If Solo and Private face no PvP risks
My last time in this thread: PvP not equal to Combat pew-pew session and never will.
Yes, PP2.0 gives meaning to PvP by providing merits to Human CMDRs, that, and exactly that make it PvP viable.
We all in PvP in ED every moment of time. I was and I'm in PvP when (in PG/Solo):
-earning merits.
-supporting a Faction.
-when scanning and mapping Bodies.
-when doing First Footfalls on a Planet(s).
-etc.
All that happens disregard what you believe is "fair", "risk", "reward" and "danger".
P.S. So far FDev indicated them as pretty reasonable group of creative people and if you will ask any Product Manager they will never ever restrict one half of Product's user from any functionally only to satisfy second half of users. Besides, can you clearly formulate:
1. What would be benefits for existing non-Combat oriented users from having only Open-Only mode (including PP2.0)?
2. What would be benefits for FDev pushing every new and existing Player into Open-Only (or restricting them from PP2.0)?
3. Why in the world you believe that PP2.0 is strictly real-time Combat oriented functionality while it is exactly opposite asynchronous competitive non-real time PvP by it's nature.
That is how realistic it would be to have it Open-Only (not to mention why) after at some day after release.