Modes Open mode balancing proposal

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See this is where I have an issue.

Again we see where you threw away your so called "morals" in the game claiming it was "efficient" to do so. More than once you've admitted you think something is wrong... but do it anyways because instead of sticking to your guns and doing things the "right way", as you see it, you tossed all that to the side and followed others down the rabbit hole. If you hate something in a video game and there are other ways to do it, but you STILL do it the way you hate it... it isn't on the game, it is on you. You had choices, and you chose which way you were willing to go.

For example, skimmer stacking missions... didn't do them. Engineer exploit, never touched it. Board flipping, have never done it, what is available on the boards when I am at a station is it. In your race to be the best, you sacrifice the standards you want to hold others to. To claim something is bad after you used it to get to where you are now is rather hypocritical.

And again we have to explain to you that there is no "BGS godmode griefing" if there was then nothing done in solo to the BGS could be countered. Yet everything can, and things in Open affect Solo

Who said I have any morals? :D I want to PvP, and everything else, except checking out how every star shader file looks like, and checking out everything overall for a single time, is an obligatory chore.

I have gripes with immersion more. It was shattered right when I got to Python and went searching where is the 3rd fire button in the keybinds... Then went broken conductor scavenging. Then went NPC pilot pay rates like they had bought me my Conda or at least their fracking hangar bay or something. I expected more than some naive arcade from a game with such universe detailing and with such ship design.

And I call it bad game design when I can drop immersion for efficiency. That's all. Fdev fix mah imersun plox.


I think that's what we in the trade call "hyperbole". Or to use a layman's term "poppycock".

We don't have a "God Mode", we only have Open, PG, Solo and Arena.

PvP griefing also does nothing which cannot be counteracted by spending time. In that instance, farming new buyback. But you can actually counter it with wasting the griefer in the PvP case. In case of solo BGS griefing, you do not even know who to waste. Just like minecraft or something.
 
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PvP griefing also does nothing which cannot be counteracted by spending time. In that instance, farming new buyback. But you can actually counter it with wasting the griefer in the PvP case. In case of solo BGS griefing, you do not even know who to waste. Just like minecraft or something.
You can counter it by working the BGS yourself.

Here's the equation:
When "griefed" by PvP, you counter by PvP
When "griefed" by PvE, you counter by PvE.

If you feel it's fair to use PvP to counter PvE "griefing", please give me a mechanism to counter PvP "griefing" using only PvE.

All of this doesn't change the fact, that "Godmode" is a hyperbole.
 
PvP griefing also does nothing which cannot be counteracted by spending time. In that instance, farming new buyback. But you can actually counter it with wasting the griefer in the PvP case. In case of solo BGS griefing, you do not even know who to waste. Just like minecraft or something.

BGS work is countered by BGS work.

Solo BGS work is also not "griefing" - it's designed game play.
BGS work in any mode, is the core game. Calling it "griefing" is dishonest.
 
You can counter it by working the BGS yourself.

Here's the equation:
When "griefed" by PvP, you counter by PvP
When "griefed" by PvE, you counter by PvE.

If you feel it's fair to use PvP to counter PvE "griefing", please give me a mechanism to counter PvP "griefing" using only PvE.

All of this doesn't change the fact, that "Godmode" is a hyperbole.

If my hypothetical trade t7 which I had bought for all of my moneys gets wrecked, which would be PvP griefing, I can only counter it with PvE. But I would know who to get when I'll get on my feet. If I get ganked while inside Chieftain or something, I would still need to farm rebuy back. And would know on whom direct full wrath of my "Majestic Priapism" ICutter.

If I get griefed in mah BGS, I will have to drop all stuff which I were doing and go fix this mess. While this redacted hole continues to wreck stuff right in front of me. While I do not even know who does this. NOT salt mining, just no way. Right?

When other's person freedom begins, yours must get limited. Yet, we have indirect griefing instead.

BGS work is countered by BGS work.

Solo BGS work is also not "griefing" - it's designed game play.
BGS work in any mode, is the core game. Calling it "griefing" is dishonest.

Yes. It is built in indirect griefing. Which must rapidly go away in certain direction. And I hope it will do so with squadrons and stuff.

It is even funny that PP bounty considered full-time one in controlled systems, so you can be attacked right in front of the station without consequences. Why this in the game when we have such glorious stuff, I dunno.
 
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Stop right there, just stop.

Despite popular belief, being killed in PvP is not "griefing".

Then we have only one type of griefing left.

It is core indirect griefing part of the game. And despite being core part of the game, it is called griefing. Same as in Minecraft. Or you will pretend that there are no clan BGS factions, however loose they are tied to actual people?
And that part should lose its legitimacy. At least for PFs.
 
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If my hypothetical trade t7 which I had bought for all of my moneys gets wrecked, which would be PvP griefing, I can only counter it with PvE. But I would know who to get when I'll get on my feet. If I get ganked while inside Chieftain or something, I would still need to farm rebuy back. And would know on whom direct full wrath of my "Majestic Priapism" ICutter.

If I get griefed in mah BGS, I will have to drop all stuff which I were doing and go fix this mess. While this redacted hole continues to wreck stuff right in front of me. While I do not even know who does this. NOT salt mining, just no way. Right?

When other's person freedom begins, yours must get limited. Yet, we have indirect griefing instead.
Bollox.

When you encounter PvP, you can only counter it by PvP. You get interdicted, you high wake or engage them.
When you encounter someone influencing your factions influence, you can counter them by influencing it right back.

At least if you notice your factions influence dropping, you can chose to ignore it. No such luxury when interdicted.

And if you want to be taken serious, you should stop calling either of those situations griefing. Because that's ridiculous.
 
Bollox.

When you encounter PvP, you can only counter it by PvP. You get interdicted, you high wake or engage them.
When you encounter someone influencing your factions influence, you can counter them by influencing it right back.

At least if you notice your factions influence dropping, you can chose to ignore it. No such luxury when interdicted.

And if you want to be taken serious, you should stop calling either of those situations griefing. Because that's ridiculous.


A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, occasionally using aspects of the game in unintended ways.[1] A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.[2] This creates a slight division between griefing and cheating, since cheating is most often done with intent of winning the game and thus is discouraged by in-game penalties.

https://en.m.wikipedia.org/wiki/Griefer


Or this is ED and it have nothing to do with Wikipedia? :D.


3. In online gaming, someone who takes pleasure in creating grief for an opponent via various "cheap" tactics.
 
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Then we have only one type of griefing left.

It is core indirect griefing part of the game. And despite being core part of the game, it is called griefing. Same as in Minecraft. Or you will pretend that there are no clan BGS factions, however loose they are tied to actual people?
And that part should lose its legitimacy. At least for PFs.

BGS work is not "griefing" and calling it that is dishonest.
And as Ziggy said, it also stops anyone taking you seriously.

As for a Player Named Faction (PNF), they are still just NPCs same as any other faction - anyone can feel attached to a Frontier named faction just as much as mush as you may to a PNF. They are no different.
Attacking and defending a faction (Frontier Named or Player Named) can be done in any mode doing PvE work. There is plenty of documentation on how to attack and defend.
As far as the game is concerned for the purpose of factions, the mode system is irrelevant.

In fact the only parts of the game that even care about the mode system is Wings, Multi-crew and Players with nothing better to complain about.
 
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, occasionally using aspects of the game in unintended ways.[1] A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.[2] This creates a slight division between griefing and cheating, since cheating is most often done with intent of winning the game and thus is discouraged by in-game penalties.

https://en.m.wikipedia.org/wiki/Griefer


Or this is ED and it have nothing to do with Wikipedia? :D.


3. In online gaming, someone who takes pleasure in creating grief for an opponent via various "cheap" tactics.
Thanks for the support. As I said, what you described isn't griefing.

And I take it, since you didn't address it, you agreed with my other point?
 
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ALGOMATIC

Banned
BGS work is not "griefing" and calling it that is dishonest.
And as Ziggy said, it also stops anyone taking you seriously.

As for a Player Named Faction (PNF), they are still just NPCs same as any other faction - anyone can feel attached to a Frontier named faction just as much as mush as you may to a PNF. They are no different.
Attacking and defending a faction (Frontier Named or Player Named) can be done in any mode doing PvE work. There is plenty of documentation on how to attack and defend.
As far as the game is concerned for the purpose of factions, the mode system is irrelevant.

In fact the only parts of the game that even care about the mode system is Wings, Multi-crew and Players with nothing better to complain about.

Indirect griefing is still griefing.
 
What else is there in PP?
Some people pledge to a power in order to play Powerplay. Some exploit that pledge to be able to PvP without consequences, they don't care about the Power they are pledging to.

I liked Frontier's idea to exclude power on power encounters from the normal Crime and Punishment regulations in order to promote PvP. Of course there are always those who take Frontier's good intentions and exploit them. If you only pledge to escape C&P, you are basically undermining Frontier's adjustment which it made to promote Powerplay PvP.

So you lot may be constantly bleating about how you would like a more PvP focused game, but when you abuse the mechanics that Frontier implemented to do just that, your actions contradict your words.
 
What else is there in PP?

Its funny you mention that- proposals have included making Powerplay Open only, and more confrontational with more punchy territorial fighting. If FD were given enough feedback and encouragement, Powerplay would fit the bill for sanctioned violence without the boring bits.
 
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