Robert Maynard
Volunteer Moderator
Thargoids are a good addition in that no-one needs to engage in the content if they don't want to.From a game design perspective, adding an activity where only 5% of players succeed is closely tied to player retention and engagement. It’s highly likely that for the 5% who succeed, along with a certain percentage still trying, you’ve effectively extended the endgame mechanics. This keeps players invested, as those who succeed gain a sense of accomplishment and mastery, while those still striving are motivated to continue playing, improving their skills, and engaging with the game over time. This creates a deeper commitment and prolongs their overall involvement. I think about thargoids as one of the smarter elements added over the years.