Open-Only in PP2.0?

In the opinion of some players,
is actually the reason threads like this get so long...because it’s an opinion shared by many
Some players aren't all players
but if enough people are raising the same points, it might indicate a deeper issue
no players who bought this game bought a game where PvP is compulsory.
Open Mode does suggest a different risk level. It’s not about forcing PvP but about preserving the immersion and unpredictability that make Open unique.
 

Robert Maynard

Volunteer Moderator
is actually the reason threads like this get so long...because it’s an opinion shared by many

but if enough people are raising the same points, it might indicate a deeper issue

Open Mode does suggest a different risk level. It’s not about forcing PvP but about preserving the immersion and unpredictability that make Open unique.
It's an opinion shared by some and opposed by some others. Repetition does not mean that there's a "deeper issue" it simply means that Frontier haven't yet chosen to make changes to benefit some players and penalise other players.

Restricting any game feature to Open would facilitate players forcing PvP on players who may be entirely disinterested in PvP but chose to continue to affect a previously pan-modal game feature in the only game mode remaining where player affects would still count. So fundamentally it is all about forcing PvP on those who don't choose to present themself to be shot at by those who want to shoot at them.
 
Restricting any game feature to Open
Luckily it will never happen, Fdev had a chance in this update and rightly saw no merit (pardon the pun) in it.
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O7
 
The design isn't flawed just because you don't have enough victims in lightly armed traders.
One of the many things this game does better than anyone else is offer a true choice of environment.

O7

I'll say its not better than anyone else.

Better would be full separation. PvP servers and PvE servers. Then this thread would not exist, nor any like it. Many games in the history of online gaming have gone this route.

Instead of Open vs Solo threads, instead you get threads like "Why are the PvP servers dead?" :p
 
I'll say its not better than anyone else.

Better would be full separation. PvP servers and PvE servers. Then this thread would not exist, nor any like it. Many games in the history of online gaming have gone this route.

Instead of Open vs Solo threads, instead you get threads like "Why are the PvP servers dead?" :p
This is one of the very first proposals that actually makes sense! The only issue—given that my Fleet had to wait 60 minutes to jump yesterday—is that Frontier seems to be lacking resources on the infrastructure side.

And who knows, it might end up being the PvE servers that end up empty, since the endgame with the current PvE challenge level is pretty dull for a lot of players LOL
 

Robert Maynard

Volunteer Moderator
And who knows, it might end up being the PvE servers that end up empty, since the endgame with the current PvE challenge level is pretty dull for a lot of players LOL
If PvE players could coalesce from a multiplicity of PvE Private Groups (and Solo) into a multi-player game mode with no PvP then I'd expect it to be rather popular among the player-base that this game has attracted over the last decade.
 
And that’s exactly the design flaw we’re all pointing out! Relying on player interactions while making other players an 'optional extra' creates a contradiction, especially for activities like Power Play and BGS, where the intended dynamics can fall apart without a balanced risk/reward structure.

You say “design flaw,” I say brilliant feature. Some players are simply not fun to play with, and allowing players the choice of who they play with has allowed Open to maximize the number of players who willingly choose to play with others, while minimizing the number of players who aren’t fun to play with, all without the expense of a massive staff of ingame moderators on Frontier’s part, or an artificial PvP switch to all but eliminate spontaneous PvP between more casual PvP inclined players.

This is a good thing, because I’ve seen the former bankrupt MMOs due to hemorrhaging players, and the latter is chosen pretty much by roughly 95% of a game’s population, based on comments I’ve seen in other MMOs who went that route.

In Open, the risk of PvP adds weight to actions like trading, fortifying, or undermining enemy factions, something you don’t face in Solo or PG. When players can choose these safer modes without any tradeoff, it creates an imbalance, undermining the competitive aspects of the game. A true risk/reward system would make Open more meaningful for these activities.

Ah, this ephemeral risk again. It’s true that there is a teeny, tiny threat of getting attacked in Open, but it also has the huge advantage of having a large pool, of likely cooperative players, to form pick up groups. That advantage is non-existent in Solo, and much smaller in PGs like Mobius.

The bottom line is, if those who most want Open Only PowerPlay are genuinely playing in Solo/PG for that ephemeral advantage, despite the near universal claims to the contrary, then they can’t be trusted to even play by their own house rules, let alone Frontier’s rules or the unwritten rules of fair play. I’ve played in such an environment before, and it’s not a fun experience.

I don’t really care what any players motivation is for not playing in Open is. It’s already 99% likely I’ll only indirectly oppose players simply due to how Frontier designed this game’s networking solution and the matchmaking rules that make it work. The difference between that and 99.2% is a distinction without a difference.

Unless it turns out that difference isn’t 99.2% or 99.3%, but 99.8%. Because that all but guarantees that when players do encounter the rare hostile player, they won’t be fun to play with, and when you’re not having fun, the rational choice is to quit, not sink to their level. And that is a scenario that has killed many MMOs in the past, or caused devs to implement a hard coded PvP switch. The former guarantees that Frontier won’t invest in further developing PowerPlay, or a new feature that provides additional context to PvP. The latter will kill most forms of spontaneous PvP.
 

Robert Maynard

Volunteer Moderator
This is one of the very first proposals that actually makes sense! The only issue—given that my Fleet had to wait 60 minutes to jump yesterday—is that Frontier seems to be lacking resources on the infrastructure side.
Another proposal would be to create a new bubble, a short distance from the existing bubble, of initially unpopulated systems and permit lock it to Open only.

Previously this would have needed to be seeded with factions and Powers to kickstart gameplay but with the addition of Colonisation a fresh bubble for PvP colonists to expand into might possibly be an attractive option. It would also have the benefit of not needing to mess with the game for other players (one tiny fraction [that may comprise tens of thousands of systems] of the galaxy specifically excepted).
 
I'll say its not better than anyone else.

Better would be full separation. PvP servers and PvE servers. Then this thread would not exist, nor any like it. Many games in the history of online gaming have gone this route.

Instead of Open vs Solo threads, instead you get threads like "Why are the PvP servers dead?" :p
I think that depends on the game, or whats being encouraged by it, which is where Elite really suffers for me by trying to cater for everyones desires, leaving to no-one fully satisfied (and before someone smugly posts "PvE players are happy" or what not, I remind you to remember the salt fueled and hatred fueled outpourings regarding UA Bombing, or when a PvP heavy player group got official FDEV coverage, which show that is not the case).

Naval Action for example, had PvE servers that have been absolutely dead in comparison to the PvP one to the point they've regularly considered winding them down.

The problem with spreading the servers for me, as I'm sure we've discussed has always been at that point: Which 'server' counts as canon for lore and story driven event purposes?
 
Another proposal would be to create a new bubble, a short distance from the existing bubble, of initially unpopulated systems and permit lock it to Open only.

Previously this would have needed to be seeded with factions and Powers to kickstart gameplay but with the addition of Colonisation a fresh bubble for PvP colonists to expand into might possibly be an attractive option. It would also have the benefit of not needing to mess with the game for other players (one tiny fraction [that may comprise tens of thousands of systems] of the galaxy specifically excepted).
Cracking idea, can we call the separate Bubble 'Coventry'? :ROFLMAO:

Im sure UK folks will get the joke
 
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