I think, rather than tacking on yet another mode which would probably have the opposite effect of the intended one, FD should focus on making the crime & punishment more robust and reliable. So PvE players can feel relatively secure in civilized space, where they can, if nothing else, count on having a quick backup of 3-4 capable (not current NPC pushovers) NPC police Vipers blasting away at the pirate. Give players the ability to hire NPC escorts, and casual pirating becomes even more difficult. Make it more expensive in lower security systems, of course.
No need to artificially divide the playerbase when you can give players the means to make themselves more secure in Open.
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Which is why you alternate, the timer is reset each time.
And if you're going to be logging in and out (many players are not aware that this places you outside of the station), might as well just go solo/private group and avoid the hassle. I thought the point of PvE Open would be to avoid griefing? I'm telling you it would be a griefer magnet.
No need to artificially divide the playerbase when you can give players the means to make themselves more secure in Open.
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It's trivially easy to avoid this griefing mechanism - log out and back in again - your ship will appear outside the station.
Also, the station frowns upon ships blocking the docking port.
Which is why you alternate, the timer is reset each time.
And if you're going to be logging in and out (many players are not aware that this places you outside of the station), might as well just go solo/private group and avoid the hassle. I thought the point of PvE Open would be to avoid griefing? I'm telling you it would be a griefer magnet.