OOCHOXT-JI-C B19-0 1

If anybody is interested there is Minor Wreckage and 4 Distress Beacons on OOCHOXT-JI-C B19-0 1 (unexplored system). No idea when I'll cash in the exploration / mapping data.

Co-ordinates below. 2 of the sites are protected by skimmers.

Minor Wreckage
-23.2881 -25.1774

2 skimmers

Tea
Synthetic Reagents
Resonating Separators
Bertranite
Battle Weapons
Palladium


Distress Beacon
-31.7111 -99.8620

2 x Occupied Escape Pods
2 x Narcotics
2 x Personal Weapons
Ship Data Core
Degraded Power Regulator


Distress Beacon
-16.8697 170.0257

4 skimmers
3 x Occupied Escape Pods
Narcotics


Distress Beacon
65.8939 0.240?

3 x Occupied Escape Pods
Phase Alloys


Distress Beacon
53.1772 -37.1302

Conductive Ceramics
4 x Occupied Escape Pods
 
OOCHOXT VA-U D4-15 2 also has 5 distress beacons, and 1 minor wreckage. Sorry no SRV fuel, so no co-ordinates.
 
Yeah. Appreciate the time you took to post this OP, but those are semi permanent POIs that appear after you map planets. Because of some bug (I'm assuming it's not by design) they appear everywhere (or almost everywhere) - even in previously undiscovered systems.

It would be cool if you could add to the issue report in the tracker, because otherwise Fdev is oblivious to the problem.

 
Yeah. Appreciate the time you took to post this OP, but those are semi permanent POIs that appear after you map planets. Because of some bug (I'm assuming it's not by design) they appear everywhere (or almost everywhere) - even in previously undiscovered systems.

It would be cool if you could add to the issue report in the tracker, because otherwise Fdev is oblivious to the problem.

Have logged it; "I am playing on PC, exploring in Odyssey thousands of light years towards the galactic rim (next spiral arm out, and further) I got a crash/wreck spawn... logged out, and back in, another one spawned, this happened four or five times until the undiscovered planet had loads of them. This makes no sense, there wasn't a fleet of ships following me to keep crashing into the planet."

"REPRODUCTION STEPS
Explore thousands of light years away from civilisation, be the first in a previously-undiscovered system scan a planet surface. Log out and do so again. Inappropriate crash/wreck sites will keep appearing."
 
Have logged it; "I am playing on PC, exploring in Odyssey thousands of light years towards the galactic rim (next spiral arm out, and further) I got a crash/wreck spawn... logged out, and back in, another one spawned, this happened four or five times until the undiscovered planet had loads of them. This makes no sense, there wasn't a fleet of ships following me to keep crashing into the planet."

"REPRODUCTION STEPS
Explore thousands of light years away from civilisation, be the first in a previously-undiscovered system scan a planet surface. Log out and do so again. Inappropriate crash/wreck sites will keep appearing."
That's great - looks like this issue has been finally "confirmed" on the tracker thanks to today contributions, so there's hope Fdev will look into it at some point (y)
 
Yeah. Appreciate the time you took to post this OP, but those are semi permanent POIs that appear after you map planets. Because of some bug (I'm assuming it's not by design) they appear everywhere (or almost everywhere) - even in previously undiscovered systems.

It would be cool if you could add to the issue report in the tracker, because otherwise Fdev is oblivious to the problem.

They fixed that glitch awhile ago. The surface POI will still appear on planets about like 2000ly away from the bubble. I was just out 13,000ly away from Sol recently and didn't see a single surface POI so can confirm it's fixed.
 
They fixed that glitch awhile ago. The surface POI will still appear on planets about like 2000ly away from the bubble. I was just out 13,000ly away from Sol recently and didn't see a single surface POI so can confirm it's fixed.
I remember this being mentioned in some patch notes and it might be true that those POI stop appearing at some point (you're not the first one to say nothing like that can't be found really far from the bubble, so I believe you), but until they stop, they are simply everywhere. It's rather annoying to find them on every planet in previously undiscovered system 1000 or so LY from civilisation.

At least Fdev can now have a look at it and if it is working as intended, they might close the issue saying so. I don't know, maybe this is some kind of social commentary about humanity turning everything around them into a garbage dump?
Fingers crossed they will not do that and will tune it up to make more sense.
 
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That's still a bit too much

IMO 500 ly is quite enough
Or the current limit they have for the NPC pirates presence (which if i'm not mistaken is lower than 500ly)

My own opinion they should drop off extremely rapidly, it should follow the inverse square law, as the area of the surface of the sphere you are on from the nearest settlement increases there should be a proportional drop off of sites. For instance as an example say the system itself has 100 surface POI's, a system with planets 10ly away has 50 POI's, if you double the distance away to 20ly there should be a quarter of that, around 12, another 20ly would have 4 sites per system etc. So by the time you are 100ly away from the nearest settlement the chances of finding them are low. (note this would apply to human site POI's, not alien and other sorts of POI's).

Basically if you have a ship with a long jump range you should just about be able to out jump them in one jump. It works on the number of systems enclosed by a sphere, the number increases to ridiculous numbers very quickly in areas with dense star fields, if you double the radius of the sphere the number of stars in the sphere increases by 4 times!

But they should indeed drop off very rapidly. I'm not sure if the system FDEV uses are set up to do that though, so just dropping them off suddenly is the best we have at the moment.
 
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