One Simple suggestion that could nullify the Solo/Open argument AND end the fear of Greifing

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I dont want to be dipping in and out of some spuedo battle arena in space, I want to play the game. Just because I like PvP doesnt meant I want a fight to break out every time I meet another CMDR.

That's my point. When you DO want PvP you would have a place to go to where you can get challenging action with players who are like minded. See how perfect a solution it is.
 
Solo, Open and any other sized groups and griefing are not an issue for me. Recent polls seem to show the vast majority of players or at least those that bothered to vote, don't have a problem with the current system (ie don't feel they have been a victim of griefing or that being able to switch between open and any size group freely is unfair).

I am of the opinion that a small number of people who do have issues spend a great deal of effort trying to convince others that they should have a problem with it too.

I am fine with it the way it is.

Very very true...
 
gentlemen1 i finally took the plunge into online!!!!

played for 4 hours raised 80,000 creds,done up my eagle,actually went out and activley looked for wanted criminals.......actually had a blast shooting down 3 in a row and earning 35k for my small efforts.......

i love it...im not scared anymore.........But i didnt see one single human player! lol.
 
Why not create a pvp only group? As with Mobius' PvE group, anyone caught not playing by the rules is banned from the group?
 
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Wow, just goes to show how old and behind the times I am, I didn't know what a "Griefer or Carebear" was until I started to read the rants on these forums! I think I will stick to good old Solo mode for the moment as I don't particularly want some spotty Oik, badgering me to come and show me how "ard" you are!

And to all you Pirates out there, Another word for Pirate is Thief, you are just taking some ones hard earned credits/goods just because you might have a bit more experience at space combat, but just remember there is always someone better around the corner in the next system. Being a Pirate in the 33rd century is no different to being one in the 17th century, if you are not a good ship handler and most Pirates weren't, contrary to what "Pirates of the Caribbean" try to <AHEM> us with, then you didn't last very long, they were mostly unsavoury, unscrupulous characters who preyed on poor Merchantmen and who pretty quickly got their comeuppance by the Royal Navy and ended up swinging from either a Gibbet on the Thames or from a yardarm on the seven seas, unfortunately FD haven't supplied us with a virtual yardarm or Gibbet ! YET.

Anyway enough of all this history stuff as most Pirates couldn't read either!

As I said earlier I shall stick to Solo mode and when I feel like it, do a bit of "Euro truck Simulator" and then pop over to the best online game of all, Microsoft Flight Simulator, for all you WoW bleaters, THE most succesful game franchise of all time, flying my Airbus/Boeing from Cardiff, UK to all over the world, interacting with polite other gamers who aren't only concerned with blowing you out of the sky and doing the odd spot of Air Traffic Control at EGFF_TWR on Vatsim, 225,000 registered users at the last count. Wow just had a thought, FD could implement a docking controller job on a station in deep space! Brilliant !

That's a point, has anybody found a Cardiff Station yet in ED? there is a Narberth Station, Narberth being a small town in Pembrokeshire, West Wales.

Anyway I digress, back to the subject matter in hand, PvP or Solo and the answer is both, I think FD have done a reasonably good job so far and I am sure a lot of solo players like myself will dip in and out of PvP mode from time to time to show these pirate'y type chappies how real ship handlers work, now just need to find a station that outfits 32 pounders, load up on grape shot and broadsides away!

Bigtaff:D
 
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Wow, just goes to show how old and behind the times I am, I didn't know what a "Griefer or Carebear" was until I started to read the rants on these forums! I think I will stick to good old Solo mode for the moment as I don't particularly want some spotty Oik, badgering me to come and show me how "ard" you are!

And to all you Pirates out there, Another word for Pirate is Thief, you are just taking some ones hard earned credits/goods just because you might have a bit more experience at space combat, but just remember there is always someone better around the corner in the next system. Being a Pirate in the 33rd century is no different to being one in the 17th century, if you are not a good ship handler and most Pirates weren't, contrary to what "Pirates of the Caribbean" try to <AHEM> us with, then you didn't last very long, they were mostly unsavoury, unscrupulous characters who preyed on poor Merchantmen and who pretty quickly got their comeuppance by the Royal Navy and ended up swinging from either a Gibbet on the Thames or from a yardarm on the seven seas, unfortunately FD haven't supplied us with a virtual yardarm or Gibbet ! YET.

Anyway enough of all this history stuff as most Pirates couldn't read either!

As I said earlier I shall stick to Solo mode and when I feel like it, do a bit of "Euro truck Simulator" and then pop over to the best online game of all, Microsoft Flight Simulator, for all you WoW bleaters, THE most succesful game franchise of all time, flying my Airbus/Boeing from Cardiff, UK to all over the world, interacting with polite other gamers who aren't only concerned with blowing you out of the sky and doing the odd spot of Air Traffic Control at EGFF_TWR on Vatsim, 225,000 registered users at the last count. Wow just had a thought, FD could implement a docking controller job on a station in deep space! Brilliant !

That's a point, has anybody found a Cardiff Station yet in ED? there is a Narberth Station, Narberth being a small town in Pembrokeshire, West Wales.

Anyway I digress, back to the subject matter in hand, PvP or Solo and the answer is both, I think FD have done a reasonably good job so far and I am sure a lot of solo players like myself will dip in and out of PvP mode from time to time to show these pirate'y type chappies how real ship handlers work, now just need to find a station that outfits 32 pounders, load up on grape shot and broadsides away!

Bigtaff:D

So long as FD advertise Elite as having a "Cutthroat Galaxy", I'll picking on those smaller then me, and stealing their lunch money. Anyone wanting to swing me from the gibbet is welcome to come and try. I live by the sword, and I shall die by the sword, probably more then once. I've been gaming since well before Elite n '84; I'm not a spotty oil, and I resent any implication that because I chose to be a total barsteward in a role playing game, I must somehow be one in real life.

If a cutthroat galaxy is not for you, then I am truly happy for you that you can still enjoy the game in solo.

John Bartholomew Roberts,
Thief, Bully, Galactic Nuisance, and Welshman.
 
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So long as FD advertise Elite as having a "Cutthroat Galaxy", I'll picking on those smaller then me, and stealing their lunch money. Anyone wanting to swing me from the gibbet is welcome to come and try. I live by the sword, and I shall die by the sword, probably more then once. I've been gaming since well before Elite n '84; I'm not a spotty oil, and I resent any implication that because I chose to be a total barsteward in a role playing game, I must somehow be one in real life.

If a cutthroat galaxy is not for you, then I am truly happy for you that you can still enjoy the game in solo.

John Bartholomew Roberts,
Thief, Bully, Galactic Nuisance, and Welshman.

Aaaargh, Cap'n Roberts Sir,

I apologise if I called you a spotty oil, I thought it was Oik! Anyway I thought the large grin next to my signature was indicative of my post being a bit tongue in cheek, but as usual all sense of humor sinks rapidly to Davy Jone's Locker in these forums. I appreciate you may have been gaming since Pong on the Atari Home TV console (Like me by the way), but are we really going to get into Infant/Primary school mode of my conkers bigger than yours, my dad is going round to beat up your dad!

Anyway, the odd time I will be in open mode, I will probably be flying from Nav Beacon to Nav Beacon in my Lumbering old Lakon 6, just look for Cmdr Bigtaff (still mostly harmless!)

Bigtaff
Not a Thief, Not a Bully, A little bit of a Galactic Nuisance (especially when trying to enter a station), Welshman, British Citizen, European Citizen, Citizen of the planet Earth, and so on and so on. :p
 
This is a really interesting idea, and I completely agree that it would make every action and interdiction so much more suspenseful and thrilling. +1 for you :)
 
A piece of equipment that makes a player appear as a randomly named AI might be interesting. Players should be distinguishable by their actions (they act human, and I imagine their approach to combat would make them easy to tell apart) but it might be useful for surprising other players who may take a little time to work it out.

This is a very long thread so just mention if this idea has been brought up before
 
gentlemen1 i finally took the plunge into online!!!!

played for 4 hours raised 80,000 creds,done up my eagle,actually went out and activley looked for wanted criminals.......actually had a blast shooting down 3 in a row and earning 35k for my small efforts.......

i love it...im not scared anymore.........But i didnt see one single human player! lol.

This. Fly the nest people, there are no boogeymen.
 
Ouch, er yeah about this bit.... "Once the cat is out of the bag, and it becomes known widespread that the game is really aimed at solo players it will just fade away..." Sorry, this is just conjecture. Scare-mongering opinion with no evidence to back it up. And on top of that it isn't even true. No matter how much YOU might think so, ED is not aimed just at solo players. It is designed to be player co-operative. Players working together against the NPCs. As for Pvp, that is meant to be rare and certainly isn't a central part of the game.

... and this " ...new people won't really buy and play, and the players who do play open mode will likewise get bored and quit..." More of the same. How do you know new people won't buy? Even if word does get around that PvP is not paramount in the game, just think of all those new players who might flock to the game precisely because of that. And the people who will quit? The Pvpers who can't handle the change in game concept.

Yes Joe its conjecture on my part. Conjecture based on playing video games for 27 years, all manner of games on all manner of systems. PC and console gaming, i played most MMO's, lots of co-op games, and some pvp games too.

So as i said, its conjecture. However, im sure anyone else who has more experience of video games than only elite in 1984 will nod at what i said.

The bottom line is this. You make a game in today's industry, and slap a slogan on advertising online multiplayer, you damn sure better have it nailed down. This one hasn't. It doesn't support multiplayer very well at all right now, be it co-op or pvp.

Also you need to stop saying pvp. Its getting annoying. Not everyone advocating open play wants pvp. Nor does pvp always mean one person challenging another and having a fight. I have seen some of your previous comments and it shows what a woeful lack of understanding you have of the concept. Regardless, I prefer co-op personally. I want to have real player grouping, that survives instancing. I want player co-operation encouraged through group missions and the need to work together. Maybe profitable trade areas that are highly dangerous and require escorts for traders. Maybe crewed ships like SC is going to offer. I don't know, this is all off the top of my head. However this is the kind of thing it needs to draw enough new players and keep them playing, not just people that are fuelled by 1984 nostalgia.

One thing i know, to say ED is multiplayer experience right now is like saying Mario Kart is an authentic racing experience. I mean half the playerbase pees their pants at the thought of even clicking 'open'. They havent even added any real multiplayer features yet! Its DOA. Hopefully they enhance multiplayer, as thats what will stop this gaming fading into memory for a lot of people when a new round of games starts getting release around easter, summer and next Christmas.
 
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Simple really....

Just don't differentiate players and NPC's on the scanner.

1) You can't greif players if you cant't distinguish them from AI's
2) It would make interdictions so much more unpredictable and exiting.
3) It would completely eliminate the need for a solo mode, hence eliminate the switching exploits and all the arguing...
I usually hate your posts, but I have to admit this is really smart. I really like it. What I think might be nice to alleviate this type of change though is the option to filter the galaxy map by player activity. That way, people aren't 100% aimless but still can blend in with the rest of the noise. Maybe like, additional filters such as 'Kills by players (on NPCs/players)', 'players killed with 24 hours', etc. EVE had filters like these which really helped a trader buddy of mine figure out the routes he wanted to take, as he would generally get an idea of which ones had more pirates camping systems and such.
 
I usually hate your posts, but I have to admit this is really smart. I really like it. What I think might be nice to alleviate this type of change though is the option to filter the galaxy map by player activity. That way, people aren't 100% aimless but still can blend in with the rest of the noise. Maybe like, additional filters such as 'Kills by players (on NPCs/players)', 'players killed with 24 hours', etc. EVE had filters like these which really helped a trader buddy of mine figure out the routes he wanted to take, as he would generally get an idea of which ones had more pirates camping systems and such.

The filters are a good idea too.
 
Define "Griefing". Do you consider killing another player's ship griefing? I consider that just part of the game. As far as "griefing" I don't think it's possible to camp another players spawn point, which in fact would be the station they go to after being killed.
 
Define "Griefing". Do you consider killing another player's ship griefing? I consider that just part of the game. As far as "griefing" I don't think it's possible to camp another players spawn point, which in fact would be the station they go to after being killed.
I was trying to think of ways to grief players in this game with a buddy of mine and one of the ideas we came up with was to default to the basic sidewinders and camp near busy ports. Then when players go in to dock, we'd swoop in there and try to ram them in to the walls via shield's and afterburners.

Another idea is way more costly, but I was thinking of maybe getting type-9's and blocking a port entirely. But that would require more than just two or three people.
 
This is - and was - one of those topics that just splits people.

Last time out some pro PVP were against it because they wouldn't see other players and some anti PVP people were against it coz they wouldn't be able to see players coming and avoid them!

I suppose I've got used to it as it is.
 
I got dicted and griefed by an asp in witchhaul but as I am all green with them and no guns on my T6 I ran. Then 4 NPC Cops appeared from nowhere and then took care of business for me and destroyed him/her. I was fully laden with rares and making my final approach to the station. I had thought my time was up as theyd knocked out my shields and fsd. Cheers coppers. That was an exciting few mins. Woke me up from my grind.

Greifing is fine. Makes the game more...Dangerous.
 
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This. Fly the nest people, there are no boogeymen.

I generally play in Open and concur. I see a few human players around and as a Trader I am very wary of them. A couple of them have tried to interdict me but I evaded them both. more have tried getting into position to try. As a peaceful, under-armed trader I just assume every human player outside a station location is a pirate and cut and run as soon as one appears. Just the small possibility of danger adds a frisson to long trading runs. Not ever seen any trouble around stations.

You just have to keep your wits about you a little and you'll be fine.
 
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