One Simple suggestion that could nullify the Solo/Open argument AND end the fear of Greifing

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We all see the same principal being abused right now. Players jumping from one game mode to the other when it is the logical action from their perspective. Human nature I guess..

But nothing is being abused. Like it or not, this is how the game is meant to be played. Players having the choice to play how they want, when they want and with whoever they want. I'm sorry if this does not sit well with your sensibilities regarding gaming but this is what ED is. All about choice.
 
But nothing is being abused. Like it or not, this is how the game is meant to be played. Players having the choice to play how they want, when they want and with whoever they want. I'm sorry if this does not sit well with your sensibilities regarding gaming but this is what ED is. All about choice.

I don't really bother but; If ED was all about choices, Why can't I choose to inflate my ingame credits so I can play the anaconda? Or go set up my own little outpost orbiting a black hole in the far end of the univers?

I fail to see the evidence behind your "ED is all about choices"
 
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Ehh. Too many NPCs vs too few players. Might as well be trying to find a flee on an elephants ass.... a mutated elephant spliced with a rancor then genetically engineered to be 800 feet tall. That's how many npcs are compared to players.
 
There is another point that people often overlook. Its not the fear of PvP or being ganked. Its quite simply that some people don't want to PvP at all. Such people, you will never get into open simply because without some sort of PvP consent mechanism (which also isn't likely to happen) there is still a chance of PvP.

Personally i have no interest in fighting other players, i find NPCs a reasonable challenge, and i'm simply not interested in sticking my foot into open even if the game disguised me as an NPC and had a flashing NPC icon on the top of my head.

Thankfully we have solo and group play, so i get to play the game the way i want, and when i play group, other players are nicely visible to me so i know when to stop and say hello.
 
I dont like playing games with people, not nice ones or means ones...

lol

i think a lot of us older gamers that were around when the original game was out dont like online.for me i play a game to be god and be my own master.


i dont like the idea of some loud mouthed jerk blowing me out of the sky with no warning or reasons.....im not against online gaming if it makes people happy.





so i am currently sticking to solo...the only thing that can possibly make me go online is if i had a group of mates to play with.like a bit of security i suppose.


should i not be scared of online? when i see another human in a online game it gives me the same vibe as if someone was standing right in my face (aura) breaks my fantasy.
 
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daan2002

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There is another point that people often overlook. Its not the fear of PvP or being ganked. Its quite simply that some people don't want to PvP at all. Such people, you will never get into open simply because without some sort of PvP consent mechanism (which also isn't likely to happen) there is still a chance of PvP.

Personally i have no interest in fighting other players, i find NPCs a reasonable challenge, and i'm simply not interested in sticking my foot into open even if the game disguised me as an NPC and had a flashing NPC icon on the top of my head.

Thankfully we have solo and group play, so i get to play the game the way i want, and when i play group, other players are nicely visible to me so i know when to stop and say hello.

this indeed !!!! if i want to pvp i will go play eveonline i got this game because of how big it is and i dont have to worry about some kamikaze player
 
I see your point, i guess you might be right. However i don't feel talking to other playes is immersion breaking, quite the opposite. it makes the galaxy seem alive, regardless of the message content. Im not an RP'er and i fully expect if we were all flying around in spaceships in reality, people would still use text chat to communicate.

I do see the point you made about people backing the game and what they were buying into. However you talk about money and the amount of people playing the game, but there is a flipside to that coin. Nothing will kill this game quicker than a lack of multiplayer interaction. Once the cat is out of the bag, and it becomes known widespread that the game is really aimed at solo players it will just fade away, new people won't really buy and play, and the players who do play open mode will likewise get bored and quit. Leaving only all the solo players.

I don't know how many backers there are, but im sure that even if ALL the backers preferred solo play, they still wouldnt be enough to keep the game running entirely on their own without fresh blood and players to draw funding for future development.

I also have the feeling that a lot of backers and loyal solo players are in fact more mature gamers who have not yet encountered be more massively multiplayer orientated gaming industry we currently have today. I am a mature game also, but have always played video games. I didn't just play elite in the 80's or frontier and then wait for this game to come out. Lots of people have had to embrace the fact that multiplayer is the future of gaming. Its in everything. Its also quite fun when you do it right which this game could easily manage. The problem is you don't find that out until you try, which a lot of people just don't seem to be willing to do and even if they did, the features aren't there yet for it to be fruitful.

Eh, in terms of immersion, it will likely have to be an agree to disagree thing. x3 When the message content makes it clear that the person is just considering themselves as a guy playing a videogame, my brain sort of goes 'Yeah, okay, back to reality I guess! u.u '

Anyway, I do see what you're saying with regards to the risks in multiplayer faltering, and I do agree. However, the solution isn't the removal of solo mode, because you're basically tapping an incompatible resource. As I said, not only will players who are there out of disinterest for multiplayer continue to have that disinterest, but this game is in a fairly unique position of offering plenty of options to avoid it completely, even in Open Mode. Now, MAYBE they won't get phenomenally ticked off at having the last sliver of the original thing they backed taken away, (a single player experience,) to the point of leaving the game altogether, if not demanding a refund. And MAYBE they won't immediately hurl themselves into the depths of space in hermithood. And MAYBE, during their brief trial run around other players, they will find it's not so bad, (though with the less enthusiastic ones, you know it's just going to take ONE jackass blowing up their T7 full of Gold to make them go hermit, given the loss is literally in the millions.) But at the end of the day, what little portion remains after all those eliminating factors are taken into account won't be enough to save or doom the game one way or another.

I think a focus should be made on creating positive, social experiences outside combat that can lure in players. You have to admit, though one doesn't HAVE to shoot people, there isn't much to do beyond shooting other players, or chatting with other players. The latter can be done here in the forum, generally with greater eloquence and descriptive language than brief messages that might be typed in between maneuvers. From what I've heard, even trying co-opping instanced battles is buggy and unreliable for some people when they try playing together. If they can get a move on in terms of ship and station interiors, it would help, giving a common meeting place for players.

Also, one thing Eve did very well was developing an underlying metagame. Player created, run and developed factors, with clashes for power and politics, facilitated by mechanics designed to ALLOW far greater player cohesion than we currently have. If ever they made it possible for groups of players to claim uncharted territory in the unexplored galaxy, securing systems and planets for themselves, and then battling one another, as well as the established NPC groups, for dominance in their little kingdoms, that has the potential to create the same kind of game attachment that Eve Online has. Unfortunately, the mechanics are nowhere near capable of making that a reality, for now at least, and with player interactions so clumsy and hit-and-miss, it's just hard to get really INVESTED in the idea of dealing with people, because it's often this temporary, almost meaningless thing that at best might be amusing for a bit, and at worst might leave your ship full of unwanted holes. xP

Right now, put simply, the game needs more mechanics that support positive and beneficial player interaction; removing the choice of Solo isn't addressing the underlying problem.
 
... I do see the point you made about people backing the game and what they were buying into. However you talk about money and the amount of people playing the game, but there is a flipside to that coin. Nothing will kill this game quicker than a lack of multiplayer interaction. Once the cat is out of the bag, and it becomes known widespread that the game is really aimed at solo players it will just fade away, new people won't really buy and play, and the players who do play open mode will likewise get bored and quit. Leaving only all the solo players.

I don't know how many backers there are, but im sure that even if ALL the backers preferred solo play, they still wouldnt be enough to keep the game running entirely on their own without fresh blood and players to draw funding for future development.

Ouch, er yeah about this bit.... "Once the cat is out of the bag, and it becomes known widespread that the game is really aimed at solo players it will just fade away..." Sorry, this is just conjecture. Scare-mongering opinion with no evidence to back it up. And on top of that it isn't even true. No matter how much YOU might think so, ED is not aimed just at solo players. It is designed to be player co-operative. Players working together against the NPCs. As for Pvp, that is meant to be rare and certainly isn't a central part of the game.

... and this " ...new people won't really buy and play, and the players who do play open mode will likewise get bored and quit..." More of the same. How do you know new people won't buy? Even if word does get around that PvP is not paramount in the game, just think of all those new players who might flock to the game precisely because of that. And the people who will quit? The Pvpers who can't handle the change in game concept.
 
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this indeed !!!! if i want to pvp i will go play eveonline i got this game because of how big it is and i dont have to worry about some kamikaze player
same here

some of my favorite games are PvP but in all reality I dont like PvP at all, I just like the game mechanics in those games
 
I don't understand why people pigeonhole everything with the idea that open play is for pvp only.

That's just so short sighted. It really is.
 
I don't understand why people pigeonhole everything with the idea that open play is for pvp only.

That's just so short sighted. It really is.

Good point there. Just add a pvp toggle that people can switch on or off only if they are in a station and have no bounty. Problem solved. Since its not about pvp only anyhow, just let the people that dont want to pvp have the option to turn that off. This is the only chance you ever have of getting people that dont want to pvp into open.
 
Ouch, er yeah about this bit.... "Once the cat is out of the bag, and it becomes known widespread that the game is really aimed at solo players it will just fade away..." Sorry, this is just conjecture. Scare-mongering opinion with no evidence to back it up. And on top of that it isn't even true. No matter how much YOU might think so, ED is not aimed just at solo players. It is designed to be player co-operative. Players working together against the NPCs. As for Pvp, that is meant to be rare and certainly isn't a central part of the game.

... and this " ...new people won't really buy and play, and the players who do play open mode will likewise get bored and quit..." More of the same. How do you know new people won't buy? Even if word does get around that PvP is not paramount in the game, just think of all those new players who might flock to the game precisely because of that. And the people who will quit? The Pvpers who can't handle the change in game concept.

So opinions needs evidence? -Where are yours?

And what about this one: "And its not even true" -Your tone implies you got some facts for this WITH evidence

It seems you need a break and move on from this thread
 
Good point there. Just add a pvp toggle that people can switch on or off only if they are in a station and have no bounty. Problem solved. Since its not about pvp only anyhow, just let the people that dont want to pvp have the option to turn that off. This is the only chance you ever have of getting people that dont want to pvp into open.

I'd settle for a pvp toggle. I just want to see people. :(

Maybe anarchy systems could be open, creating trade route dangers. I don't know, everything is just so predictable currently.
 
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It would mess up groups like the möbius PvE group

Yeah, there's that, for one thing. PvE Groups like Mobius offer guaranteed co-op play with any other players you meet, just as a PvP Group can offer guaranteed consensual PvP. Groups are a great way to join others with similar goals, while interacting with the NPC environment. This idea would remove both those options which are currently active in the game.

It would also remove many "emergent" options for player interaction in All Online, like spotting a PC miner and offering to ride shotgun for a share of the ore. Or spotting a PC in a tough fight where you're both strongly allied to the same faction, where you decide to help out. Or the opposite, help kill him because he's an opposed faction.

It was discussed in the DDF, and since it didn't make it into the 1.0 release, I can't imagine FD changing it now.
 
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