will odyssey be playable in vr
Flying & SRV: yes.will odyssey be playable in vr
Kind of a weak excuse from Frontier, I play ED in VR wireless, so no problem to get up from the chair and 'move' around using locomotion and turning around. I mean if you can drive an SRV in VR (big cause of nausea, apparently), then walking should be a piece of cake.I think they are afraid people getting motion sickness when using gamepad/mouse for headtracking.
Why not using VR-headtracking for normal look around and while holding the aim button you use the mouse / gamepad for precise aiming.
This is simple - if someone have sickness during use VR then still may not use the VR.Kind of a weak excuse from Frontier, I play ED in VR wireless, so no problem to get up from the chair and 'move' around using locomotion and turning around. I mean if you can drive an SRV in VR (big cause of nausea, apparently), then walking should be a piece of cake.
Rant over
Not it's not. Frontier committed to making ED 'designed for VR' from the beginning. It was the main reason I Kickstarted this.I think it’s worth remembering how much VR implementation Odyssey was originally going to have at launch: none at all.
I’m also a Kickstarter, though I pledged to get the next Elite game made which I’d been waiting many years for. I didn’t get into VR until 2017 but I can’t remember any mention of VR back during the campaign - in fact (having had a quick look) there’s nothing on the Campaign page at all, and only a little snippet on the FAQ tab that says they’d like to bring it to other platforms but “...the PC version comes first though...” - Oculus Rift included in the platforms along with iPad/iPhone/Console/Mac/Raspberry PiNot it's not. Frontier committed to making ED 'designed for VR' from the beginning. It was the main reason I Kickstarted this.
The campaign page has been edited frequently so I wouldn't go on this. They weren't even talking about Oculus specifically in the beginning just that the game would be ground up for VR support. If I'd known campaign pages were going to be edited back in the day, I would've taken screenshots but who would've expected it to be necessary. I had the same debate with one of the mods over ED's original commitment to having an offline version. Then the campaign pages were edited and the offline commitment mysteriously disappeared.I’m also a Kickstarter, though I pledged to get the next Elite game made which I’d been waiting many years for. I didn’t get into VR until 2017 but I can’t remember any mention of VR back during the campaign - in fact (having had a quick look) there’s nothing on the Campaign page at all, and only a little snippet on the FAQ tab that says they’d like to bring it to other platforms but “...the PC version comes first though...” - Oculus Rift included in the platforms along with iPad/iPhone/Console/Mac/Raspberry Pi
(Edit: it wasn’t until Dev update #54, 10 Oct 2013, that FDev said they were going to support Oculus Rift)
FDev committed to the Mac version of ED during the Kickstarter...remember how that eventually turned out?
I’m glad we’re getting what we’re getting at release - because we were going to get nowt.
Hey try this. Play SkyrimVR, walk along a path in a straight line and, using a controller ( preferably, though it might work with a keyboard ), pan your view in a circle as you walk. If I do it at just the right speed my canals start spinning.My wife had locomotion problems but they're completely gone when i bought HP reverb g1 with 2160p resolution. On G2 she also have no issues.
I hink the resolution may be the factor (of course pople may react in different way) because i saw no reports of locomotion issues from users with high-res headsets.
Personally - i never have locomotion issues or any headset.
I'll just have to devise more uncomfortable tests, let me see..... Do you drink?I am totally immune to this - am not good example Back in my days i even passed tests on spinning for the pilots without feeling drunk.
Projecting 2D image on 3D VR gogles is simply silly. They even could project at least 3D image.