Works for me
Seconded! An eye for an eye - if you choose violence, then let the game give you back some of your own medicine.
Yeah but that's not how it works currently and isn't what's happening in the slightest. If I were to buy an Anaconda and outfit it to the best of my ability and then take it out of the station without sufficient credits for a rebuy, in open, then lose it to a pirate/griefer, who's really to blame? I knew the risks, I knew the dangers, I took those risks and my bets didn't pay off. Now I'm back to an Eagle. That's just part of the nature of the game.
Griefers/PKers aren't driving every non-pvp player in open back to sidewinders or tier 1 ships, however you'd like to look at it. They get one, maybe 2 kills on someone, before that person reverts to PG or solo to avoid further loss and continues on with what they were doing. There are also other factors to consider.
1: Most griefing goes on outside/around Community Events.
2: Most griefers only get 1, maybe 2 kills on an unsuspecting commander, before that commander switches modes to avoid further loss.
3: Said commanders generally go on to continue their contribution and finish the event, more often than not being overcompensated for their losses by continuing to do what they were originally doing.
No, I do not believe that makes all killing fair, shut up.
My theory, for what its worth, is that griefing is not doing nearly the amount of damage financially (unless that pilot made a bad decision) to any group of players. It's emotional damage, it's the perceived loss of progress for some and for others, the pure primal teenage angsty rage at not having complete and total control over the situation that they find themselves in.
so you think the current mechanics are believable and not weighted hugely against "carebears"?
Of course not. The current system is a broken placeholder that, I hope, will be fixed up a bit at some point to better balance player actions.