? PvP in Powerplay is not CQC. Its you doing your job at the time and dealing with who you find- i.e, its situational.
It depends in my opinion how Fdev sets up Pp 2.0. This thread is talking about Open Only play and that is supposedly needs an extra bonus for the extra risk associated. Both of which I disagree with because 'potential' risk is not the same actual risk. A 1v2 Hydra's vs my KMK2 vs 2 scouts for example. Anyone in any ship taking on 2 Hydra's alone did face extra risk and the reward should show that. However just flying through a thargoid controlled system is not a risk the game will reward hopefully. Just look at the recent update to the tharg war, if you help an invasion get beaten back you get rewards. Because you did something useful, ie missions, or killing scouts and interceptors outside of Jameson Memorial. Not for just visiting Shin Dez in Open. I expect the same for PP2.0, and Fdev have all the pieces in place from the current Tharg war
1) There is no extra risk in Open vs PG/Solo depending on how Fdev codes PP2.0. A wing of 4 G5'd killing machines will face no risk from a single opposing pledged commander if they are alone. So potential risk vs actual risk again. The single pledged hot shot pilot if they were to win against 4 opposing powers' pilots whether npc's or other commanders did face extra risk, depending on combat rank. A 1v1 PP2.0 could be risky (combat rank should be used, Elite vs Harmless for example), it depends on the correct load outs, the skills of the opposing Cmdr's, etc. 4v1 is not. I am still against any extra bonus or rewards for an individuals choice to play in Open vs PG/Solo. The only rewards and bonus should be getting something useful done, not which mode you choose to get work done in!
2) Combat is the slowest and least efficient way to farm 'merits' or whatever Fdev chooses as the new PP2.0 currency. Finding others, instancing with others, timezone differences etc all will make combat the least effective way to get work done for your power in any mode potentially. Again in depends what Fdev codes up for us. I expect playing the game, running missions, and getting things done to be rewarded if you are pledged as all of that will help your chosen power. Playing in Open should not add any extra bonus except extra flair, suspense or mystery, which is each players choice
And Fdev has decided all of this long ago. And we only have to wait a few more weeks...
PS:
I really expect Fdev to use the Thargoid war as an example or template. The way system states work and ways to attack/defend and grow/shrink have all now been tested under the Tharg war narrative.
For PP2.0 - Replace the Titan with the new stronghold cap and supporting ships. Replace scouts, interceptors, glaives and hunters with the new as yet unseen PP2.0 power police. They will be the threat in all modes if you are pledged and wander someplace you should not have. Tharg war allows all modes, and rewards in all modes, but no extra 'bonus' because you did anything in Open, that is just another choice the Cmdr made on the path to getting something useful done