May by my English doesn't allow me to understand that but what will actually stop anybody to hunt explorers in nebulas, SagA* or any other popular or not so much popular anarchy star systems? 'Not spawn pirates' is not what I'm asking about.
Well…
Aslo if those who prefer 'senseless griefing’ play loop by your proposal will have to deal with 'consequences' what will stop them from going out there and staying in any popular anarchy system and have no 'consequences' at all for 'play loop' they enjoy? Technically you will move gankers away from the bubble to the explorers area. With fleet carriers they don't even need to go to the bubble again. Or do you really believe that bounty hunters will actually try to hunt them down when there are many more other targets near by? Well I guess the answer would be something like 'just don't go to popular places'.
Oh and I still don't understand what solo and pg players will get in return for less rewards? Because if they will get nothing then there would be no point to have solo and pgs.
Except for exploiting PP, BGS and rewards.