Has *anyone*, *ever*, tried to control how you play.... no, because no-one really can...
What we are really saying I think is that we would very much like more people to give 'open' a chanve and play in the multiplayer game to give that a bit more exitement and diversity and give the MMO Universe
a fighting chance... I dont think groups like mobius are helping the game at all.
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Pirates gravitate towards anarchy and lawlessness, just avoid those systems....
The thing is, removing solo mode isn't going to make the Solo players suddenly multiplayer fans, because the people who don't want to interact with other players will continue not to interact with other players. The difference is that instead of using Solo mode, they'll just set up shop somewhere that is distant enough to keep the odds of another player ever finding them at a minimum. A friend wanted to find the system I was in, reach it from his location; the gap was roughly a hundred and thirty light years, and it occurred to me when he zoomed out to look at the full route he'd have to take that it would be INCREDIBLY easy for him to completely miss me. And I don't even think I'm near the edge of occupied space. The further from the 'core' one gets, the less likely it is you'll find someone who just quietly shuttles between two systems. And let's say you DO find a player who doesn't want to interact... either he politely says 'good day' and you leave, or you stick around to bug him, and he just moves another hundred light years or so away and you start all over again. You gain very little in terms of player interaction, but he ends up losing a potentially lucrative trading route, and feels irritated with a game that pretty much threw him into this community he doesn't want, increasing the chance he'll stop playing, and by extension stop buying any expansions or other things that help fund further development.
I mentioned this in another thread, but let's say Solo mode IS removed, but with the size of the universe, all the Solo players find corners so isolated, multiplayer-centric folks like yourself have issues even finding them, at least without spending perhaps hours searching systems and reading traffic reports and squatting in supercruise hoping someone appears. Will a cry then go up to make it easier to track other players? To find if someone is within five jumps of you, or another measure that makes the task of finding a player hiding in the middle of nowhere space easier and quicker? Will running cargo in a system three hundred light years away be considered 'Cheating' in the same way Solo mode is called, because the odds of another player interrupting you are incredibly tiny? If the goal in removing Solo is to make the game more multiplayer-centric, what happens when the more solitary players inevitably find ways around this, and remain separate from the community?
Setting up separate save files, at this point, would just draw a line in the sand; players who lean more towards Solo, but enjoy dabbling in open, like myself, will likely just keep their 'main' account on Solo, doing all major trading and such there, and maybe have a secondary character in Open that's a bounty hunter, or runs cargo in a cheap Hauler, or something else with a low death penalty, turning it into a server with plenty of wolves, but few sheep because the only dedicated traders are going to be those with a more multiplayer-centric viewpoint, who play the game solely FOR the multiplayer aspects. Part of trading in Open, for me, is the excitement of possibly being attacked by a player, BUT tempered with the knowledge that if the worse should happen and I find a jackass who decides to squat in my system and make me his perpetual toy, (likely because he can't actually find any other players in the region,) I can move to Solo before my bank account flatlines from repairs and lost cargo. I'll never run from an immediate fight that way, but it at least lets me avoid having my entire game turn into 'Avoid The Jerk.' Heck, after I have my Imperial Clipper, I'm actually thinking of buying a T6, loading it up with semi-valuable cargo, and making runs in more occupied space. Pirates can have their shot, I can have my excitement, but the losses of losing my ship and cargo are easily recouped, so those three and a half minutes of pirating fun aren't at the cost of hours of trading grind. If the Solo file were separate, I wouldn't have that option, and honestly wouldn't bother grinding trade in Open, let alone in more heavily populated territory. I'd just buy a Viper and run around looking for pirates to blow up. xP