Open Play and Crime and Punishment; a Proposed Holistic Approach

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…Are you aware of how many anarchy systems in galaxy? Do you really want to kill every explorer that arrives at Sagittarius A* or any other popular destination? Or you just want to kill exploration at all? What will solo and pg players get? Let me guess they get nothing right?
That is why Kai proposed the "Outer Rim" system.
 
You take this very personal. I see. I am so sorry I offended you.

But I am no carebear. Please keep your insults to yourself.
 
In addition to the above existing system states, I would add one more: OUTER RIM. Basically think of the Reavers in Firefly. Consider putting a 30ly ‘shell’ surrounding the Bubble (and all other inhabited spaces) where this system state exists. This should be an absolutely terrifying system in which all of the rules of Anarchy Systems apply, but in addition, there should be a much greater percentage of spawn rate for wings of highly-engineered NPC pirates to attack you. There should be some very high incentives in greater payouts of some kind to incentivize high-level players to go there.
 
Amazing how some 'hard man' players get so butthurt by mere words, innit?
Never mind, mummy will bring you milk & biscuits and read you a nice story :ROFLMAO:

Your mom? Thanks. Maybe she can "soften me up" a bit.


On a less trolly note, I do agree with many of the proposals in Kai's OP. Perhaps not 100%, but a step in the right direction is progress over the status quo...and the status quo really needs to change.
 
…Are you aware of how many anarchy systems in galaxy? Do you really want to kill every explorer that arrives at Sagittarius A* or any other popular destination? Or you just want to kill exploration at all? What will solo and pg players get? Let me guess they get nothing right?
Are you aware that this proposal says word for word that to allow for exploration no NPC Pirates will spawn at all more than 30 ly from inhabited space and that anyone who has ever done any real exploration knows that once you are more than 2 jumps away from the bubble or colonial in any direction you will not find another actual player? I spend months exploring in open completely safe in the knowledge that I wouldn't bump into anyone 30k ly away from the bubble.
 
Your proposal also includes the outer rim. As quoted above.

The system next to Sag A is as you know inhabited. Just like colonia and all other remote stations. What am I missing here apart from so much little details?
 
Your proposal also includes the outer rim. As quoted above.

The system next to Sag A is as you know inhabited. Just like colonia and all other remote stations. What am I missing here apart from so much little details?
With any proposal, there are details that would need to figured out during implementation. The status of these, and other such systems, are one of them.
 
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I like the Open bonus for Powerplay but not for BGS. I think it would be too difficult to balance though. They don't have the best reputation for making Powerplay balanced, or even make sense. We do that ourselves or not at all.
 
Your mom? Thanks. Maybe she can "soften me up" a bit.


On a less trolly note, I do agree with many of the proposals in Kai's OP. Perhaps not 100%, but a step in the right direction is progress over the status quo...and the status quo really needs to change.
I'm sure you'd enjoy her, she's been dead for 12 years...

On a less trolly note:

Why does the status quo need to change, there are only a minority of players who find things are not to their liking - mostly those who are under the impression that this is a primarily combat driven game.

And, from my perspective, I don't disagree with all suggested either... Odd, isn't it?
 
May by my English doesn't allow me to understand that but what will actually stop anybody to hunt explorers in nebulas, SagA* or any other popular or not so much popular anarchy star systems? 'Not spawn pirates' is not what I'm asking about.

I spend months exploring in open completely safe in the knowledge that I wouldn't bump into anyone 30k ly away from the bubble.
Well…
Aslo if those who prefer 'senseless griefing’ play loop by your proposal will have to deal with 'consequences' what will stop them from going out there and staying in any popular anarchy system and have no 'consequences' at all for 'play loop' they enjoy? Technically you will move gankers away from the bubble to the explorers area. With fleet carriers they don't even need to go to the bubble again. Or do you really believe that bounty hunters will actually try to hunt them down when there are many more other targets near by? Well I guess the answer would be something like 'just don't go to popular places'.

Oh and I still don't understand what solo and pg players will get in return for less rewards? Because if they will get nothing then there would be no point to have solo and pgs.
Except for exploiting PP, BGS and rewards.
 
Oh and I still don't understand what solo and pg players will get in return for less rewards? Because if they will get nothing then there would be no point to have solo and pgs.
Except for exploiting PP, BGS and rewards.

The point of an proposed update like this is to make it so it's more rewarding for open play, by giving reasons for players to fly in open, because it is more risky. You can still use solo and pg, with their benefit being that you won't be ganked or attacked by another player, which is the only thing that can kill players that have been playing the game for even 50 hours. These proposed changes would actually give open a reason for being more dangerous than solo or pg.

Aslo if those who prefer 'senseless griefing’ play loop by your proposal will have to deal with 'consequences' what will stop them from going out there and staying in any popular anarchy system and have no 'consequences' at all for 'play loop' they enjoy? Technically you will move gankers away from the bubble to the explorers area. With fleet carriers they don't even need to go to the bubble again. Or do you really believe that bounty hunters will actually try to hunt them down when there are many more other targets near by? Well I

They already do this with no punishment because there are no system security there, how would this proposed update change that? I don't fully understand how this proposed update would even change those numbers? Most gankers (alot who happen to be pvp'ers) don't really want to leave the bubble because they want to be around in case something interesting happens, like pvp hub fights, CG systems, etc.
 
May by my English doesn't allow me to understand that but what will actually stop anybody to hunt explorers in nebulas, SagA* or any other popular or not so much popular anarchy star systems? 'Not spawn pirates' is not what I'm asking about.


Well…
Aslo if those who prefer 'senseless griefing’ play loop by your proposal will have to deal with 'consequences' what will stop them from going out there and staying in any popular anarchy system and have no 'consequences' at all for 'play loop' they enjoy? Technically you will move gankers away from the bubble to the explorers area. With fleet carriers they don't even need to go to the bubble again. Or do you really believe that bounty hunters will actually try to hunt them down when there are many more other targets near by? Well I guess the answer would be something like 'just don't go to popular places'.

Oh and I still don't understand what solo and pg players will get in return for less rewards? Because if they will get nothing then there would be no point to have solo and pgs.
Except for exploiting PP, BGS and rewards.
The near zero density of commanders out in the black currently is, and will be a great motivator for "gankers" to stay inside the bubble.
 
@Ian Doncaster, @Ozric and @Screemonster I'm just curious. Where there any part/s of the OP that you liked? There's certainly quite many hours of effort put into this, so instead of ingrate comments on specific words maybe lighten up your negativity? Also share your own ideas and suggestions!
 
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