Open-Only in PP2.0?

Replaced with Cortana - that can just as easily be disabled.
It implies that what you bought could change over time.
If the definition of "fair" and "unfair" depends on an optional game feature that only those who consciously choose to engage in it fails.

"Fair" means that both parties have an equal opportunity to prepare, choose their tactics, and engage under the same rules and efficiency.
"Unfair" is when one side exploits external advantages or limitations imposed by different modes, like using Solo or Private Group to avoid risks, then boasting about achievements made in safety.
In a competitive context, fair play means accepting the risk and challenge without seeking loopholes or safe zones to claim a result that wasn't shared with other players.

There are no multiple definition of "fair".

What would be "fair" about PvP-gating mode shared game content to Open only in a game where PvP is in and of itself an optional extra that no player needs to engage in?

I'm the first saying that weighting would be more efficient and flexible than gating content.

Depends on the size of ones block list - also noting that playing in Open is not a requirement of any game feature.
Block list also should be removed or reduced to "block comms" and only "report" should be available.
 
It could it not just be that nobody wants to play Arena shooters? I've played a wide range of PvP type games in my life, and theres nothing as dull and uninspiring to me as that type of gameplay,
I agree, the first Alterac Valley in WOW was amazing, Cyrodiil in ESO is still the best PvP experience ive ever had, but these were both designed for PvP and relatively balanced.

O7
 
Again there is no risk for playing in Open 99.9% of the time, why get a bonus for that?

O7

Risk in ED, as in any competitive context, isn't about the certainty of being attacked every time, but about the possibility that a PvP encounter could happen at any moment, impacting gameplay and decision-making.

Think of it like this: in sports like boxing, the risk isn't that every punch will land, but that any exchange could result in a decisive hit. In a game like Dark Souls, the risk isn’t that the player dies in every fight, but that any encounter could have severe consequences.

In ED, playing in Open means living with the chance of being attacked, which forces players to prepare and make strategic choices based on that risk. This risk deserves to be rewarded, it’s a standard principle of game design. Players who expose themselves to potential loss or defeat should also stand to gain something for taking that chance.

For example, in EVE Online, players in open PvP zones can earn significant profits from trade or resource gathering because they take on higher risk. In Dark Souls, PvP invaders can obtain rewards for defeating other players, but they also risk being defeated themselves.
These examples show that risk-reward balancing isn’t just optional, it’s a core part of fair and engaging design, encouraging players to embrace challenges rather than avoid them.
 
Again there is no risk for playing in Open 99.9% of the time, why get a bonus for that?

O7
Because as an Open-mode Hauler you have to make provision for that 1 time it is there (which is usually higher in hotspots), in terms of your build, tactics and other concessions that you need to employ, which puts you at a disadvantage to players in a 'No PvP' or small cooperative Private Group or Solo player do not, and if you don't it'll be a trip to the rebuy screen, something that with the extremly low quality of the AI opposition that is the sole opposition you face in Solo/PGs, is incredibly unlikely to occur.
 
I agree, the first Alterac Valley in WOW was amazing, Cyrodiil in ESO is still the best PvP experience ive ever had, but these were both designed for PvP and relatively balanced.

O7
I've never been big into macro-smashing MMOs (with the exception of Ultima Online, and maybe SW: Galaxies, where my PvP itch was scratched with Space Combat) so I have no framing for this and am not sure if you're being sarcastic or serious, sorry dude.
 
Risk in ED, as in any competitive context, isn't about the certainty of being attacked every time, but about the possibility that a PvP encounter could happen at any moment, impacting gameplay and decision-making.

There is no risk if you fly a Cutter prepped for Open - however the gameplay would really became dull due to a loop of interdiction, low wake, interdiction, low wake an so on and so forth, wasting time for both the Cutter and the Interdictor 🤷‍♂️

Risk of playing in open is really overhyped without any reason at all except promoting open-only features that go against the core of the game, which relies on modes.
Modes designed to filter players out, not game features and definitely not designed to punish people that play in a mode or another
 
PvP in Open is a risk, not an option.
What risk are you talking about?
When last time you hauled anything risking loosing entire cargo (in whatever mode)?
When last time you landed on high G planet risking worth of weeks and billions of Carto and/or Exo data (in whatever mode)?

What you are really risking is being out pew-pewed by another CMDR in Open, have Ego kicked a little but return to the same pew-pew session on rebuyed brand new ship (if pledged properly with 0 rebuy cost). What a risk, what risk here!!

So, for who really word "Dangerous" in Elite Dangerous is? Why you marked it entirely and exclusively for you??
 
There is no risk if you fly a Cutter prepped for Open - however the gameplay would really became dull due to a loop of interdiction, low wake, interdiction, low wake an so on and so forth, wasting time for both the Cutter and the Interdictor 🤷‍♂️

Risk of playing in open is really overhyped without any reason at all except promoting open-only features that go against the core of the game, which relies on modes.
Modes designed to filter players out, not game features and definitely not designed to punish people that play in a mode or another
I dunno if thats the case, back in the day, plenty of vids of Cutters being sent to the rebuy screen, particularly if they were poorly built.

Even if that isnt the case, that interaction you refer to though (chain interdicting) however served a purpose in Powerplay 1.0s early days, and carries a risk to the hauler in the form of 'wasting time', reducing their ability to fortify effectively. Its why we used to run 'pre emptive Interdiction' teams in iEagles to drag folk out from getting to our Haulers in my time with ALD
 
Because as an Open-mode Hauler you have to make provision for that 1 time it is there (which is usually higher in hotspots), in terms of your build, tactics and other concessions that you need to employ, which puts you at a disadvantage to players in a 'No PvP' or small cooperative Private Group or Solo player do not, and if you don't it'll be a trip to the rebuy screen, something that with the extremly low quality of the AI opposition that is the sole opposition you face in Solo/PGs, is incredibly unlikely to occur.
Yet folks come on here saying avoiding an interdiction or even getting away from one is easy, so again where is the danger other than a waste of time 🤷‍♂️

O7
 
Yet folks come on here saying avoiding an interdiction or even getting away from one is easy, so again where is the danger other than a waste of time 🤷‍♂️

O7
Indeed. See my next post that covered that.

Just because its 'easy' doesn't mean you're going to get away with it every time when you have the unknown variable that is a human intelligence being your opponent. Even when hauling in my Adder screaming around at 745m/s, sometimes it was touch and go.
 
What risk are you talking about?
When last time you hauled anything risking loosing entire cargo (in whatever mode)?

Yesterday, hauling rares from Orrere and being constantly assaulted by local Code pirates. I love it. (risk)

When last time you landed on high G planet risking worth of weeks and billions of Carto and/or Exo data (in whatever mode)?

I'm not exploring lately but if I do, it's better to plot a safe route to the bubble and not pretend to sell data to Jameson Memorial without opposition. It's like hanging around in Naples with a gold watch. (risk)

What you are really risking is being out pew-pewed by another CMDR in Open, have Ego kicked a little but return to the same pew-pew session on rebuyed brand new ship (if pledged properly with 0 rebuy cost). What a risk, what risk here!!

Risk is that action slows my merits/influence (PP/BG) stacking time.

So, for who really word "Dangerous" in Elite Dangerous is? Why you marked it entirely and exclusively for you??

Sorry I don't get it mate <3
 
I read that as 'being constantly having my time wasted'

O7
This is why I speak about efficiency. Not forcing anyone in other modes but the risk is there and slows you down so efficiency is not the same. If it was only about personal ranking it would be acceptable, but we have shared playground both for PP and BGS where efficiency matters so a balance of rewards is required.
 
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