Good fer ye, LOL! But us pirates be a patient lot… don’t be underestimatin’ us! Arrr!No it doesn't, you wont find me, ever.
O7


Good fer ye, LOL! But us pirates be a patient lot… don’t be underestimatin’ us! Arrr!No it doesn't, you wont find me, ever.
O7
A mechanic so "core" that no player needs ever be subjected to it.It’s like adding a PvP flag to Call of Duty’s DMZ mode… you can’t put a flag on a core mechanic!
Yes, and that’s exactly because the design is flawed. Hence why this thread is 172 pages long LOLA mechanic so "core" that no player needs ever be subjected to it.
In the opinion of some players, certainly. Some players aren't all players - and no players who bought this game bought a game where PvP is compulsory.Yes, and that’s exactly because the design is flawed. Hence why this thread is 172 pages long LOL
is actually the reason threads like this get so long...because it’s an opinion shared by manyIn the opinion of some players,
but if enough people are raising the same points, it might indicate a deeper issueSome players aren't all players
Open Mode does suggest a different risk level. It’s not about forcing PvP but about preserving the immersion and unpredictability that make Open unique.no players who bought this game bought a game where PvP is compulsory.
It's an opinion shared by some and opposed by some others. Repetition does not mean that there's a "deeper issue" it simply means that Frontier haven't yet chosen to make changes to benefit some players and penalise other players.is actually the reason threads like this get so long...because it’s an opinion shared by many
but if enough people are raising the same points, it might indicate a deeper issue
Open Mode does suggest a different risk level. It’s not about forcing PvP but about preserving the immersion and unpredictability that make Open unique.
is actually the reason threads like this get so long...because it’s an opinion shared by many
The design isn't flawed just because you don't have enough victims in lightly armed traders.Yes, and that’s exactly because the design is flawed. Hence why this thread is 172 pages long LOL
Luckily it will never happen, Fdev had a chance in this update and rightly saw no merit (pardon the pun) in it.Restricting any game feature to Open
The design isn't flawed just because you don't have enough victims in lightly armed traders.
One of the many things this game does better than anyone else is offer a true choice of environment.
O7
There is no appetite for 'real' PvP, that's why CQC failed.PvP servers
This is one of the very first proposals that actually makes sense! The only issue—given that my Fleet had to wait 60 minutes to jump yesterday—is that Frontier seems to be lacking resources on the infrastructure side.I'll say its not better than anyone else.
Better would be full separation. PvP servers and PvE servers. Then this thread would not exist, nor any like it. Many games in the history of online gaming have gone this route.
Instead of Open vs Solo threads, instead you get threads like "Why are the PvP servers dead?"![]()
If PvE players could coalesce from a multiplicity of PvE Private Groups (and Solo) into a multi-player game mode with no PvP then I'd expect it to be rather popular among the player-base that this game has attracted over the last decade.And who knows, it might end up being the PvE servers that end up empty, since the endgame with the current PvE challenge level is pretty dull for a lot of players LOL
And that’s exactly the design flaw we’re all pointing out! Relying on player interactions while making other players an 'optional extra' creates a contradiction, especially for activities like Power Play and BGS, where the intended dynamics can fall apart without a balanced risk/reward structure.
In Open, the risk of PvP adds weight to actions like trading, fortifying, or undermining enemy factions, something you don’t face in Solo or PG. When players can choose these safer modes without any tradeoff, it creates an imbalance, undermining the competitive aspects of the game. A true risk/reward system would make Open more meaningful for these activities.
May be most of the player would have 2 accounts/profiles (like diablo IV or similar)If PvE players could coalesce from a multiplicity of PvE Private Groups (and Solo) into a multi-player game mode with no PvP then I'd expect it to be rather popular among the player-base that this game has attracted over the last decade.
Judging by the size of the Mobius player base and my experience of always meeting way more folks in that PG than i ever did in Open, i would say otherwise.And who knows, it might end up being the PvE servers that end up empty
Another proposal would be to create a new bubble, a short distance from the existing bubble, of initially unpopulated systems and permit lock it to Open only.This is one of the very first proposals that actually makes sense! The only issue—given that my Fleet had to wait 60 minutes to jump yesterday—is that Frontier seems to be lacking resources on the infrastructure side.
No need - players would pick which one they wanted to play in - and stick to it.May be most of the player would have 2 accounts/profiles (like diablo IV or similar)
I think that depends on the game, or whats being encouraged by it, which is where Elite really suffers for me by trying to cater for everyones desires, leaving to no-one fully satisfied (and before someone smugly posts "PvE players are happy" or what not, I remind you to remember the salt fueled and hatred fueled outpourings regarding UA Bombing, or when a PvP heavy player group got official FDEV coverage, which show that is not the case).I'll say its not better than anyone else.
Better would be full separation. PvP servers and PvE servers. Then this thread would not exist, nor any like it. Many games in the history of online gaming have gone this route.
Instead of Open vs Solo threads, instead you get threads like "Why are the PvP servers dead?"![]()
Cracking idea, can we call the separate Bubble 'Coventry'?Another proposal would be to create a new bubble, a short distance from the existing bubble, of initially unpopulated systems and permit lock it to Open only.
Previously this would have needed to be seeded with factions and Powers to kickstart gameplay but with the addition of Colonisation a fresh bubble for PvP colonists to expand into might possibly be an attractive option. It would also have the benefit of not needing to mess with the game for other players (one tiny fraction [that may comprise tens of thousands of systems] of the galaxy specifically excepted).