Modes Open mode balancing proposal

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Please give some specific examples so we can test this assertion.

Like... one more time?

Like I am trading rares. I can do that in Solo, or I can do that in the Open.
In solo, I will get a couple of easily winnable interdictions, or I can just pull over and press J again. Minimum time loss.
In Open, interdiction minigame will take forever. If I pull over, I will get a point blank FSD rebooter to my rear. I can rejump still after that, but I need skill and a good ship to survive while my FSD reboots.
So if I am hauling rares to upgrade my ship, I will do that in Solo. As I would win nothing from wasting my time in the Open. I would only waste my time even for typing o7 to a random player, let alone evading PvP interdiction.

If I am spamming solo wing assasinations, I have about ten minutes free in the span of two hours. That is, including pit stops. Last thing I need is some PvP encounter being insde a close range PvE Vette. Even if I meet another player which is spamming such, I would win nothing. I am loaded with work, and I assume he is loaded as well. And instancing on those works so randomly that it would not worth it even if I will evaporate them slightly faster.

If I am moving a Conda which is so loaded with weapons to mod that it would flop on deployment of those... Well, no one goes to engineer systems in Open. Doing it in open means balancing loadouts and doing multiple trips instead of a single one, or waiting for stuff to transfer.

If I am exploring, it means that I would be in a weak ship. And each encounter with another player might go badly. Still, I explore in Open mostly, on the rare occasions when I do so. But I would not go into colonia systems/sag A in the open without dumping data first.

Players which are playing in Mobius/Solo never have such dillemas. Players which are playing in the Open have to either boardhop or have to take additional risks of losing your progress. So I propose of implementing a way to lock yourself to the Open alongside some reasons to do so.
 
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Like... one more time?

Like I am trading rares. I can do that in Solo, or I can do that in the Open.
In solo, I will get a couple of easily winnable interdictions, or I can just pull over and press J again. Minimum time loss.
In Open, interdiction minigame will take forever. If I pull over, I will get a point blank FSD rebooter to my rear. I can rejump still after that, but I need skill and a good ship to survive while my FSD reboots.
So if I am hauling rares to upgrade my ship, I will do that in Solo. As I would win nothing from wasting my time in the Open. I would only waste my time even for typing o7 to a random player, let alone evading PvP interdiction.

If I am spamming solo wing assasinations, I have about ten minutes free in the span of two hours. That is, including pit stops. Last thing I need is some PvP encounter being insde a close range PvE Vette. Even if I meet another player which is spamming such, I would win nothing. I am loaded with work, and I assume he is loaded as well. And instancing on those works so randomly that it would not worth it even if I will evaporate them slightly faster.

If I am moving a Conda which is so loaded with weapons to mod that it would flop on deployment of those... Well, no one goes to engineer systems in Open. Doing it in open means balancing loadouts and doing multiple trips instead of a single one, or waiting for stuff to transfer.

If I am exploring, it means that I would be in a weak ship. And each encounter with another player might go badly. Still, I explore in Open mostly, on the rare occasions when I do so. But I would not go into colonia systems/sag A in the open without dumping data first.

Players which are playing in Mobius/Solo never have such dillemas. Players which are playing in the Open have to either boardhop or having a risk of losing your progress. So I propose of implementing a way to lock yourself to the Open alongside some reasons to do so.

Not trying to be a troll, but...
 
Time. TIME. I know that people which are not valuing their own time never value time of others, but still...
And you do not have to do any of this while doing your stuff solo. And you are not gaining anything for doing stuff in the Open.

You're making an economical argument. The question is: Do you enjoy Open or not? If not, stay in Solo. If so, watch that video and stop pretending your time is valuable.
 
You're making an economical argument. The question is: Do you enjoy Open or not? If not, stay in Solo. If so, watch that video and stop pretending your time is valuable.

Oh, but time to get to that conda is valuable. This is a chore. Doing it open makes it more fun, yet prolongs it.
And I do not want to be able and incentified to sacrifice little of game experience I have for the sake of efficiency.

So hi-waking and trying approach again does not wastes my time? Not even including the investements.
All of those things should be counterbalanced. And they are simply not.
 
Like... one more time?

Like I am trading rares. I can do that in Solo, or I can do that in the Open.
In solo, I will get a couple of easily winnable interdictions, or I can just pull over and press J again. Minimum time loss.
In Open, interdiction minigame will take forever. If I pull over, I will get a point blank FSD rebooter to my rear. I can rejump still after that, but I need skill and a good ship to survive while my FSD reboots.
So if I am hauling rares to upgrade my ship, I will do that in Solo. As I would win nothing from wasting my time in the Open. I would only waste my time even for typing o7 to a random player, let alone evading PvP interdiction.

If I am spamming solo wing assasinations, I have about ten minutes free in the span of two hours. That is, including pit stops. Last thing I need is some PvP encounter being insde a close range PvE Vette. Even if I meet another player which is spamming such, I would win nothing. I am loaded with work, and I assume he is loaded as well. And instancing on those works so randomly that it would not worth it even if I will evaporate them slightly faster.

If I am moving a Conda which is so loaded with weapons to mod that it would flop on deployment of those... Well, no one goes to engineer systems in Open. Doing it in open means balancing loadouts and doing multiple trips instead of a single one, or waiting for stuff to transfer.

If I am exploring, it means that I would be in a weak ship. And each encounter with another player might go badly. Still, I explore in Open mostly, on the rare occasions when I do so. But I would not go into colonia systems/sag A in the open without dumping data first.

Players which are playing in Mobius/Solo never have such dillemas. Players which are playing in the Open have to either boardhop or have to take additional risks of losing your progress. So I propose of implementing a way to lock yourself to the Open alongside some reasons to do so.

In all of your examples the key factor your argument depends on is player interaction, not being in Open. Progress is generally slower in Open, but you can receive help as well as face an adversary. IME it more than compensates, and it is more fun.

Your central point is that Open is inherently dangerous which is true enough, but completely overlooks how much help can also be found there, and how much more exciting & fun that can be. You are repeatedly telling only half the story. I have played in Open for years, travelled all over the place, helped, received help, been attacked and generally had a blast. It is a different way to play.

Your arguing the danger from the stance of one who apparently makes it a dangerous place (by initiating attacks, something I don't usually do) is becoming tiresome. You choose to play in a more exciting and risky way, your reward is your own personal satisfaction (except apparently not because you are clearly frustrated). All of the risks you describe can be mitigated, the only issue is whether a player complains if their risk doesn't pay off.

The black & whitelists aren't going to go away. Nor are the players playing in a way you don't approve of. They probably don't approve of your style either. Accept this difference of opinion and just enjoy the game for what it is with your friends, because one day we will no longer be able to play at all :)
 
Oh, but time to get to that conda is valuable. This is a chore. Doing it open makes it more fun, yet prolongs it.
And I do not want to be able and incentified to sacrifice little of game experience I have for the sake of efficiency.

So hi-waking and trying approach again does not wastes my time?

No, not if you enjoy the chase and the feeling you get when you do get through. If it's a pain then it's time to find another place to sell that cargo if you're committed to trading in Open. It's not hard. Think of it as a cost of doing business.
 
In all of your examples the key factor your argument depends on is player interaction, not being in Open. Progress is generally slower in Open, but you can receive help as well as face an adversary. IME it more than compensates, and it is more fun.

Your central point is that Open is inherently dangerous which is true enough, but completely overlooks how much help can also be found there, and how much more exciting & fun that can be. You are repeatedly telling only half the story. I have played in Open for years, travelled all over the place, helped, received help, been attacked and generally had a blast. It is a different way to play.

Your arguing the danger from the stance of one who apparently makes it a dangerous place (by initiating attacks, something I don't usually do) is becoming tiresome. You choose to play in a more exciting and risky way, your reward is your own personal satisfaction (except apparently not because you are clearly frustrated). All of the risks you describe can be mitigated, the only issue is whether a player complains if their risk doesn't pay off.

The black & whitelists aren't going to go away. Nor are the players playing in a way you don't approve of. They probably don't approve of your style either. Accept this difference of opinion and just enjoy the game for what it is with your friends, because one day we will no longer be able to play at all :)

Open = risks concerning player interactions.
And I am saying that this help alone does not outweights the risks.


No, not if you enjoy the chase and the feeling you get when you do get through. If it's a pain then it's time to find another place to sell that cargo if you're committed to trading in Open. It's not hard. Think of it as a cost of doing business.

to do so while there is a quick switch with zero cost to press, innit?
Yet I still went up to python in Open only. Then I had used some money exploits.
Now, I see a dead game mode, with only kitted out PvP ship inside.

And that should be fixed. By using common sence.

Or let's add a "turn off heat damage" switch. Why only one group of players can have their experience wasted?
 
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Open = risks concerning player interactions.
And I am saying that this help alone does not outweights the risks.

You are complaining that the way you chose to play is a high risk one. You must appreciate that there are many less risky ways to play, but it is one you choose not to take (because your way is more fun for you). It is your choice, you did not need to be motivated to choose it.
 
You are complaining that the way you chose to play is a high risk one. You must appreciate that there are many less risky ways to play, but it is one you choose not to take (because your way is more fun for you). It is your choice, you did not need to be motivated to choose it.

Game motivates to not choose it. Why it is so hard to understand?
Carefully balanced risk premiums will make this choice come down to personal preference alone. Cooldowns on enabling such risk premiums will make it so it would not introduce the horrors of boardhopping to PvE players.
 

Robert Maynard

Volunteer Moderator
Game motivates to not choose it. Why it is so hard to understand?
Carefully balanced risk premiums will make this choice come down to personal preference alone. Cooldowns on enabling such risk premiums will make it so it would not introduce the horrors of boardhopping to PvE players.

How do boardhopping players (who may be PvE or PvP) affect you?
 
How do boardhopping players (who may be PvE or PvP) affect you?

Cause I do mode-switch. And about 90% of Open players do so as well. It breaks enjoyment of the game. And this have to stop, by providing incentives to bind yourself to a single game mode. Otherwise, Open mode would remain only as a FFA PvP mode with weird matchmaking.
 
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Cause I do mode-switch. And about 90% of Open players do so as well. It breaks enjoyment of the game. And this have to stop, by providing incentives to bind yourself to a single game mode. Otherwise, Open mode would remain only as a FFA PvP mode with weird matchmaking.

People mode-switching ruins your enjoyment of the game? Or you mode-switching ruins your enjoyment of the game? How does this ruin your enjoyment of the game? You're still flying around in space doing whatever you want.

Well, I do such decisions. My time to play is limited.
And why would you care about risk premiums either way then? Situation we have is simply unjust.

Then Solo is the mode for you. What's the problem?
 
People mode-switching ruins your enjoyment of the game? Or you mode-switching ruins your enjoyment of the game? How does this ruin your enjoyment of the game? You're still flying around in space doing whatever you want.

Choice. Is. Not. Balanced.
Why it is so hard to simply agree with it, instead of plainly contradicting logic?
 
Choice. Is. Not. Balanced.
Why it is so hard to simply agree with it, instead of plainly contradicting logic?

Choice is only unbalanced when the chooser chooses poorly. Look, if your play time is limited that's all the more reason to maximize your fun and stop trying to economize it. Get what you can out of the game when you can. There is no pressure to play. You aren't paying a subscription fee.
 
Choice is only unbalanced when the chooser chooses poorly. Look, if your play time is limited that's all the more reason to maximize your fun and stop trying to economize it. Get what you can out of the game when you can. There is no pressure to play. You aren't paying a subscription fee.

My goal it to get a bigger ship. I have my fun in PvP outlets. So I am ok with economising.
Why this game totally allows some types of fun killers, while devs are wasting money exploits?
Let's add "Remove heat damage" button. With zero penalties to press. I am posting this into suggestions.
 
My goal it to get a bigger ship. I have my fun in PvP outlets. So I am ok with economising.
Why this game totally allows some types of fun killers, while devs are wasting money exploits?
Let's add "Remove heat damage" button. With zero penalties to press. I am posting this into suggestions.

Then get a bigger ship. Go grab yourself a Dolphin and kit it out for maximum jump range. Drop a luxury cabin in that thing and go to Rhea. Do sight seeing missions for rich tourists. You'll be in a 'Conda in no time. You can do this in Open too, no one is going to bother you in Rhea unless you're pledged to a power. Hell, you can do yourself one better by upgrading from the Dolphin to an Orca, and if you really love passenger missions (you gotta love it for the next step) get a Beluga. But you gotta love it because the Beluga sucks as a ship. Otherwise, grind that crap until you have a 'Conda.

If we're going to economize it, then let's economize it. That's the quickest way to make a lot of money: Efficient high value sight seeing missions, but you need the jump range to make it work so engineer that FSD.
 
You are so salty about not being able to get your own way, why don't you just hold your breath and stamp your feet, that might help.

What is wrong? Same reasoning, and same features in design, they only remove different risks.
It is not like I am expecting to win anything here by arguing with the same three PvE persons.
 
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