One Simple suggestion that could nullify the Solo/Open argument AND end the fear of Greifing

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I don't want to join a group for pvp though, neither do i wish to join a group for pve. I enjoy both. I don't want some fake environment where i have to expect people to do certain things. I would like to have the chance for both aspects in the main game, to happen randomly, like real life. Chance encounters. Organised groups within open play that would be great, like most other MMO games. I don't think its a lot to ask.

But that is the beauty of PvP groups within the system. You can dip into them for PvP (you know, that thing you like doing against equally matched people of a similar mind) and then return to open for the more social experience or just simply to trade so you can afford more ammo.
 
Hmm, guess I am just in the wrong end of the Galaxy but I'm around since Beta1 and not once have I been interdicted/pirated by a player.
Well, in all fairness, I evade most interdictions or even decide to submit and fight. Not once by a player :(
The rare times I switch to Solo is when I run into a crowded platform and I get "Request Denied." for the 10th time :p So, I have a hard time to see the reason for anyone complaining about griefing. Besides, you can play Open and when you get the feeling of being griefed, switch to Solo, play there for 30 minutes and switch back to Open.
That's actually the beauty to me of the current system: you can switch around whenever you feel the need for it. There simply is no real "gameplay" reason to not play Open.

Having a crappy connection is a whole different story of course...
 
Simple really....


Just don't differentiate players and NPC's on the scanner.

1) You can't greif players if you cant't distinguish them from AI's
2) It would make interdictions so much more unpredictable and exiting.
3) It would completely eliminate the need for a solo mode, hence eliminate the switching exploits and all the arguing...


No thanks. I like to distinguish between real players and NPC's on the scanner. Just checking their name from a scan will reveal a player via their CMDR title anyway, and I like to identify other real players around me, especially if far and deep into the unknown whilst exploring. It's nice to know I've bumped into a real person 3000 LY from civilisation, and not have to send a comm/interdict just to confirm the fact because I can't identify them from radar.
 
As I posted above, my issue is that I don't want to play against overpowered bullies. It's not in the spirit of the game, it's not gentlemanly conduct and I'm happier in solo. I've met some great players in open and had some good chats with commanders, but if someone is going to cost me 2 hours game time because they think it's fun to rip me a new one before asking for 50000 creds worth of cargo AFTER damaging me to the tune of 4 times that...

Yeah. Nope. Staying in solo. I don't find that fun at all. It wasn't a challenge for the other player, it wasn't a challenge for me - it was a rout, and I don't have a lot of time to spend grinding just to afford repairs every time someone feels like bullying another player.

I don't see it as griefing at all but it was pure bully boy tactics and I avoid idiots like that in real life. I don't want to see them in my relaxation time. If solo goes, I would change my playing style first, and if my ability to log disappeared I'd play occasionally at best - I don't see that as cowardly, it's just I am genuinely not interested in being attacked and seeing my profits vanish in 2 minutes just to conform to someone else's need to show how powerful they are. That's not the game I want to be playing and I'm entitled to my version of what I want as much as everyone else who paid for the game.

EDITED NOW I SEEN TIGGA's POST:

If that's how you pirate - pushing people down to broken canopies - you're never going to make any money. No one wants to give in to that, because it's bullying. NOT griefing, but I would deny you all my cargo rather than let you win because that isn't sportsmanlike. It's smashing all my stuff because I wouldn't give you any of it. It's childish and infuriating and perhaps a symptom of broken mechanics. Maybe cargo hatches need to be targetable without any hull damage? That I could live with. A massive repair bill, limping to a station and trying to land with no HUD? Yeah. Back in solo for the foreseeable. At least when I'm not in my Eagle. ;)
 
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Besides, you can play Open and when you get the feeling of being griefed, switch to Solo, play there for 30 minutes and switch back to Open.
That's actually the beauty to me of the current system: you can switch around whenever you feel the need for it. There simply is no real "gameplay" reason to not play Open.

Having a crappy connection is a whole different story of course...

Erm... you can't actually change modes in the middle of combat, just to make that clear to others. But yea, been in open pretty much since gamma, except for the odd occasion when solo was better for me at the time. Haven't even seen another player since almost release. The biggest issue is the size of the play area. Solo or open, most of the time you can't tell the difference anyway.
 

Snakebite

Banned
No thanks. I like to distinguish between real players and NPC's on the scanner. Just checking their name from a scan will reveal a player via their CMDR title anyway, and I like to identify other real players around me, especially if far and deep into the unknown whilst exploring. It's nice to know I've bumped into a real person 3000 LY from civilisation, and not have to send a comm/interdict just to confirm the fact because I can't identify them from radar.

If you where 3000 LY from civilisation then you would be unlikely to see ANY players AI or Human.... The event would be so odd that both players would probably try to communicate anyway....
 
Ok good post i get your drift. I am actually a grumpy oldish man myself, and i do see your point. I understand that EVE is a grief fest and it is something that doesn't interest me in the slightest. I like pvp in games if it is a feature not the basis of the game. I like interacting with other players in general, whether it be hostile or friendly. I would lean towards friendly, but hostile also has its place in my opinion.

My main gripe is that at first glance, they advertised this as an MMO and it looks like an MMO, it just doesn't feel like it at all. The fact that so many people refuse to even enter the same galaxy as other players exacerbates that fact. If there was a major disadvantage to that, i would understand. But there isn't. You can run away from anything and everything if you really don't want to fight. Though i have been playing since launch and never been attacked by a player yet, so i really don't get why so many people are terrified of open mode.

In past MMO games, i have encountered unlikely events and incidents unfolding through human interaction, both good and bad and in the least expected of times and places. Its part of the charm of MMO games in my mind. By playing only solo, not only are people depriving themselves of these opportunities in elite, they deprive others the same thing. Making an overall less 'community game'. It already feels like it is pegged in as a solo game with a token 'multiplayer' element. If the game is moving forward and things are being added, it will be shaped in part by how the community plays together and how they play the game.

I want to see multiplayer enhancing changes coming as it is sorely lacking right now, but the way it is going so far, i am not holding out much hope. A lot of people here seem to view interacting with other players with trepidation, like they are unnerved by the idea of exchanging chat or voice comms with other players.

After reading my post, i am thinking my main issue is i can't for the life of me understand why people would choose to play in a stale NPC populated galaxy when you could play in one also populated with possibly unpredictable, crazy, stupid, funny CMDR's as well as NPC's. It may seem bad of me, but i do wish they would just do away with solo mode, come what may.


The problem is this game also has the history, insofar as its advertising during its crowdfunding stage, of being a game with both online multiplayer, and offline single player modes, meaning that different people who funded the game had a different perspective on what they were supporting. There was enough grumbling when the offline mode was dropped altogether, with solo mode being a sort of compromise I suppose, a 'Well, no offline mode, but at least you still get to be single player!' The messaging has been quite muddled, but a good chunk of people in Solo WERE paying for a single-player game. Others, like me, bounce between depending on mood and general willingness to deal with the immersion-breaking presence of other players. (If they DID segregate the two modes, to be honest, I'd probably stick to Solo, and hope they'd allow players to make an alternate, separate character for Open.)

As for your last part, like I mentioned, unless it's a roleplay server, nothing can shatter the illusion of a grand space adventure more than a random commander messaging "hi how r u? =D " If I'm willing to talk to people on the Internet, I use Open Mode. If I want to just feel like a space commander, I go solo, because the moment someone who isn't EXTREMELY in-character intrudes on my game, I do not feel remotely like a space commander. xP

Again, if they do away with solo mode, two things will happen;

1) Many people will stop playing, which means less funding for the game.
2) Many of the rest will find a quiet and deserted corner of the galaxy, and basically it will be like they were playing Solo mode, only now they're irritated and less likely to fund the game further.

Removing solo mode will not suddenly force people to be more social with you. =P Even if they're sealed in the same star system, those who don't wish to talk to people just won't talk to people.
 
Is there any existing statistics showing the % of players that play Solo vs Open Play ? Just wondering.

Yes a poll has been done; Not many PvPers want to point you to this. I (can't) point you to it; because I don't know how. The result are approx 60% Solo and 40% Open play. With my inaccuracies favoring 'Open'.
 
Simple really....

Just don't differentiate players and NPC's on the scanner.

1) You can't greif players if you cant't distinguish them from AI's
2) It would make interdictions so much more unpredictable and exiting.
3) It would completely eliminate the need for a solo mode, hence eliminate the switching exploits and all the arguing...

I wouldn't call interdicting players griefing. If you don't wanna get interdicted by players just switch to easy-mode.
Also FD really should not nerf scanners even more. It's stupid enough that you have to face your target to get basic scan datas like name and status and scanner range is only 7km max. I mean, it's the year 3000sumthing and ED scanners are like 1899.
I really hate it when they artificially balance game mechanics without being creative or at least use common sense.
 
Sure, ok kid

I'm 51. Please try to be mature and read before posting. Nobody is going to remove solo play so you're wasting your breath. Removal of solo would be be the death of the game, especially after the offline fiasco.

Many players are not interested in the multiplayer portion of the game. I for one couldn't care less. They aren't hiding, they aren't playing easy mode, they're not carebears, they just don't care about multiplayer. It's an online only game now due to universe updates. Not because people are required to play pvp. Most of the people would just join the möbius server if they just wanted to hide from griefers or pvp. I for one just hate the rubber banding and lag. Also I have data limits. When I played open, I didn't hardly see anyone, so why put up with the lag. It's a silly discussion that just continues to beat a dead horse!
 
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Well; the horse is on its back, but still kicking it feet?:....This was discussed months ago. Of course dropping Solo or changing it is off the table.
 
Yes a poll has been done; Not many PvPers want to point you to this. I (can't) point you to it; because I don't know how. The result are approx 60% Solo and 40% Open play. With my inaccuracies favoring 'Open'.

The problem is this game also has the history, insofar as its advertising during its crowdfunding stage, of being a game with both online multiplayer, and offline single player modes, meaning that different people who funded the game had a different perspective on what they were supporting. There was enough grumbling when the offline mode was dropped altogether, with solo mode being a sort of compromise I suppose, a 'Well, no offline mode, but at least you still get to be single player!' The messaging has been quite muddled, but a good chunk of people in Solo WERE paying for a single-player game. Others, like me, bounce between depending on mood and general willingness to deal with the immersion-breaking presence of other players. (If they DID segregate the two modes, to be honest, I'd probably stick to Solo, and hope they'd allow players to make an alternate, separate character for Open.)

As for your last part, like I mentioned, unless it's a roleplay server, nothing can shatter the illusion of a grand space adventure more than a random commander messaging "hi how r u? =D " If I'm willing to talk to people on the Internet, I use Open Mode. If I want to just feel like a space commander, I go solo, because the moment someone who isn't EXTREMELY in-character intrudes on my game, I do not feel remotely like a space commander. xP

Again, if they do away with solo mode, two things will happen;

1) Many people will stop playing, which means less funding for the game.
2) Many of the rest will find a quiet and deserted corner of the galaxy, and basically it will be like they were playing Solo mode, only now they're irritated and less likely to fund the game further.

Removing solo mode will not suddenly force people to be more social with you. =P Even if they're sealed in the same star system, those who don't wish to talk to people just won't talk to people.

I see your point, i guess you might be right. However i don't feel talking to other playes is immersion breaking, quite the opposite. it makes the galaxy seem alive, regardless of the message content. Im not an RP'er and i fully expect if we were all flying around in spaceships in reality, people would still use text chat to communicate.

I do see the point you made about people backing the game and what they were buying into. However you talk about money and the amount of people playing the game, but there is a flipside to that coin. Nothing will kill this game quicker than a lack of multiplayer interaction. Once the cat is out of the bag, and it becomes known widespread that the game is really aimed at solo players it will just fade away, new people won't really buy and play, and the players who do play open mode will likewise get bored and quit. Leaving only all the solo players.

I don't know how many backers there are, but im sure that even if ALL the backers preferred solo play, they still wouldnt be enough to keep the game running entirely on their own without fresh blood and players to draw funding for future development.

I also have the feeling that a lot of backers and loyal solo players are in fact more mature gamers who have not yet fully encountered the more massively multiplayer orientated gaming industry we currently have today. I am a mature game also, but have always played video games. I didn't just play elite in the 80's or frontier and then wait for this game to come out. Lots of people have had to embrace the fact that multiplayer is the future of gaming. Its in everything. Its also quite fun when you do it right which this game could easily manage. The problem is you don't find that out until you try, which a lot of people just don't seem to be willing to do and even if they did, the features aren't there yet for it to be fruitful.
 
How do you know this? That is just fearful supposition on your part. But then, you have the choice to do the same. Or make groups with certain bands of equipment... come on, it can be worked out if you want it work. And you still have the MMO experience but with like-minded people who want to go one on one or gang on gang with other like minded people. Surely this is what PvP is all about? Do you not thrill at the challenge of taking on someone in a better ship? Think of the kudos.

We all see the same principal being abused right now. Players jumping from one game mode to the other when it is the logical action from their perspective. Human nature I guess..
 
I'm 51. Please try to be mature and read before posting. Nobody is going to remove solo play so you're wasting your breath. Removal of solo would be be the death of the game, especially after the offline fiasco.

You are flamebaiting, and you talk about maturity. You did it in another thread also.

51?

Sure, ok kid.
 
@OP Their was a huge thread on exactly this subject where large portions of the community argued for their Instant targeting aid(target priority) ,many made the suggestion of a transponder that players could turn off and look like any other ship until scanned , unfortunately ...........

the effect can be seen in any conflict zone when a new player arrives
 
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