Yes, but 'report player' means what? Report to who? At the moment there are no Moderation, Punishment, anything that could put some (if any) penalties on reported player, thus Ignore button, IMHO, is to stay for a while.
You make a good point, and I totally agree that a 'report player' feature would only be effective with proper moderation and penalties in place. Right now, I understand that the ignore button feels necessary for avoiding harassment or disruptive behavior. My suggestion is more about how we could improve things over time without letting the ignore button unintentionally interfere with instancing or create exploits. Maybe we could find a balance, keeping players protected while maintaining the core game mechanics and interactions. The ignore button might need to stay for a while, but it’s fun to think about what long-term improvements could look like!
Lead to broken - Sure, it already does. For everyone, IMHO, no way, that is not how it works. I'll keep saying that PG is a native mode in ED. Simply in Open individual instances are allowed to start interact with each other without prior authorisation at login time. And that interactions could be cancelled at any moment by Ignore list mechanism.
I see your point, but PG isn't a 'native' mode, it's just one of the three modes ED offers. Turning Open into another form of PG through the use of the ignore list defeats the purpose of having distinct modes. Open is meant to foster real, unscripted player interactions, which is a core part of its appeal and the PowerPlay dynamic. By selectively removing certain players from your instance, it dilutes the very essence of Open, making it less about unpredictable encounters and more about controlling who you engage with,
something PG already offers. If players want a controlled environment, PG is already there for that, but transforming Open into a semi-private experience seems to go against the balance and intent of the mode.
Even as someone not interested in PvP at all I would confirm every word in that. At the moment no referee, no moderation, nothing required for somewhat fair competitive multiplayer is built-in to the gameplay. I.e. missions against human pirates will not be seen in nearest future since it is enough for anyone of those just to add bounty-hunter to the ignore list fast enough.
I completely agree, and that’s exactly the issue. Without moderation or safeguards, the block feature allows players to bypass interactions that should be part of the gameplay, especially in competitive scenarios like PvP or PowerPlay. It's not about forcing PvP, but maintaining the integrity of Open mode, where risk and interaction are meant to be core elements. The current system undermines that balance by letting players opt out too easily
An alternative approach could be to
limit the scope of the block feature in Open mode. Instead of completely removing a blocked player from all instances, the block could simply mute communication and hide visual elements like chat or wing invites, while still allowing both players to exist in the same instance. This would prevent players from bypassing gameplay interactions, such as PowerPlay or PvP engagements, while still offering protection from harassment or disruptive behavior.
After all, the only legitimate reason to block a player in an open environment should be if they are cheating or violating game guidelines, not simply to avoid competitive interactions. This way, the core mechanics of Open remain intact, but players retain control over their experience without undermining competitive balance.