Open-Only in PP2.0?

So no extra merits ? Only to slow them down from filling up their PP pot so you can fill up yours faster ??
How to undermine kill enemy ships not commanders
How to oppose expansion kill enemy ships in certain areas ?
You see my issue ? It could be PvP but the majority of players aren't into PvP . Now if you want to get rid of the modules from PP I'm more than happy for those who enjoy PP to make their own group rules and policies and do what they enjoy how they want to. But be aware just because a groups says open only it doesn't always mean it .😉.
 
You are voluntarily subjecting yourself to those so called "greater risks", playing the game in a less optimal way.
That doesnt mean that players choosing other modes should be penalized

If you feel you are not competitive, play coop in a PG with your mates and achieve maximum efficiency, other than that enjoy what open has to offer along likeminded commanders without lookin to penalize other modes.

And again, the "greater risk in open" is a fallacy since there are plenty of ways to ensure there are close to zero risks playing in open, ways that people will abuse if open play get bonuses over the other modes (from ungankable ships, to odd timezones, to block lists, to custom firewall rules and what not)




No, PowerPlay, like any other feature except CQC, relies on filling PVE buckets.
IF PP merits would have been achieved by direct PVP only, you would be right. But it's not
PvE buckets belong to mobile gaming design from the early 2000s, where real-time PvPvE wasn’t viable. 😀
 
The absence of PvP as a primary focus doesn’t imply that fairness in game design isn’t important.

It not like PVP isnt the primary focus, it has close to zero focus at all since PVP is purely optional in ED.
It is optional like all other players are.

PvE buckets belong to mobile gaming design from the early 2000s, where real-time PvPvE wasn’t viable. 😀

and yet the PVE buckets are the base of all activities in ED, although i can appreciate the fact that now you can get merits for killing other players.
i mean, you can, right?
 
So no extra merits ? Only to slow them down from filling up their PP pot so you can fill up yours faster ??
How to undermine kill enemy ships not commanders
How to oppose expansion kill enemy ships in certain areas ?
You see my issue ? It could be PvP but the majority of players aren't into PvP . Now if you want to get rid of the modules from PP I'm more than happy for those who enjoy PP to make their own group rules and policies and do what they enjoy how they want to. But be aware just because a groups says open only it doesn't always mean it .😉.
Maybe you missed I'm more for weighting than Open Only <3
 
No, PowerPlay, like any other feature except CQC, relies on filling PVE buckets.
IF PP merits would have been achieved by direct PVP only, you would be right. But it's not
In Powerplay, you're partaking in a gameplay loop where you and those pledged to the same faction as you are competing to 'fill buckets' quicker/more efficiently than a rival group of players (hence Player vs. Player) for gains, both at a Factional and Personal level.
 
It not like PVP isnt the primary focus, it has close to zero focus at all since PVP is purely optional in ED.
It is optional like all other players are.

Yet introduces risk and risk need proportional rewards.

and yet the PVE buckets are the base of all activities in ED, although i can appreciate the fact that now you can get merits for killing other players.

True, and just like people once traveled by carriage, game design has evolved
 
In Powerplay, you're partaking in a gameplay loop where you and those pledged to the same faction as you are competing to 'fill buckets' quicker/more efficiently than a rival group of players (hence Player vs. Player) for gains, both at a Factional and Personal level.

Yes, but it is Indirect PvP like anything else in this game.
You can do that in the most efficient way by playing in PG with your Squadron or your alliance of Squadrons.

Whatever i do in Solo, it does affect the bubble/galaxy, favoring one faction at the expense of other factions - indirect competitive play like BGS or PP1.0 or PP2.0

You can choose to play in Open, hoping to engage or be engaged by other players, but it's your personal choice that has no implication over personal choices made by other players regarding the modes they play.
 
Yet introduces risk and risk need proportional rewards.

there is no risk unless you play an unshielded T-9 (or any other paper plane), and even if you do, it's your personal choice that does not deserve a reward. 🤷‍♂️

True, and just like people once traveled by carriage, game design has evolved

And how is this related to ED and its core feature: the Modes designed to filter players out, not game features nor offer benefits or penalties for not playing in a specific mode
ED is not real life, it's a 10 years old game with certain core features, which is treating its players equally no matter the mode they play.
 
If Solo and Private face no PvP risks
My last time in this thread: PvP not equal to Combat pew-pew session and never will.
Yes, PP2.0 gives meaning to PvP by providing merits to Human CMDRs, that, and exactly that make it PvP viable.
We all in PvP in ED every moment of time. I was and I'm in PvP when (in PG/Solo):
-earning merits.
-supporting a Faction.
-when scanning and mapping Bodies.
-when doing First Footfalls on a Planet(s).
-etc.
All that happens disregard what you believe is "fair", "risk", "reward" and "danger".

P.S. So far FDev indicated them as pretty reasonable group of creative people and if you will ask any Product Manager they will never ever restrict one half of Product's user from any functionally only to satisfy second half of users. Besides, can you clearly formulate:
1. What would be benefits for existing non-Combat oriented users from having only Open-Only mode (including PP2.0)?
2. What would be benefits for FDev pushing every new and existing Player into Open-Only (or restricting them from PP2.0)?
3. Why in the world you believe that PP2.0 is strictly real-time Combat oriented functionality while it is exactly opposite asynchronous competitive non-real time PvP by it's nature.
That is how realistic it would be to have it Open-Only (not to mention why) after at some day after release.
 
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This is a design flaw until risk/rewards are balanced or we play all in the same environment with equal level of risk and efficiency. The only other option I see is that solo/PG does not affect PP and BGS but only personal ranking in PP and reputation with faction for the BGS.

The design flaw is the design of the interaction. You keep talking about "risk". People are opting out of absurdly stupid game design because it's not worth their time. None of this is about risking credits, rebuys, etc. Time is the primary currency in the game.

Create game design that isn't stupid and people would be willing to opt in.

You'll never be able to incentivize people into tolerating the trash design that exists now. You're only going to incentivize finding more unique ways to turn it off. The devs have designed an interaction that requires multiple parties. One party can instigate the interaction. They do so because they want the interaction. The other party doesn't want to "win" the interaction. They want to not waste their time on worthless game design. Every outcome is worse than not having the interaction. That's the issue to resolve.

Some faction has an objective of "waste the time of other players to slow their progression". No one has an objective of "let someone waste your time in worthless gameplay". Maybe some will be willing to do it for role play. Other than that, it's just delusional to expect people to give up their time to the current design.

Focus on the interaction. Put weight there. You attack. I win if you can't kill me. Make it worth my time. "Survival" isn't a reward. I can do that without wasting my time on the interaction. "Pay more in open" isn't addressing the issue. I just need to find some other way to not let you waste my time with worthless gameplay. Create an interaction worth participating in.
 
It's a game feature, not a game mode - and it's also a pan-modal game feature so therefore does not require any pledged player to engage in PvP.

While some wish that Powerplay were a game feature that requires all pledged players to play in Open, it is not.
I'll clarify. A player should have to be in opened to get merits and affect powers.
 
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