Open Letter Mr Braben and Mr Sammarco

TRADUCCION
Greetings Mr Braben and Mr Sammarco

This open letter to kindly respond to actions no longer pirate or greifers, if not players who border on the intolerable within the community of players Elite Dangerous.
The last action of the player <redacted> accompanied by another one in federal corvette and another in an imperial Cutter dedicated themselves in a community event Lutagara to wait at the entrance of the station to crash into other ships to destroy it in the same set of the station.
https://forums.frontier.co.uk/showthread.php/295915-Peligro-en-Love-Orbital
This is manifested by a player who dared to put it in the forum and others that I have commented on teamspeak.
It is a delicate why people who like to play only in open are starting to keep the Elite in a drawer and clearly manifest not buy upgrades and leave the Elite time.
It's time to not hide that it is a role-playing game and start to stand up for those novice or less picardia players and get to speak out about the clan of players Harry and the other insurance you have identified.
On behalf of those new players I hope that once and clarification to do to these actions not hard player but pure evil and.

Thank you for your attention to this open letter



ORIGINAL
Saludos Sr Braben y Sr Sammarco

Esta carta abierta para que tenga la bondad de responder a acciones ya no de piratas ni de greifers, si no de jugadores que ya rayan lo intolerable dentro de la comunidad de jugadores del Elite Dangerous.
La ultima accion del jugador<redacted> acompañado de otro, uno en una corveta federal y otro en una imperial Cutter se dedicaron en un evento de comunidad LUTAGARA a esperar en la misma entrada de la estacion a chocar contra otras naves para destruirla en la misma puesta de la estacion.
https://forums.frontier.co.uk/showthread.php/295915-Peligro-en-Love-Orbital
Esto se manifiesta por un jugador que se atrevio a ponerlo en el foro y otros que me lo han comentado por teamspeak.
Es un momento delicado por que personas que les gusta jugar solo en abierto estan empezando a guardar el Elite en un cajon y manifiestan claramente de no comprar actualizaciones y dejar el Elite.
Es el momento de no esconderse en que es un rol del juego y empezar a dar la cara por esos jugadores noveles o con menos picardia y ponerse a hablar claro sobre el tema el clan de jugadores de Harry y demas seguro los teneis identificados.
En nombre de esos jugadores noveles espero que de una vez se aclare que hacer ante estas acciones no de jugador sino de maldad pura y dura.

Gracias por su atención a esta carta abierta
 
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Yesterday little bit watched that "show" in twitch.
Well they exploited weak station AI, no crime detection on ram, station "forgets' crimes after supercruise and OP iCutter build...

In 2.2 update FD will buff station weapons a lot, not quite sure about other exploits, so all see how those exploits will work in future..

In general all this showed again and again that Elite is more PvE game then PvP due totally different ships roles and capabilities like. combat iCutter vs trade ships (Type6, Type7 )..

Basically one group used exploits to kill other group and thats all...

So I recommend to avoid Open until FD fixes all this or play in Open at your own risk ;)
 
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Yesterday little bit watched that "show" in twitch.
Well they exploited weak station AI, no crime detection on ram, station "forgets' crimes after supercruise and OP iCutter build...

In 2.2 update FD will buff station weapons a lot, not quite sure about other exploits, so all see how those exploits will work in future..

In general all this showed again and again that Elite is more PvE game then PvP due totally different ships roles and capabilities like. combat iCutter vs trade ships (Type6, Type7 )..

Basically one group used exploits to kill other group and thats all...

So I recommend to avoid Open until FD fixes all this or play in Open at your own risk ;)

It is tricky though. For a giggle on 2.2 beta, I took a Hauler out of Jameson, got it to 1% hull, disabled shields and then timed my docking request. In I went though the toast rack and then abruptly hauled, so the CMDR in the Corvette also coming in nudged me. Boom! I exploded. And I'm sure I heard the station upon up on the Corvette.

How does the game know what's a griefer ram, or griefer scam?
 
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So I recommend to avoid Open until FD fixes all this or play in Open at your own risk ;)

That is exactly how I see it, I play more in Open now but I accept that at any point I may be legitimately shot at or just something really lame like an exploit used against me. So I accept the risk and can't treat Open too seriously atm...
 
I dont know about the rest of you guys.

But i love when people try to break the gameplay for others in open play! If everybody was nice and friendly in open play, I might aswell play solo..
Ganking and griefing is an important part of any online game imo, sure it can be annoying at times no doubt about that! But I wouldnt have it any other way [big grin] else it is just boring.

Yes i lost my cutter the other day while fooling around on a base in open play. yes i lost alot of money there! but whatever! :)
If there wasnt any risk associated with game from other players it wouldnt be any fun to play.

Sorry :D
 
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How does the game know what's a griefer ram, or griefer scam?

Well I think for starters you could separate collision dmg vs weapon dmg, and you could also easily calculate the delta of damage that causes a destruction to assess the intention i.e. someone who is low on health dying from a minor collision. It might not be perfect but it could be a lot smarter with a little attention to detail.

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I dont know about the rest of you guys.

But i love when people try to break the gameplay for others in open play! If everybody was nice and friendly in open play, I might aswell play solo..
Ganking and griefing is an important part of any online game imo, sure it can be annoying at times no doubt about that! But I wouldnt have it any other way [big grin] else it is just boring.

Yes i lost my cutter the other day while fooling around on a base in open play. yes i lost alot of money there! but whatever! :)
If there wasnt any risk associated with game from other players it wouldnt be any fun to play.

Sorry :D

Sure but I think the OP is reffering to a type of griefing using exploits as opposed to a hostile player.
 
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Well I think for starters you could separate collision dmg vs weapon dmg, and you could also easily calculate the delta of damage that causes a destruction to assess the intention i.e. someone who is low on health dying from a minor collision. It might not be perfect but it could be a lot smarter with a little attention to detail.
Yeh, good point... In my example, even though the Corvette "rammed me" and caused my destruction, his speed was low enough that it shouldn't be considered "dangerous"?

ps: I'm not certain he was that shot by the station, but I believe I could see the station opening fire.
 
It is tricky though. For a giggle on 2.2 beta, I took a Hauler out of Jameson, got it to 1% hull, disabled shields and then timed my docking request. In I went though the toast rack and then abruptly hauled, so the CMDR in the Corvette also coming in nudged me. Boom! I exploded. And I'm sure I heard the station upon up on the Corvette.
How does the game know what's a griefer ram, or griefer scam?

Yes, its not an easy task for FD, since people will look for exploits anywhere...and other question whether it is worth to "waste" dev time on this and delay other features development...

And in general main focus is not PVP anyway for FD and by design Elite is not good for PvP as mentioned before due totally different ships roles and capabilities like. combat iCutter vs trade ships (Type6, Type7 )..
Since if FD fixes stations, greifers will go to open space and interdict "noobs" there...
 
It is tricky though. For a giggle on 2.2 beta, I took a Hauler out of Jameson, got it to 1% hull, disabled shields and then timed my docking request. In I went though the toast rack and then abruptly hauled, so the CMDR in the Corvette also coming in nudged me. Boom! I exploded. And I'm sure I heard the station upon up on the Corvette.

How does the game know what's a griefer ram, or griefer scam?

this is not a perfect solution as there would be edge cases where a player *just* makes it into station with a knackered ship and falls foul HOWEVER

i would suggest a "law" that every ship should be spaceworthy, and non space worthy ships involved in a collision are deemed at least partially at fault.

i would suggest that when docking by law, all ship must have 2 pipps to shields and have over 30% hull (TBD) to be deemed spaceworthy....... silent running ships without shields would be considered the equivalent of cycling on a main road at night dressed in black or driving at night in a car with no lights.

ships with heavy damage and with shields down, have to take it VERY carefully, which is as it should be....... but with the increased charging of shields now in super cruise then it should be fairly easy to get a ships shields online before dropping out.

of course clean ships which are under fire from aggressors outside the station should have any crimes due to a player desperately trying to escape passed on to the aggressors.
 
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I dont know about the rest of you guys.

But i love when people try to break the gameplay for others in open play! If everybody was nice and friendly in open play, I might aswell play solo..
Ganking and griefing is an important part of any online game imo, sure it can be annoying at times no doubt about that! But I wouldnt have it any other way [big grin] else it is just boring.

Yes i lost my cutter the other day while fooling around on a base in open play. yes i lost alot of money there! but whatever! **** it :)
If there wasnt any risk associated with game from other players it wouldnt be any fun to play.

Sorry :D


So if someone rammed your ship whilst you where in a station just landing/taking off and destroyed you, you would just shrug this off and say Oh Well it all part of being in a Dangerous Game?

Do you not fell that if someone did this to you and you sat there and watched the station/system do nothing against the person who had just killed you, so they could do it again and again and again.

I am all for a dangerous galaxy, and really don't mind getting interdicted and pitting my escape skills against his/her combat skill, that's great game play, but station griefing by what they are doing you think is good game play??

Honest answer appreciated, and if you still say yes, then of course you are entitled to you opinion as is everyone, but i think you would be in a small minority of cmdrs, with most of that minority made up of the people who do this griefing!
 
Remember it's anarchy system and anarchy station stop complaining, you don't like what happened in anarchy don't go there, easy.
 
Remember it's anarchy system and anarchy station stop complaining, you don't like what happened in anarchy don't go there, easy.

Anarchy systems are meant to be dangerous in space, however the actual star ports themselves are meant to offer some sort of protection because after all, those "traders" are potentially bringing very important stuff to that starport.

Even in the mafia / standard gangs when someone is under their "protection" it is in the interest of the gang to actually protect their assets, otherwise they look weak, and no one would go to them.
 
Anarchy systems are meant to be dangerous in space, however the actual star ports themselves are meant to offer some sort of protection because after all, those "traders" are potentially bringing very important stuff to that starport.
Exactly and FD also need to eliminate any possibility for exploits after all this is just a computer game ;)
Sure I agree that Anarchy system should be much more dangerous than High sec.
 
too many people are happy to play the "I am the big bad guy deal with it or get out of my mode and go to a cowards mode" but at the same time are terrified of any actual believable consequences happening to them for said actions.

the hypocrisy shown by some is truly outstanding. (not necessarily singling anyone out in this thread, it is a general observation I have seen for years here)

wanna role play a psycho serial killer, sure do it, but you should be prepared to embrace the game treating you as such.
 
Anarchy systems are meant to be dangerous in space, however the actual star ports themselves are meant to offer some sort of protection because after all, those "traders" are potentially bringing very important stuff to that starport.

Even in the mafia / standard gangs when someone is under their "protection" it is in the interest of the gang to actually protect their assets, otherwise they look weak, and no one would go to them.

This isn't true stations in anarchy systems don't have no fire zone and you can just kill other players with weapons and if you don't hit the station itself with weapons the station will ignore that you shot/killed some and this is by design and not mistake/bug.
 
This isn't true stations in anarchy systems don't have no fire zone and you can just kill other players with weapons and if you don't hit the station itself with weapons the station will ignore that you shot/killed some and this is by design and not mistake/bug.

hmmmmmm i have not noticed this, but I will take your word for it. it is not how David braben (i think it was) explained how it would work in his dev diaries however.... pretty sure it was him who pretty much said what i said above. even in anarchy the controlling faction would want to protect people servicing their system in a "dont crap on our doorstep kind of thing".
 
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