Open Letter Mr Braben and Mr Sammarco

I thought if the ships involved are doing less than 100m/s the station takes no action. Is that not correct?
 
Being an anarchy system doesn't mean it should be a home for ramming muppets. As said above, the stations in anarchy systems should be quite keen to protect any ship willing to risk a trip there.
 
Anarchy stations work that way since the beginning of the game. It's a design choice.

At least people learned anarchy is very dangerous.
 
I thought if the ships involved are doing less than 100m/s the station takes no action. Is that not correct?

Assuming you're not in an anarchy system, you get no fine in case of a collision under 100m/s IF the ship you collided with does not get destroyed, otherwise I think you're credited for the kill, and you get wanted.
 
Anarchy stations work that way since the beginning of the game. It's a design choice.

At least people learned anarchy is very dangerous.

Yes, and it is ridiculous, as said above, even a station in an anarchy system would not only want to but would need to protect it's interests. Those interests being the delivery of basics like food and medicine as well as other 'needed' resources. To allow a free for all on the doorstep of the station is a farce, put simply, why in hell would any ship delivering goods to said station risk the gauntlet of the journey from sun to station only to be blown up on the doorstep? The simple answer they wouldn't, trade would dry up, the station would in effect 'die' and become derelict. An anarchy system should be dangerous, it should be lawless, but only up to the perimeter, (no fire zone), of the station, a bit of believability would go a long way.
 
Anarchy stations work that way since the beginning of the game. It's a design choice.

At least people learned anarchy is very dangerous.

not dangerous for those who just want to blow stuff up... safe for those people of course.. which if it is going to go that way and is working as planned, then the opposite needs to be true for all systems outside of anarchy for the "anarchists"
 
too many people are happy to play the "I am the big bad guy deal with it or get out of my mode and go to a cowards mode" but at the same time are terrified of any actual believable consequences happening to them for said actions.

the hypocrisy shown by some is truly outstanding. (not necessarily singling anyone out in this thread, it is a general observation I have seen for years here)

wanna role play a psycho serial killer, sure do it, but you should be prepared to embrace the game treating you as such.

Imho, not enough people are playing psycho serial killers, which is precisely why the game's criminal system is still the joke that it is right now. In all multiplayer games I've played, I always found that bugs/exploits tend to only get to the top of the priority list when they start being widely exploited. Want to see an exploit closed? Don't complain about it: embrace it, publicize it, and make sure every player old and new starts (ab)using it.

Controversial opinion time but... if there were more people like the [CENSOREDJUSTINCASEBUTYOUKNOWWHOIMEAN], then the criminal system would have been fixed ages ago. Right now, even when they go full whack, they're just a minor inconvenience compared to the size of the player base, and even more so as solo/private allows for a safe passage. Back in the days, CMDR Itchynipples did more for game balance in his short-but-intense public career than all the open letters, polls and "omg plz buff my ship" threads combined. He was alone, but being early days with a small core population, his exploiting of game mechanics gained massive fame and led to plenty of fixes around station traffic.

Whether "psycho" type players do it to attract attention to the exploit or for the lulz doesn't matter at the end of the day. It's all about having enough of them to make the issue a serious enough one that it gets addressed. In that regards, the [CENSOREDJUSTINCASEBUTYOUKNOWWHOIMEAN] folks are doing a very useful job, though it may not feel like that when you stare at a rebuy screen.
 
not dangerous for those who just want to blow stuff up... safe for those people of course.. which if it is going to go that way and is working as planned, then the opposite needs to be true for all systems outside of anarchy for the "anarchists"


Here Here! (Virtual Rep +1)
 
too many people are happy to play the "I am the big bad guy deal with it or get out of my mode and go to a cowards mode" but at the same time are terrified of any actual believable consequences happening to them for said actions.

the hypocrisy shown by some is truly outstanding. (not necessarily singling anyone out in this thread, it is a general observation I have seen for years here)

wanna role play a psycho serial killer, sure do it, but you should be prepared to embrace the game treating you as such.

The thing is.. FD has never proposed a solution or counter to the "psycho serial killer" type players in the game. So the actual "believable" consequences you mention people reacting to are, in reality, the pve queen pipe dreams of forum carebears. Yes, that's a bit harsh, but it's an honest assessment of 98% of the suggestions for C&P that are given on this forum. Punishments that, if enacted, would severely punish any and all PK actions outside of a CZ to the point where killing another player would pretty much be in-game suicide for any other players.

So, the reason most "psycho killer" players react so vehemently to the "suggestions" on this forum is because they are the most ludicrous, unbalanced suggestions anyone has ever seen.

Per the recent conversation in the thread: I live/hunt/trade out of an Anarchy station. They're not dangerous at all. ;)

Edit: As a side note, I don't run around blowing up other players either. I prefer to help people when needed or otherwise just pass along a o7 and continue with what I was doing.
 
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The thing is.. FD has never proposed a solution or counter to the "psycho serial killer" type players in the game. So the actual "believable" consequences you mention people reacting to are, in reality, the pve queen pipe dreams of forum carebears. .

so you think the current mechanics are believable and not weighted hugely against "carebears"?
 
Works for me :)
Seconded! An eye for an eye - if you choose violence, then let the game give you back some of your own medicine.

Yeah but that's not how it works currently and isn't what's happening in the slightest. If I were to buy an Anaconda and outfit it to the best of my ability and then take it out of the station without sufficient credits for a rebuy, in open, then lose it to a pirate/griefer, who's really to blame? I knew the risks, I knew the dangers, I took those risks and my bets didn't pay off. Now I'm back to an Eagle. That's just part of the nature of the game.

Griefers/PKers aren't driving every non-pvp player in open back to sidewinders or tier 1 ships, however you'd like to look at it. They get one, maybe 2 kills on someone, before that person reverts to PG or solo to avoid further loss and continues on with what they were doing. There are also other factors to consider.

1: Most griefing goes on outside/around Community Events.
2: Most griefers only get 1, maybe 2 kills on an unsuspecting commander, before that commander switches modes to avoid further loss.
3: Said commanders generally go on to continue their contribution and finish the event, more often than not being overcompensated for their losses by continuing to do what they were originally doing.

No, I do not believe that makes all killing fair, shut up.

My theory, for what its worth, is that griefing is not doing nearly the amount of damage financially (unless that pilot made a bad decision) to any group of players. It's emotional damage, it's the perceived loss of progress for some and for others, the pure primal teenage angsty rage at not having complete and total control over the situation that they find themselves in.

so you think the current mechanics are believable and not weighted hugely against "carebears"?

Of course not. The current system is a broken placeholder that, I hope, will be fixed up a bit at some point to better balance player actions.
 
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Yeah but that's not how it works currently and isn't what's happening in the slightest. If I were to buy an Anaconda and outfit it to the best of my ability and then take it out of the station without sufficient credits for a rebuy, in open, then lose it to a pirate/griefer, who's really to blame? I knew the risks, I knew the dangers, I took those risks and my bets didn't pay off. Now I'm back to an Eagle. That's just part of the nature of the game.
Flying without rebuy has absolutely nothing to do with PKing.
 
Flying without rebuy has absolutely nothing to do with PKing.

Tell that to the dozens of people complaining about their credit balance or not being able to afford a rebuy after being killed by another player. People, like you, who feel that any pvp interaction in the game should be severely punished.
 
I would tell them that flying without rebuy was stoopid, whatever the circumstances of them being met by the would you like a free sidewinder screen.
 
There is gameplay related pvp and then there is this salt mining. The latter has very little to do with anything else than giving the perpetrator the same kind of fix as they get from bullying other kids at recess, in which they are most likely really good at too.

And like the big men they feel like they are, they usually do the bullying in a group, so it's really hard for the lone target to do anything about it. The fact that someone exploits the lack of consequences in such a matter, is not within the "Blaze your own trail"-ideology of Elite. It forces the player friendly commanders to retreat to solo or pg, which is just sad.

Form a wing to beat them, you say. I got "No time to discuss this as a committee." i.e. I want to go where I like, not where the committee wants, even if I had my voice in the matter. :D
 
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