And failing balancing brought UO to death. Better no users than fewer users ?I just said that the folk were leaving before they introduced it, and that introducing it slowed the migration.
And failing balancing brought UO to death. Better no users than fewer users ?I just said that the folk were leaving before they introduced it, and that introducing it slowed the migration.
I'm going to investigate as I find the story fascinating, no idea what caused the decline. I am aware that certain behaviours lead to short term interest in games, but those folk have very limited attention and low boredom thresholds as such are not good long term players, where as other folk will be far more consistent in their habits and a loyal fan base.And failing balancing brought UO to death. Better no users than fewer users ?
Oh! there is no game out there as fascinating as Elite isI'm going to investigate as I find the story fascinating, no idea what caused the decline. I am aware that certain behaviours lead to short term interest in games, but those folk have very limited attention and low boredom thresholds as such are not good long term players, where as other folk will be far more consistent in their habits and a loyal fan base.
I guess the fine art and sorcery really is getting the tuning just right; Why I think elite or rather frontier are doing a great job so far. I think that the real key to this is the scientific realism, that this is the ace that keeps the thing afloat.
Open is a mode where the player may shoot at anything they instance with, where they may block any player they encounter; where they may choose to leave at any time (possibly subject to a delay) - that's what Open is, noting that some players only accept a subset of what Open actually is.In fact we don't need moderation, Open play is....open![]()
While it is one possible objective, it is not mandatory that any player either attacks other pledged players nor presents themself to be attacked by other players.No, its an objective in PP2 (its in the UI). What I'm arguing is that Open itself needs adaption to features because they have different needs.
Its making the experience of being in Open in PP 'whole', given that features of the wider game don't fit when elements of strategic opposition get mixed in.To be honest, to me that is ridiculous how little information we have about PP2.0 mechanics at the moment thus have to bring in our logical assumptions, expectations, etc. Hopefully, some day after release it will be some oficial info on how it really works and what are goals to achieve. Or not and it will be 1001+ feature that CMDRs across forums will be documenting while very cooperatively sharing practical info about.
Well... that leads us to safe assumption on how exactly PP2.0 is relater (or not) to practical PvP, right?
IMHO, it is more about BGS improvements then PvP in Open. Very significant improvement on effort recognition of individual Players does not automatically mean Open-only effort, probably.
But to maintain consistency inside open it has to be a possibility and not subject to 'opt out' rules that disrupt that line of play. For example, attacks on haulers should be dealt with by in game means rather than using block or swapping modes arbitrarily. Otherwise attacks are pointless, when they do serve a function.While it is one possible objective, it is not mandatory that any player either attacks other pledged players nor presents themself to be attacked by other players.
Surely you would first need consensus upon it being broken? I'd argue that sharding instances is a more realistic rendition of time or rather spacetime, than a global instance that maintains some imaginary galactic clock.Their going to have to fix instancing 1st before any real consideration, concept, is implemented.
What I'm arguing is that (for PP) the easiest gains are tweaking rules to keep play flowing. Instancing is what it is, but when it does align you need consistency of rules too.Their going to have to fix instancing 1st before any real consideration, concept, is implemented.
But this is an online game and of course there are limitations due to the real world which calls some times ... Hang on, that's my doorbell, pizza delivery I hope!But to maintain consistency inside open it has to be a possibility and not subject to 'opt out' rules that disrupt that line of play. For example, attacks on haulers should be dealt with by in game means rather than using block or swapping modes arbitrarily. Otherwise attacks are pointless, when they do serve a function.
What is "consistency inside open" when no player needs to play in it?But to maintain consistency inside open it has to be a possibility and not subject to 'opt out' rules that disrupt that line of play. For example, attacks on haulers should be dealt with by in game means rather than using block or swapping modes arbitrarily. Otherwise attacks are pointless, when they do serve a function.
What to explain? This not about the choice but what happens when you are in open in PP.What is "consistency inside open" when no player needs to play in it?
So? Does a Medusa pause because your bowels are full? There is no pause.But this is an online game and of course there are limitations due to the real world which calls some times ... Hang on, that's my doorbell, pizza delivery I hope!
You could try playing in solo, if other peoples needs inconvenience you?So? Does a Medusa pause because your bowels are full? There is no pause.
... and from reviewing the rest of the post quoted it would seem that there is a desire, for some, for players to be forced to remain in Open against their will to satisfy the desires of other players.What to explain? This not about the choice but what happens when you are in open in PP.
You could try playing in solo, if other peoples needs inconvenience you?
Brother Sabathius (on twitch) is reading through the in-UI "manual" just now, if anyone's interested.I am hearing from streamers on Twitch that the Mandalay is available in the Test server, AND the PP2.0 changes. I wonder if any streamers will try out any pp2.0 stuff Soon(tm) as it is Raijin bombing time, and the Mandalay ... who will pick pp2.0