ANNOUNCEMENT Official Twitch Stream

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It looks about the same as it does in 3.04 to me? video here or am I missing something?

yes is the same

the old version was until the alpha 2 i guess.. and correct me if i wrong the old version was simply a cloud without the flashlight.

by the way we can't see it clearly because the ships spawns too far away.
the only things clear are the flashlight and the little cloud.
 
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Our next Twitch stream will be next week Thursday May 1st at 7:30pm BST!

Follow us now to be alerted when we go live!
http://www.twitch.tv/elitedangerous

Leave your questions below for us to answer during the stream!
 
Our next Twitch stream will be next week Thursday May 1st at 7:30pm BST!

Ok I'm very exited by this! Any hints on what you'll be showing off?

I have a question about the Alpha 4 stage the concerns instancing. As I understand things to date there have been two servers that Alpha players can end up assigned to, and this will dictate which other players they share the instance with. How does this change with the move to Premium Beta. More servers? If I wanted to try and meet up with someone, how might I be able to do that?
 
Ok, I have one!

Now that Alpha 4 HAVE BEEN OUT FOR A COUPLE OF DAYS, what can you tell us about upcoming features in the Beta?

:D
 
How is the economy model coming along? Are we likely to see NPC trading ships travelling between stations in the beta and if so, will the trading activities of these ships affect the stock market prices on space stations?
 
How is the economy model coming along? Are we likely to see NPC trading ships travelling between stations in the beta and if so, will the trading activities of these ships affect the stock market prices on space stations?

Maybe you can help them crayfish.. as i recall you made an economy model for infinity didn't you? :D
 
Maybe you can help them crayfish.. as i recall you made an economy model for infinity didn't you? :D
I did indeed, working with critic who made the commodity tree editor and did a lot of the coding on the Infinity colony management prototype. It gave me a healthy respect for how difficult a dynamic economy model is to build.

We got to the stage where we had various stuctures including mines, factories and shipyards all automically sending out or receiving buy orders to complete the task they were assigned. You could order a shipyard to build a ship and it would then send out orders for components that factories and their associated warehouses would try to fulfil. The factories would then also send out orders to refineries and mines to make the needed components.

We never made it to the stage where the markets would automatically vary prices based upon supply and demand, although that would have been possible based upon production/extraction time and labour cost multipliers.

The main thing we discovered is that it was an awful lot of CPU work going on behind the scenes for something that would be almost invisible to the player. If I were to do it again I'd use a simpler, more mathematical model instead of processing every single order for every piece of raw material.

On topic: Thanks for these Twitch streams, they are really interesting!
 
I know there's a preference for facebook and twitter, but I don't have those, so the link in the newsletter brought me here:

Questions for the stream:
1. Can you clarify briefly for us new beta testers, how testing/bug reporting will happen? For example:
* Bug logging: I understand there's a dedicated tester-forum? Or is there an error logging tool?
* Process: What's the main difference with alpha? Do we just goof around with as many aspects of the game or are there dedicated/minimal set of actions to perform?

2. Will we be able to save/log out outside of stations in the released game? If so, what will be the functional difference with logging in a station? (eg. despawn timers etc...)

3. Is the expansion pass something that you will keep in the store after the game is released publicly? Has that yet been decided upon?


Thank you in advance.
 
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I know there's a preference for facebook and twitter, but I don't have those, so the link in the newsletter brought me here:

If you don't mind, I will answer few of them preemptively. Bear in mind it is just my best knowledge of things. FD could give more detailed answers :)

Questions for the stream:
1. Can you clarify briefly for us new beta testers, how testing/bug reporting will happen? For example:
* Bug logging: I understand there's a dedicated tester-forum? Or is there an error logging tool?
I can answer it for you already (unofficially of course, but things have been this way so far). First, bugs generally are either crashes, or weird/unwanted game behaviour. For both cases, you will click on "Technical Support" in ED Launcher, which will open ticket service web site. Then you will log in using your usual creditentials. Then you will report ticket as you saw it.

Sometimes game will produce a crash, and will ask upload crash dump/report to ED servers. In that case in ticket accompanying crash dump mention precise date/time of the crash (in GMT/UTC), so they can look up and get more data from it about what happened.

Things that are game play requests (you want to suggest change, you have additional idea) are usually suggested to discuss in Beta forum first, as it is not ticket, as mostly enhancement request/wish-list, and others and devs can weight in.

* Process: What's the main difference with alpha? Do we just goof around with as many aspects of the game or are there dedicated/minimal set of actions to perform?
Again, in my opinion, but no, it won't change, just play the game as you see fit, of course, maybe more widely than usual (everything will go under reset anyway in first betas). They have quite a QA team there, and I guess if they will want reproduce something, they will do their own testing using user ticket reports as guidance.

2. Will we be able to save/log out outside of stations in the released game? If so, what will be the functional difference with logging in a station? (eg. despawn timers etc...)
Very good question, it would be nice for them give full answer. What we know so far, you will be able to save your position/log out in deep space, however how it will work in details is not yet known.
 
Colonized space will slowly expand, but how will each new system to choose its allegiance? If its close to Imperial space will it automatically start out as Imperial? Or will they start out as Independent?
 
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