Open PvE

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So let me get this straight. WoW, being the largest MMO in history, whom offers various formal PVE modes among there various servers, and hasn't ruined there market. That if we do the same thing with a space based game? Offer a formal "PVE" Mode, will destroy the PVP mode. Is this what I'm hearing here?

Am I the only one in here that thinks this sounds like complete and total B.S..

My thoughts are simple. Do your best to make the PVP mode the best it can be, just try thinking about not forcing the PVE'ers to do anything mandatory in regards to that.

Frankly they could completely nerf the community goals thing in solo and groups, and I could care less.
 
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So let me get this straight. WoW, being the largest MMO in history, whom offers various formal PVE modes among there various servers, and hasn't ruined there market. That if we do the same thing with a space based game? Offer a formal "PVE" Mode, will destroy the PVP mode. Is this what I'm hearing here?

Am I the only one in here that thinks this sounds like complete and total B.S..

My thoughts are simple. Do your best to make the PVP mode the best it can be, just try thinking about not forcing the PVE'ers to do anything mandatory in regards to that.

Frankly they could completely nerf the community goals thing in solo and groups, and I could care less.

Playing Devil's advocate, WoW isn't set up so that one class or role is at the bottom of the foodchain, serving as "content" for the other roles to feed on at great expense. WoW also forces you to join a faction, and then prevents you from attacking your allies (giving a large swath of PvE territory even in PvP servers) These difference may prove to be causing FD some trouble. But, to be frank, I don't care. That's how they designed it. They dug the hole. And, then they told us to play how we want. Mobius may have been a huge surprise to them. Oh well -- player driven emergent gameplay ;)

At this point, I think that making an official Open PvE mode won't damage things any more than what we have now, and may go a long way to pleasing those who have felt disenfranchised by Open.
 
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far to many things broken with the game at the moment, really what is needed is for FD to listen to the PvE crowd instead of pandering to the all crowd. if they and the PvP crowd want everyone to play in the all group then they should find out from us what needs to change.
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piracy is broken, the pirate role has so much potential but in its current state it comes across as a griefing role. for me i think piracy would work a lot better if it was a none combat role and more to do with stealing cargo through none combat means.
imagine having a ship with a cloaking device that can sneak up to a ship deploy a hatch breaker and steal a small amount of cargo. this ship wouldn't have great weapons due to being a stealth ship. this would also encourage a new smuggler role to open up.
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bounty hunters would need a licence to bounty hunt to protect them from law enforcment.
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traders need NPC wings to help protect them.
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blockading of starports need to be a fleet mechanic where players join a npc fleet to patrol around or near a station, or join a npc fleet to engage the blockades. imagine flying in with a load of battle cruisers to engage the blockade.
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the game is missing so much content. maybe in a years time things will be very different but until then the pve group and pvp group will remain separate, and with the mobius group growing 100 members every 3 days it only proves how broken it all is.
 
far to many things broken with the game at the moment, really what is needed is for FD to listen to the PvE crowd instead of pandering to the all crowd. if they and the PvP crowd want everyone to play in the all group then they should find out from us what needs to change.
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piracy is broken, the pirate role has so much potential but in its current state it comes across as a griefing role. for me i think piracy would work a lot better if it was a none combat role and more to do with stealing cargo through none combat means.
imagine having a ship with a cloaking device that can sneak up to a ship deploy a hatch breaker and steal a small amount of cargo. this ship wouldn't have great weapons due to being a stealth ship. this would also encourage a new smuggler role to open up.
.
bounty hunters would need a licence to bounty hunt to protect them from law enforcment.
.
traders need NPC wings to help protect them.
.
blockading of starports need to be a fleet mechanic where players join a npc fleet to patrol around or near a station, or join a npc fleet to engage the blockades. imagine flying in with a load of battle cruisers to engage the blockade.
.
the game is missing so much content. maybe in a years time things will be very different but until then the pve group and pvp group will remain separate, and with the mobius group growing 100 members every 3 days it only proves how broken it all is.

I agree that those mechanics would improve the game.

But, I've gotta say, hearing you talk like this really drives home the "single point of failure" issue. I'm glad you are a patient and loyal guy, or else we could wake up one day and find ourselves in a PvE group with no way to grow or police ourselves...
 
I agree that those mechanics would improve the game.

But, I've gotta say, hearing you talk like this really drives home the "single point of failure" issue. I'm glad you are a patient and loyal guy, or else we could wake up one day and find ourselves in a PvE group with no way to grow or police ourselves...

yeah i am the single point of failure, hopefully FD wont be sending a hit squad around my house when we hit 10,000 members to shut us down. group mechanics need to be implemented to allow others the manage a group. but keeping on topic im all for getting everyone playing in the same galaxy but until FD can change the mechanics of the game we will remain seperate.
nothing at the moment makes me want to play in the all group, far to much paranoia and griefing, its even at a point where griefers attempt to enter our group to cause trouble.
 
Yes. Thanks again for yor service.

Didn't Mobius group break the UI a while back due to it's size? They fixed it, as I recall, so FD can't be too upset about what you are up to ;)
 
It seems to me there are two options for FD to help out here. The first would be to add delegation rights to the group owner so the admin burden can be shared, the second would be to provide an Open PVE mode, which is managed and moderated by a group of players (similar to the forums).

The first option would appear to be less work for FD and less prone to disgruntled PVP fans enforcing their own idea of fun on the group, but I don't really know. There are a lot of decent suggestions in this thread on both sides, let's hope they'll be acknowledged.

What I do know is that Open ceased to be any fun for me the moment I was pirated by a chap in a viper, with only mission cargo in a hauler in what was supposed to be a relatively safe part of space.. Being pirated might be part of the game, but its not part of my game its part of someone elses and since joining mobius the few hours I get to play in a week have been a lot of fun, and that is what I play a game for. I realise it's not an objective opinion, just mine.

Thanks to Mobius for taking the initiative and enabling my fun and 5k+ other's.
 
Seriously, Mobius, you are doing yeoman's work maintaining your group. It's really not fair that all of that has to be on your shoulders.

Thank you!
 
Seriously, Mobius, you are doing yeoman's work maintaining your group. It's really not fair that all of that has to be on your shoulders.

Thank you!

yeah, the side effect of being the largest group in the Elite universe is that many of the all group players are putting all their issue with the game on our group.
according to the backers app (I don't know how accurate that is) there are 416,901 backers and our group represents around 1.5% of that total. so there issues cant come from us as we are a tiny minority and just not big enough to cause all these issues that the all group appear to be having. but they need someone to blame for not achieving their community goals.
 
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If open PVE exist as a 4th option. Make a 5th option called open-only and you cant switch ever. ka ching

I know it's controversial, but if Open PvE existed, I would strongly advocate for the following:

- get rid of solo (instead just enter group and don't invite anyone)

- rename "group" to "private" (to imply solo, but leaving the interpretation open to allow for selected invites)

- allow unlimited jumping between Open PvE and Group (especially for the bandwidth impaired)

- have open PvP with a strict no jumping policy

- allow multiple CMDR slots so that players can have distinct personas in each mode

this leaves us again with 3 modes, the option to go solo, a clear distinction between PvP and PvE, and no real strategic benefits for going solo (it remains a playstyle choice or means of managing bandwidth, but no more "mode jumping cheater" threads)
 
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All we are looking for is a place to play our own way. That doesn't include locks, and the deterioration of the ability to play as you want. There is no sound basis for restricting jumping, no more sound than the pretension that Open is somehow superior, and needs protecting. Don't complicate matters, just let the players decide as they go. That would give everyone the same freedom and access, just as it should be. Why should PvPer's fear a prepared opponent? Access to all modes for all players levels the playing field. The personal commitment of one player to stay in open shouldn't affect any other player as they go about the game.
 
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All we are looking for is a place to play our own way. That doesn't include locks, and the deterioration of the ability to play as you want. There is no sound basis for restricting jumping, no more sound than the pretension that Open is somehow superior, and needs protecting. Don't complicate matters, just let the players decide as they go. That would give everyone the same freedom and access, just as it should be.

Like I said, it's my personal and controversial opinion. I know it's not that popular.

On the other hand, and on topic, Open PvE is orthogonal to mode jumping, and is something with broad (but not universal) appeal. All else being equal, Open PvE should happen.
 
Just making sure that the thread does not head off in an unfortunate (for it) direction.... :)

Would be a shame as the devs are busy with the Mac port right now, but I think they would be interested in some of the distinct and interesting perspectives offered in this more visible discussion when time permits
 
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