... What are your thoughts on making solo mode not transferrable to open?
Ahhh, the other 'great debate'
In interviews, (in print or on vid), in the Dev Diaries, in comments on this forum and even in Q&A sessions David Braben has always said that they are making the game that they want. One of the things that 'they want' is for people to play the game how they want to. Solo Offline didn't work out for the reason they gave. Solo Online offers the 'you against the machine' kind of experience to those who want it. And for whatever reasons they may have to choose it, be it bad internet, an infirmity, being shy about being beaten by another player, loss of immersion when another player drags them out of 'their experience' against their will or even simply because they don't like people. The reason they want to play solo doesn't matter a tinker's cuss. FDev have given everyone the choice to play that way.
Now I could waste words and my finger joints by going on about the particularr attractions of Open and Group in the same way but let's get to the mode swopping point. It is still all about choice. FDev are giving you the choice to play how you want, when you want and (as much as they can) with who you want. And, despite all the objections that have been raised, having that choice is a good thing. No, it's a great thing! Trying to reduce that choice, or trying to reduce choice in anything, however, is just... wrong. But let's have a look at the objections and see if they actually stand up to scrutiny.
'Hiding' in safe mode and then coming out with a tooled up space ship. Doesn't hold up. I am way way over on the other side of Empire space. I am using one system as home base because it has almost all modules for upgrading. It has a choice of 8 ships but close by there are shipyards with all the missing ships. Within 15ly of this 'base' are 4 systems where I can make half a million cr on a round trip. I haven't seen another player since getting here... well, before actually. Ok then. So I can build my uber-ship right here, right now with time and work. If I meet you in space, you will have no idea whether I got that ship how I just described or by building it being in solo. And what is more, it will make no difference even if you do because... any player can do exactly the same. The playing field is level.
Avoiding blockades or space claimed by an aggressive player. So what? If the solo player wants to play blockade runner to your blockade then he will. If he doesn't then he has that choice too. You won't even know he was there. Important note, there is no player owned space anyway in ED and blockades, like everything in ED, are meant to mainly affect npcs. Remember, PvP, even in this context is not the main strut of the game. It is players influencing the background simulation, not competing against other players.
Solo Players can influence the market/faction and we can't do anything about it! Again, you have the choice to do the same. If you do not want to, then that is fine but you don't get to dictate that solo players have to play by arbitrary rules created by other people who's choice is to play in open. Also though don't forget that players in open are likely having a bigger influence on these things.
Slipping into solo to get out of combat I only include this because a lot of players think you can just slip into solo in combat and escape. Well, you can't.
Do you notice the running thread? It's all about choice. That's how the game was designed and I think it is a great way of running a game.
Anyway, it's way past my medication and Jack Daniel's time so if there are any objections to solo I have missed, pop them up and I'll have a go at debunking them too.