDIT: Ok... ignore the below... Turns out the sprite object in question is classed as a lens flare, so that's why I couldn't see it, because I normally play with those detestable things turned off, off, OFF! :p

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Ok... I'll pose this question here, I think... Not a bug report, proper -- just something incidental...

So we have the current game situation with a spiral-ly entity represented with a sprite, visible in a few systems behind Barnard's Loop, and moving towards the bubble...

Is any other VR player than myself there, at the moment?

-I have been there since Friday, and been utterly unable to spot the thing on any of these days, either in its current departure-, or expected next waypoint system (from Oochorrs UF-J C11-0 to Oochorrs CS-F C13-0). -I can hear it in the expected direction in the spectrum scanner, but do not see anything (in fact: I can't even see the relevant star in the skybox when targetting it, and that's with the skybox starcount significantly boosted in graphics.config)...

Kind of wondering whether the sprite renders with the wrong orientation or size, or with some wierd translational offset away from the camera, or something...

Anybody else having better luck? ...I guess I'm just going to have to start the game in desktop mode and see whether that makes any difference, but then I would think I'd at least see it when on-foot, with the virtual cinema screen...
 
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New issue report: https://issues.frontierstore.net/issue-detail/53926 - Poor performance in VR - from a CMDR who has just upgraded to Odyssey.
ED80F419-1442-4EE2-B894-83D60B21E706.jpeg

I should imagine this report is doomed to everlasting confirming status in the new Purgatory of expiry-less Issue Tracker, but you never know - it might get a “By Design” 😁
 
I don't have an orbital lines issue but I do have an exclusion zone issue where on some stars, like neutron or T-class brown dwarfs, it disappears after a second or two. I have to catch it before it's gone to know how far out I need to be circling around the star... or else. Could this be the issue being reported?

I also started having issues with ice rings becoming transparent since Update 12 or 13. I arrive at my Haz RES, no problem seeing the ring. Jump to a nearby station or another ring within system, and when I come back, the ring can't be seen until I'm nearly on top of it. From that point on, all rings in system act the same way. They are transparent to the point where I have to use SC assist to know if I'm going to crash in them. Anyone seen this? ...or not ;)

Both issues above are in Odyssey, not in Horizons.
 
I don't have an orbital lines issue but I do have an exclusion zone issue where on some stars, like neutron or T-class brown dwarfs, it disappears after a second or two. I have to catch it before it's gone to know how far out I need to be circling around the star... or else. Could this be the issue being reported?

I also started having issues with ice rings becoming transparent since Update 12 or 13. I arrive at my Haz RES, no problem seeing the ring. Jump to a nearby station or another ring within system, and when I come back, the ring can't be seen until I'm nearly on top of it. From that point on, all rings in system act the same way. They are transparent to the point where I have to use SC assist to know if I'm going to crash in them. Anyone seen this? ...or not ;)

Both issues above are in Odyssey, not in Horizons.
The invisible exclusion zones don’t seem to be limited to VR - there are two current reports each with one confirmation:


I’ll have a look for your ice ring problem when I get back to my computer on Wednesday 👍
 
The invisible exclusion zones don’t seem to be limited to VR - there are two current reports each with one confirmation:


I’ll have a look for your ice ring problem when I get back to my computer on Wednesday 👍
This has always been the case if you are throttled down. Star Exclusion zone re-appears once you throttle up past 10% or so
 
This has always been the case if you are throttled down. Star Exclusion zone re-appears once you throttle up past 10% or so
I’ve been playing for the past 8 years and never knew this 😅

The reports above mention the problem manifests with neutron stars and it’s a post-Update 13 issue, so hopefully the reporters know about the normal way it works.
 
I also started having issues with ice rings becoming transparent since Update 12 or 13. I arrive at my Haz RES, no problem seeing the ring. Jump to a nearby station or another ring within system, and when I come back, the ring can't be seen until I'm nearly on top of it. From that point on, all rings in system act the same way. They are transparent to the point where I have to use SC assist to know if I'm going to crash in them. Anyone seen this?
Having checked this morning - yes!

I jumped to Saturn's icy rings (everything fine) then flew over to Jupiter's rocky ring (everything fine) then back to Saturn:
NoRings.jpg

Io Saturnalia, where your rings at? 😅

Dropping into the ring showed only the local 3D rocks - everything in the distance was gone:
NoDistantRoids.jpg

Back to the Jovian system and:
NoJovianRing.jpg

Jupiter's rings had also done a runner.

I'll get an Issue Report written up and link here when I'm done (y)
 
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