Open-Only in PP2.0?

... with as large a penalty applied to player effects as the PvP proponents think they can get away with, noting that there have been ridiculous numbers proposed, in terms of the multiplier for actions in Open, when the subject has come up in the past.
The last few pages I've mostly been arguing for the tiniest of changes- a reduction in wing merits for PG, keeping Open the same as it is. Thats not exactly excessive.
 

Robert Maynard

Volunteer Moderator
The last few pages I've mostly been arguing for the tiniest of changes- a reduction in wing merits for PG, keeping Open the same as it is. Thats not exactly excessive.
There's no reasonable reason to retain wing merits in any mode - as it's a magical multiplier that rewards reduced risk/difficulty due to simply being in a wing.
 
Remove wing merits completely from the feature - and there's no need to remove cargo if a credible risk/difficulty calculation method with suitable factors was in place.
If a workable solution could be found. Plus keeping cargo logging out (when that cargo / merits are vital to the feature) is a minor loophole.
 
There's no reasonable reason to retain wing merits in any mode - as it's a magical multiplier that rewards reduced risk/difficulty due to simply being in a wing.
FD saw it as an incentive for PG and Open. Is it gimmicky? Yes. But its an incentive that people use (and abuse) in Powerplay.
 
These NPCs were so effective people made bots to deliver goods in Powerplay....

You mean cheaters, were cheating.

I think you'll find that will happen no matter what. The NPCs are completely irrelevant to that behaviour.

You were suggesting that your NPC experience is radically different from mine- but in reality its not.

Really?

Because you keep suggesting they don't even slow you down a little bit.
I said they slow me down.

They are 2 very different experiences.

Of course, your wing of 4 combat ships will have a very different time versus my T9 when it comes to the NPCs

Of course there is more advantage- you become tougher, faster and able to survive better against NPCs and other players.

My ship and abilities don't change from Solo, PG or Open. You're implying that by swapping modes I suddenly become the arbiter of death to NPCs.
So you're being ridiculous.

An advantage is when someone has or can use something someone else cannot - and I do know someone who lives in the back of beyond, on such a poor connect Elite won't even load in PG or Open. He can only play Solo. So you would have an advantage over him, as you'd be able to play Open and his game just hangs if he tries.

If you use your logic, PG is 'the' mode because it has bonuses without downsides.

It has downsides, which I've posted before in the SOG / Hotel California threads.
No mode is perfect.

In the end it has to be a game that works at both a ED level (flying about) and a strategic level. Some modes don't work on both these.

The modes are just a multiplayer filter. The game is the game regardless of the mode.
So if something doesn't work, it's not the mode's fault, it's a design issue with the feature or a problem with the expectation of the players.

PP1.0 is definitely option 2. And I think PP2.0 will have the same flaw - players not understanding how the game was built, and expecting more from it than it can provide.
 
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Because you have more considerations in that mode, which affect outcomes. From a strategic level you gain time and efficiency by removing other rival players- like I said in an earlier response its here where the work is needed- if its done right then the need for mitigations is less.
Lets just ban PvP then, problem solved in all modes.
But seriously how often do you actually see folks in Open? I did PP in Open for a few weeks and saw not a sausage.
The only reason i prefer to do it in PG is it takes away the anxiety, i can relax and have fun, that's what i want to do when I'm not worrying about 20K people on a festival site :ROFLMAO:

O7
 
Like I said to Robert- the last few pages have been assuming all modes exist and its the tweaks to Open itself to make it actually a functional part of Powerplay with actual workable rules. Such as, wing merit changes, cargo locked to mode (and removed on exit).

Okay;

Wing merit changes - fine, as that will impact Open and PG. So great, add that to the agreement column with NPC changes.
Locking cargo to the mode you pick it up - you know what, I'll give you that one as well. Mode hopping to refresh instancing etc is in my eyes an exploit. Add this to the list.
 
Lets just ban PvP then, problem solved in all modes.
But seriously how often do you actually see folks in Open? I did PP in Open for a few weeks and saw not a sausage.
The only reason i prefer to do it in PG is it takes away the anxiety, i can relax and have fun, that's what i want to do when I'm not worrying about 20K people on a festival site :ROFLMAO:

O7
Every time I've logged on I've had other people flying about, some allied, some neutral and others.....a bit angry. The only time I've had trouble is when I once winged with Vurrath, the mission bugged out and I got a massive essay on the merits of communism line by line in the comms box.
 
You mean cheaters, were cheating.

I think you'll find that will happen no matter what. The NPCs are completely irrelevant to that behaviour.
The point here was hostile NPCs barely interacted enough to challenge them. When they did, the bot would log and try again IIRC.

Really?

Because you keep suggesting they don't even slow you down a little bit.
I said they slow me down.

They are 2 very different experiences.

Of course, your wing of 4 combat ships will have a very different time versus my T9 when it comes to the NPCs
The vast majority of NPCs when they do appear are wings of two low power NPCs. The very worst I've got was when I defected to LYR for Packhounds and had two Anacondas after me. I would have been scared but they had no interdictors and did loops around me due to a bug.

My ship and abilities don't change from Solo, PG or Open. You're implying that by swapping modes I suddenly become the arbiter of death to NPCs.
So you're being ridiculous.

An advantage is when someone has or can use something someone else cannot - and I do know someone who lives in the back of beyond, on such a poor connect Elite won't even load in PG or Open. He can only play Solo. So you would have an advantage over him, as you'd be able to play Open and his game just hangs if he tries.
For the majority the rank and file PP NPCs so far are rubbish. If they were not, AFK T-10s in PG would not work.

As for your friend, solo is still an option regardless, but maybe for a game that requires a stable connection he chose the wrong game? When I was on poverty internet I accepted sometimes its on me when I had a disconnection because it is a live game.

It has downsides, which I've posted before in the SOG / Hotel California threads.
No mode is perfect.
This is true. Its why you have to play to each modes strengths, something Powerplay (at least V1) never did. It (PP) was a Venn diagram of all EDs weakness.

The modes are just a multiplayer filter. The game is the game regardless of the mode.
So if something doesn't work, it's not the mode's fault, it's a design issue with the feature or a problem with the expectation of the players.
For the wider game I agree with you. For Powerplay it has consequences. But I do agree good design goes a long way and I look forward to seeing what V2 brings.

PP1.0 is definitely option 2. And I think PP2.0 will have the same flaw - players not understanding how the game was built, and expecting more from it than it can provide.
V1 had the problem of absent NPCs with poor persistence leading to empty repetition. V2 is much more local and decentralized so hopefully 4.X BGS goodies can be used to fill this void.
 
In which case it should remain equally for both multi-player modes - as it is a bung for working together - or removed entirely.
But again PG is invite only while Open is a nightclub with no dress code. Considering in Open you have other players, (hopefully) capable NPCs in V2 you should get more back. But as we said before, if a more granular approach is found I'd not weep too much on its removal. I'm not sure how the wider game would feel though.
 

Robert Maynard

Volunteer Moderator
But again PG is invite only while Open is a nightclub with no dress code. Considering in Open you have other players, (hopefully) capable NPCs in V2 you should get more back. But as we said before, if a more granular approach is found I'd not weep too much on its removal. I'm not sure how the wider game would feel though.
Indeed - however the Wing bonus is for being in a Wing, not making oneself available for PvP.
 
I don't want to derail the topic because I've become overtime more of a bgs player and lately have joined PP to do bgs necessarities related to that, but I really can't wrap my head around people wanting constantly (for both sheer PP fortif/undermine etc or bgs fav/unfav governments) this option of remaining in solo or pg and constantly use the "ganker excuses" and "I just wanna chill" arguments.

Whether it would be PP or BGS, I'd love to see some kind of effort bonus system for people playing in Open. It's not about "ganking" being the problem - on an Open player point of view, mind you - it's the implication of playing in Open means playing sub optimally for those tasks: when I do open I have to take into consideration quite a lot of factors and how I'd operate, choose and build several ships with Open in mind, consider risk intake and do I need to be in a wing. How do I adjust to a rebuy or even, is it worth heading on over to finding foes or interrogate unidentified cmdrs and their goals meaning not clocking in bgs/pp effort. I know, shocker. Finding people and surveying their activities, engaging in dialogue is also actually a thing, not just ganking.

SPEED when operating in Open is a necessity but for more reasons than solo/pg.

In solo/pg, there is nothing to effectively stop you or slow you down significantly. The risks are virtually none. You can min-max builds with all the factors that would be coming from Open and be more effective time wise throughout a tick or a cycle. Case in point someone mentioned being in a cutter with minimal shields to protect just from mailslot/landing oopsies more than just straightline boosting away possibly from a npc interdicting you.

I'd love to see a simple, per tick/cycle system where as long as you stay in Open for that duration your efforts are getting a bonus exclusive from that mode. You switch once to solo/pg mode within that tick or cycle and revert back to Open, the bonus until said cycle or tick has expired be calculated as solo/pg.

With the engineering love up and running now, I hope that ppl that has a "cba extra engineering" go out the door. I know I will, I made several Open emphasized ships but stopped midway of my projected builds because of the grueling amounts of time burnt into gathering mats. When you're a bgs/PP (or as myself in example now both), time every day every week is of importance; going out for engineering means less done.

If Open doesn't get some form of bonus system on top of the engineering relief that could incite at least some of you if it's been your roadblock to try, then indeed a serious consideration into turning NPC's in solo/pg actually not just "a nuisance" is a viable option.

Oh and at least, it would possibly limit the effectiveness of some people having their little swarm of botting unicorns. Or maybe for the defiant ones to see them in Open and hopefully see some actions taken against them account wise.
 
If they were not, AFK T-10s in PG would not work.

AFK ships shouldn't work anyway. Regardless of the activity.
That shows a much wider issue with the game, not just PP.

As for your friend, solo is still an option regardless, but maybe for a game that requires a stable connection he chose the wrong game? When I was on poverty internet I accepted sometimes its on me when I had a disconnection because it is a live game.

Just to clarify; normally I would actually agree with you. I wouldn't usually support this line of reasoning and in any other game, I wouldn't.
A person's internet access is their own responsibility. And sometimes it just sucks to live in rural areas.

However, did you forget David Braben played Elite: Dangerous using a laptop and mobile phone's internet connection? (10 years ago now)
The whole point was anyone could play, even those with bad connections could still play the game and have access to the entire game.
Frontier went out of their way to prove they'd made a game that could use even a really bad connection - so my friend bought it on the strength of that.
Locking content away (or tilting the rewards away) from a mode he is forced to play after them saying he can play it - well that's when I have to change my stance.

[The link to the article quoting DB; https://www.pcgamer.com/elite-dangerous-boss-says-online-only-is-the-right-decision/ )

This is true. Its why you have to play to each modes strengths, something Powerplay (at least V1) never did. It (PP) was a Venn diagram of all EDs weakness.

Very true.
 
It still doesn't change the fact unwanted PvP still happens in Private Groups.
So much so Frontier had to openly say people doing it would be banned from the game - that's how much of an issue it became.
This means unless people do PP in Solo mode, they are still at risk of unwanted PvP, even in the fabled Mobius Group.




NPC's can bother you in any mode, only players cannot bother you in Solo. (players can still bother you in PG's)
So this comment is an outright fabrication.
PG by there very nature means I only allow people I know in my PG and no nonconsensual PVP is allowed . Mobius is slightly different as its multiple PG's that are generally of like-minded people who don't want PvP. Some idiot will slip through once in a blue moon because it's Mobius.... But it doesn't happen very often as there are checks done before you get in.
In my 9 yes of playing have never had nonconsensual PVP in my PG and or anytime in the Mobius PG's .
I have dabbled with PVP when playing in open ( whilst being a member of Mobius ).
 
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