Open only story arcs please

Some people are headbanging because they can't accept other people can do whatever they like at the video game menu.

Never been an issue for me. Not my choice not my problem.

If out of fifteen CGs one or two were not to your taste then you don't do them- CGs should be different and offer things you would not normally see. Most revolve around moving cargo, why not move out of that rut?
 
Given that "fun" is a subjective term, I don't expect that all players would find PvP-gated content to be a "fun" addition to their game.

And just as I think the mindless cargo moving is dull I don't do it and see what the next CG is. To some that cargo moving is "fun" but not me. You are not forced to do the CG, its you pressing "Yes I want this".

A one off scramble for RL prizes - not repeated.

But it happened, and I found it fun and I'd like to see more. Imagine a treasure hunt for a unique Guardian cargo. It would be PvP, exploration and action if you can cross paths and double cross people. Does that sound better than delivering 10,000 tonnes of bauxite to be in the top 5?

Indeed - and some want an Open-PvE game mode to be able to play socially without suffering the unwanted attention of those who keep all the fun to themselves. No sign of that mode though.

If a situational CG focusses on a style, its optional and you don't have to do it. Don't like combat? Wait for the next CG. FD might even have a solo CG run in parallel so no-one 'misses out'.

That's for Frontier to determine....

I know NPCs in the game- I know nearly all of their behavior and not once has one done what you describe. If they did, why hide it? Its why all CGs boil down to one system to collect or shoot NPCs.
 

Robert Maynard

Volunteer Moderator
And just as I think the mindless cargo moving is dull I don't do it and see what the next CG is. To some that cargo moving is "fun" but not me. You are not forced to do the CG, its you pressing "Yes I want this".
Indeed - however PvP-gating any content would introduce, in my opinion, a significant barrier to participation for a not insignificant number of players.
But it happened, and I found it fun and I'd like to see more. Imagine a treasure hunt for a unique Guardian cargo. It would be PvP, exploration and action if you can cross paths and double cross people. Does that sound better than delivering 10,000 tonnes of bauxite to be in the top 5?
That it did. Better is also a subjective term.
If a situational CG focusses on a style, its optional and you don't have to do it. Don't like combat? Wait for the next CG. FD might even have a solo CG run in parallel so no-one 'misses out'.
The issue is not combat, it's PvP combat. I expect that many players enjoy PvE combat who don't engage in PvP combat.
 
Indeed - however PvP-gating any content would introduce, in my opinion, a significant barrier to participation for a not insignificant number of players.

CGs are not for everyone. The more generic they are the less appealing they become long term. And if its only a few CGs, whats the loss other than some misguided feeling all CGs have to be 'yours'?

That it did. Better is also a subjective term.

If FD want CGs to be popular, they have to avoid the mistakes of the past- the dreaded move cargo / BH pairing killed CGs dead. But at the same time there are only so many Lughs you can do, or stations to blow up. One way is to make some CGs more directly competitive- not all, just some.

The issue is not combat, it's PvP combat. I expect that many players enjoy PvE combat who don't engage in PvP combat.

And thats cool- they'll be plenty 'hunt the bad guys' CGs where you hand in bounties. But again, these were partly the cause of CGs becoming stale- FD relied on PvE combat too much, and since NPCs in ED don't scale beyond an instance it might be good for PvP to replace it occasionally.
 
I would agree on that if the open was administrated by central authority but with that flawed mechanic of instances , NO! It's bad idea.
 
If out of fifteen CGs one or two were not to your taste then you don't do them- CGs should be different and offer things you would not normally see. Most revolve around moving cargo, why not move out of that rut?

I'm not in a rut. I play open and usually opt out of PVP via high-wake, unless I decide it would be fun not to then I don't. Sometimes I even initiate PVP it's not a big deal just video game spaceships.

Everything in the game is exactly as accessible or not to me as I want it to be, depends how I feel at the time.

This years long crusade you've been on to get other people forced into your preferred mode is something of a rut. It's also a completely no win situation, even if you ever got your wish (can't happen, zones, platforms, connectivity, six years of blah-de-blah) people would just learn to wake out whenever they wanted like I did in my first few encounters playing in open.

PVP is and always will be entirely optional. The problem isn't with modes it's with your perception of the game.
 
I'm not in a rut. I play open and usually opt out of PVP via high-wake, unless I decide it would be fun not to then I don't. Sometimes I even initiate PVP it's not a big deal just video game spaceships.

Which is great, but irrelevant regards the topic.

Everything in the game is exactly as accessible or not to me as I want it to be, depends how I feel at the time.

So you are saying optional things are good? Well, CGs are optional so one or two PvP based ones can't hurt.

This years long crusade you've been on to get other people forced into your preferred mode is something of a rut. It's also a completely no win situation, even if you ever got your wish (can't happen, zones, platforms, connectivity, six years of blah-de-blah) people would just learn to wake out whenever they wanted like I did in my first few encounters playing in open.

My 'year long crusade' is for optional content to actually reflect what the game can do- in this case make PvP more representative in features that you can opt into at your leisure.

PVP is and always will be entirely optional.

Like...for example....a CG.

The problem isn't with modes it's with your perception of the game.

My perception is just fine, I'd like a bit more variety in CGs and the game, thats all. There is only so much PvE in ED can do.
 

rootsrat

Volunteer Moderator
I'm not slamming the door on everything, just one or two events out of however many they have planned. Multi mode CGs will have the lions share anyway so nothing is being cut away.

You get one or two events and there will be crying for more. You get 5 or 6, there will crying to make everything Open Only. It's a slippery slope IMO.

As I've said before, I am not entirely against OO stuff, but not with the current state of the game and lack of required tools to make stuff like that fair for everyone.
 
You get one or two events and there will be crying for more. You get 5 or 6, there will crying to make everything Open Only. It's a slippery slope IMO.

As I've said before, I am not entirely against OO stuff, but not with the current state of the game and lack of required tools to make stuff like that fair for everyone.

Slippery sloping? I think FD are capable of planning things out as not to give too much to one group- if anything they gave too much to the cargo haulers....and wound up with Top 5 watching and low participation. Everything should be in moderation.
 
this thread is tl:dr so just a comment:

No thanks - I have no desire to be anyone else's "emergent content" and these continual pleas to force more people into open for pew-pew lovers to shoot are boring.

So the usual one dimensional answer- no one is being forced into it if you don't accept the CG. No one is enrolled without knowing.
 
You get one or two events and there will be crying for more. You get 5 or 6, there will crying to make everything Open Only. It's a slippery slope IMO.

As I've said before, I am not entirely against OO stuff, but not with the current state of the game and lack of required tools to make stuff like that fair for everyone.

Everyone Cries for more of what they personally want in game.
So someone doing that isnt an argument for or against anything
 
The same already applies open mode. You already have what you want, you just can't see it.

The problem is for Open to work it can't be optional. I get a blanket "open for everything" is not right (I support a multi mode BGS with a solo / open dual role in Powerplay). Sometimes limitations and restrictions make situations different than if they were multi mode, and how you approach them.

So while I want open things, I don't want it all over. But for open to work you can't make it optional so I'd like to see it employed in ways that are contained- hence some CGs and parts of Powerplay. There is nothing to stop FD making a parallel CG for solo / pg players either- in fact it would be nice as then you can have the experience you want but in ways that work to the mode.
 
I begin to wonder is posting an Open-Only type thread isn't some kind of hazing ritual. Like; you have to run the "Gauntlet of Nos" to prove to your squad that you really are cool. That's how you get your purple hair.

It happens straight after they have been listening to Hotel California

Look here for how many Hotel California threads we have had over the years

 
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rootsrat

Volunteer Moderator
There is nothing to stop FD making a parallel CG for solo / pg players either- in fact it would be nice as then you can have the experience you want but in ways that work to the mode.

That would be an acceptable solution :)

It would be true "something for everyone".
 
That would be an acceptable solution :)

It would be true "something for everyone".

Its what I argue for Open Powerplay- for example you could make a Lugh like war, with solo CGs for supply and Open for combat. If FD are DMing like they did with Lugh, they can alter things in game and introduce others. They could have a 'trench warfare' PvE CG paired with a 'Red Baron' PvP one- so you have both farming and low number intense combat.
 
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