Please give some specific examples so we can test this assertion.
Like... one more time?
Like I am trading rares. I can do that in Solo, or I can do that in the Open.
In solo, I will get a couple of easily winnable interdictions, or I can just pull over and press J again. Minimum time loss.
In Open, interdiction minigame will take forever. If I pull over, I will get a point blank FSD rebooter to my rear. I can rejump still after that, but I need skill and a good ship to survive while my FSD reboots.
So if I am hauling rares to upgrade my ship, I will do that in Solo. As I would win nothing from wasting my time in the Open. I would only waste my time even for typing o7 to a random player, let alone evading PvP interdiction.
If I am spamming solo wing assasinations, I have about ten minutes free in the span of two hours. That is, including pit stops. Last thing I need is some PvP encounter being insde a close range PvE Vette. Even if I meet another player which is spamming such, I would win nothing. I am loaded with work, and I assume he is loaded as well. And instancing on those works so randomly that it would not worth it even if I will evaporate them slightly faster.
If I am moving a Conda which is so loaded with weapons to mod that it would flop on deployment of those... Well, no one goes to engineer systems in Open. Doing it in open means balancing loadouts and doing multiple trips instead of a single one, or waiting for stuff to transfer.
If I am exploring, it means that I would be in a weak ship. And each encounter with another player might go badly. Still, I explore in Open mostly, on the rare occasions when I do so. But I would not go into colonia systems/sag A in the open without dumping data first.
Players which are playing in Mobius/Solo never have such dillemas. Players which are playing in the Open have to either boardhop or have to take additional risks of losing your progress. So I propose of implementing a way to lock yourself to the Open alongside some reasons to do so.
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