One Simple suggestion that could nullify the Solo/Open argument AND end the fear of Greifing

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Weird. If you want to avoid PvP, other than playing in solo, move out into the galaxy away from the core systems. (wherever those are?) I started out on the edge of civilized space, so I'm not seeing any issues. I've seen a few CMDRs here and there, but have never been interdicted by one. Pirates tend to gravitate to where the population is, so there is another solution for you that doesn't involve changing the game mechanics.
 

Snakebite

Banned
My favourite way is playing in a private group. I don't have anyone trying to control the way I play there.

Has *anyone*, *ever*, tried to control how you play.... no, because no-one really can...

What we are really saying I think is that we would very much like more people to give 'open' a chanve and play in the multiplayer game to give that a bit more exitement and diversity and give the MMO Universe
a fighting chance... I dont think groups like mobius are helping the game at all.

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Weird. If you want to avoid PvP, other than playing in solo, move out into the galaxy away from the core systems. (wherever those are?) I started out on the edge of civilized space, so I'm not seeing any issues. I've seen a few CMDRs here and there, but have never been interdicted by one. Pirates tend to gravitate to where the population is, so there is another solution for you that doesn't involve changing the game mechanics.

Pirates gravitate towards anarchy and lawlessness, just avoid those systems....
 
Why does open need player traders? Surely there are plenty of NPC traders to go round?

If you mean that open needs player traders to be prey for player pirates then that is where your contention falls down - players can choose to play how they want to - they are not there simply to provide content for players bent on their destruction.

How would it fall apart exactly?

Trading should be risky. Carrying hundreds of tons of valuable cargo across cosmic distances is not something you just do in a future where even the most civilian ships are outfitted with multitudes of weapons. Playing in solo reduces any probability of danger to nearly zero, as NPC interdictions are very easy to avoid, and even if you get interdicted, simply flying away usually isn't a problem.
Now hold back your criticism, I'm not saying this from the perspective of a the player who wants to shoot down traders, I'm saying this from the perspective of the trader. What is the fun in playing a trader in solo?

Which is why people are saying that this is more of an imagined problem than a real one.

That said, as Ive said before, if they want to separate the Open save from the Solo/Private save I have no problem with that, but I think its going to have the opposite affect of what you guys proposing it are hoping for.

I have a few problems with solo. I do not know what the solution is, and that is why I'm in this thread, to see what people think, and also get insight as to how the 'other side' feels. Personally, I think solo/private play is incredibly boring, as it basically creates a risk free environment.
I cannot decide what people find fun, or how they should play a game. However, I think it's a shame that the knee jerk reaction when it comes to a pseudo permadeath game is "Can I play solo?". It's says something about the state of multiplayer games as a whole. Personally, I have yet to encounter any griefers in Elite, and I've been playing since premium beta. I think maybe Elite is the type of game where actual griefers do not really exist.
 
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no one, has ever, suggested, compulsory combat. There are plenty of ways to avoid it in-game (or at least should be) for those who dont want top fight. This point has been made so many times i'm not even going to bother going into detail about how.

Removing solo and private groups would be compulsorily locking players in a PvP environment.

It doesn't matter if the chance of PvP actually happening is 0.000001%; it's still there. Many players, myself included, will only play if we can get that PvP chance to a nice, absolute 0%.

In other words, anything that still has a PvP chance, eve if it's only a shade of a chance of PvP every blue moon, is unacceptable.

Not everyone find PvP (or, at least, non-consensual PvP) exciting; for many it's a mix of bothersome and frustrating, without positive aspects. Unless you can fathom that, to some players, the chance of non-consensual PvP will always make the game worse, you won't be able to understand their point of view.

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Has *anyone*, *ever*, tried to control how you play.... no, because no-one really can...

Quite the contrary. If anyone opens fire on me he is dictating that I engage in PvP, and my choices are to either comply or lose my ship.

Non-consensual PvP is all about forcing other players to play the way the attacker wants.
 

Robert Maynard

Volunteer Moderator
Trading should be risky. Carrying hundreds of tons of valuable cargo across cosmic distances is not something you just do in a future where even the most civilian ships are outfitted with multitudes of weapons. Playing in solo reduces any probability of danger to nearly zero, as NPC interdictions are very easy to avoid, and even if you get interdicted, simply flying away usually isn't a problem.
Now hold back your criticism, I'm not saying this from the perspective of a the player who wants to shoot down traders, I'm saying this from the perspective of the trader. What is the fun in playing a trader in solo?

We were not really talking about what the traders were doing or whether they were enjoying themselves - we were talking about there being a perceived lack of traders in open - it's for those traders to decide how they want to play the game, not for any other players to determine the "approved" play-style for traders to adopt. It really is a case of "each to their own" - we all have the freedom to choose how we want to play the game and have been told by Frontier to "play the game how you want to".
 
I've only ever been griefed by NPC's.

They stop me for my cargo, but still try and kill me even when my cargo hold is empty :eek:.
 
Has *anyone*, *ever*, tried to control how you play.... no, because no-one really can...

You're right, they can't control the way I play, because I'm playing in a private group. What may seem like excitement to you could well be utterly tedious and boring for others.
 
Not being able to tell players from NPC's is a terrible idea. I need to know when an idiot is going to boost out a slot right into me. Its absolutely essential to see other CMD's so you can avoid them in stations more effectively.
 
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We were not really talking about what the traders were doing or whether they were enjoying themselves - we were talking about there being a perceived lack of traders in open - it's for those traders to decide how they want to play the game, not for any other players to determine the "approved" play-style for traders to adopt. It really is a case of "each to their own" - we all have the freedom to choose how we want to play the game and have been told by Frontier to "play the game how you want to".

You probably missed this bit from my post, since the thread is moving fast and I'm editing a bit, so here's kind of my follow up response to what you are saying:

I have a few problems with solo. I do not know what the solution is, and that is why I'm in this thread, to see what people think, and also get insight as to how the 'other side' feels. Personally, I think solo/private play is incredibly boring, as it basically creates a risk free environment.
I cannot decide what people find fun, or how they should play a game. However, I think it's a shame that the knee jerk reaction when it comes to a pseudo permadeath game is "Can I play solo?". It's says something about the state of multiplayer games as a whole. Personally, I have yet to encounter any griefers in Elite, and I've been playing since premium beta. I think maybe Elite is the type of game where actual griefers do not really exist.
 
Trading should be risky. Carrying hundreds of tons of valuable cargo across cosmic distances is not something you just do in a future where even the most civilian ships are outfitted with multitudes of weapons. Playing in solo reduces any probability of danger to nearly zero, as NPC interdictions are very easy to avoid, and even if you get interdicted, simply flying away usually isn't a problem.
Now hold back your criticism, I'm not saying this from the perspective of a the player who wants to shoot down traders, I'm saying this from the perspective of the trader. What is the fun in playing a trader in solo?

I've not played it in Solo, but I do trade in Mobius for the simple reason that I know I won't be targetted BECAUSE I am a CMDR rather than a NPC. Frankly I had enough of that in PB. Suspect that once away from the main areas it wouldn't be an issue, but prefer Mobius anyway.
 
I've not played it in Solo, but I do trade in Mobius for the simple reason that I know I won't be targetted BECAUSE I am a CMDR rather than a NPC. Frankly I had enough of that in PB. Suspect that once away from the main areas it wouldn't be an issue, but prefer Mobius anyway.

Very true. I do not play a pirate, but I definitely will have a second look if I see a CMDR in a trading vessel. They could be wanted after all. I think the allure is that CMDR traders are a lot more likely to carry insane hauls, like hundreds of tons of gold or rare goods. NPC traders extremely rarely carry anything worth while. This is not so much a problem related to the player interactions, but rather a problem with the distinction between NPCs and players, in the sense that NPCs apparently have no idea what they are doing when it comes to trading.
 
Personally, I think solo/private play is incredibly boring, as it basically creates a risk free environment.

There is nothing risk free about playing solo. There are still NPC pirates that interdict you, some that will shoot first and ask for cargo later, there are still crazy T9 drivers that will plow through you at the letterbox. This is a myth that playing solo is a risk free environment. Once you have left the starter systems, Solo is no more risk free than Open is.
 
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There is nothing risk free about playing solo. There are still NPC pirates that interdict you, some that will shoot first and ask for cargo later, there are still crazy T9 drivers that will plow through you at the letterbox. This is a myth that playing solo is a risk free environment.

I've yet to be successfully interdicted in open play by anything but players. A few NPC interdictions bugged out, instantly crashing me into normal space, but even then I could just boost away.
 

Robert Maynard

Volunteer Moderator
You probably missed this bit from my post, since the thread is moving fast and I'm editing a bit, so here's kind of my follow up response to what you are saying:

I have a few problems with solo. I do not know what the solution is, and that is why I'm in this thread, to see what people think, and also get insight as to how the 'other side' feels. Personally, I think solo/private play is incredibly boring, as it basically creates a risk free environment.
I cannot decide what people find fun, or how they should play a game. However, I think it's a shame that the knee jerk reaction when it comes to a pseudo permadeath game is "Can I play solo?". It's says something about the state of multiplayer games as a whole. Personally, I have yet to encounter any griefers in Elite, and I've been playing since premium beta. I think maybe Elite is the type of game where actual griefers do not really exist.

While it may indeed be a shame that some players do not wish to play in open due to fears of being griefed, that is up to them - their choice. It may affect players on open due to fewer players - exactly the same as if they stopped playing the game due to being in some way dissatisfied with it. Griefers may or may not exist - while group switching exists as a feature, they may have the common sense not to ply their trade too much as that would undermine the cases of the proponents of "remove solo / private groups" and "disable group switching".

The game has been launched with three online modes and the ability to select which to play in on a session by session basis - to change that now would be quite a surprise to backers (who may have backed on the basis of the freedom of choice as to how to play the game) during the Kickstarter, over two years ago.
 
There is nothing risk free about playing solo. There are still NPC pirates that interdict you, some that will shoot first and ask for cargo later, there are still crazy T9 drivers that will plow through you at the letterbox. This is a myth that playing solo is a risk free environment. Once you have left the starter systems, Solo is no more risk free than Open is.

This has to be a joke, you have choosen solo and there're still NPCs ramming you in the letterbox, is it intended by devs? Shouldn't be "solo" really "solo" like alone in the universe?
Send a ticket fast, this huge bug has to be solved quickly before you loose all your assets in the letterboxes.
 
They don't care. Their entire mind set is predicated on the idea that every one should be forced to play one way to provide entertainment for them. They genuinely couldn't care less about other people playing a game they spent money on in the way they want to play it.

I work in an industry where I have the 'pleasure' of dealing with people close up every day of my life. A small number of them are nice, most are....not. When I get home from work I do a number of things. I DJ, I make music, I run a music blog, I do a bunch of stuff. I play computer games for 30 minutes of escapism at night. I have NO interest what so ever in meeting people, in chatting to people, in engaging in little ego-bathing contest with people, cooperating with people, fighting with people, asking about the weather with people. I couldn't care less about people. If I was purely scared of playing against other people as the little sheep on this forum keep insisting I could play in a group like Mobius. I don't because I am not interested in playing with other people what so ever. Couldn't give a rats ass about any perceived social aspect. It has never been why I play games.

I. Am. Just. Not. Interested. I bought a game that had three play modes: online, solo and offline. They took one mode away which was very nearly a massive deal breaker for me. Should FD screw me out of the one way I play the game in order to pander to a bunch of mmo trolls. I'll take my money elsewhere - and I'm one of those people who would have probably bought every dlc and expansion.

I've played many online games and mmo over the years and I'm sorry, the idea that the multiplayer aspect and the opportunity to play with other people is anything interesting, exciting or special is one of the the great myths of 21th century gaming.

well said. While I'm not quite like you (I'm playing an unarmed courier in open) I have absolutely no interest in socializing in the game. That is what forums are for, and I can interact here on break at work, when I'm doing cardio at the fitness center, on the bus, at the doctor's office, while doing laundry, or pretty much any time I have a free moment when I'm not at my gaming machine.

The time I get in the game is often frustratingly rare, and I want to pack in as much time playing as possible.
 
Simple really....

Just don't differentiate players and NPC's on the scanner.

1) You can't greif players if you cant't distinguish them from AI's
2) It would make interdictions so much more unpredictable and exiting.
3) It would completely eliminate the need for a solo mode, hence eliminate the switching exploits and all the arguing...

you are wrong, and repeating it doesn't make it right - as pointed out in several threads, all points of interests would be player-traps, players would not know when to run anymore, and people hunting for other players would easy pick 'em off as they don't behave like npc's when farming npcs.
 
Has *anyone*, *ever*, tried to control how you play.... no, because no-one really can...

Yes, you are, by saying there is no need for solo..

....
3) It would completely eliminate the need for a solo mode, ..


What we are really saying I think is that we would very much like more people to give 'open' a chanve and play in the multiplayer game

Elite and it's other versions were all *SOLO* games, most if not all of the KS backers paid up for an updated *SOLO* game. Some people are only here for the *SOLO* aspect of the game.
If you want people to try open, stop trying to push open on them - you know the old adage, You can lead a horse to water, but you cannot make him drink.


to give that a bit more exitement and diversity and give the MMO Universe

For YOU - not for those who backed for an updated *SOLO* game.

I dont think groups like mobius are helping the game at all.

That group is the stepping stone people will use to transition from solo to open, first playing with friendly people who are not going to try and destroy you, then on to the more open area - without it, some would never play any form of multiplayer in ED, so I argue, Mobius is leading the multiplayer front for ED (as proven by the membership numbers)

So far, the only thing "broken" is the arguments to force open play on everyone. An argument by the way, you will never win - all angles have been covered and countered.
 
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