Open PvE

Status
Thread Closed: Not open for further replies.
I think the Eve corp griefer thing is a non issue. They'll be a drop in the ocean in ED and pretty much would only be a problem in coke points, e.g. the starter systems.
 
I think the Eve corp griefer thing is a non issue. They'll be a drop in the ocean in ED and pretty much would only be a problem in coke points, e.g. the starter systems.

I agree that ED is huge, and corps can only influence a few systems. However I disagree that griefing in start zones is a non issue. If we're given only limited official cooperative PvE play in ED, it should be in those zones...
 
Last edited:
Its because they want fights. Just because you choose to not get your friends, or get people to defend you isn't their fault. its yours.

That argument is the exact reason I simply didn't buy ED and got 2 totally PvE games on Steam instead -- PvE and PvP can't co-exist in an open world.

Simply sick of the sociopathic nature of PvP where "ganking" and "griefing" is the norm (just bring more friends to help is the usual retort, too. If you're PvEing you're more than likely lone wolfing ... a good portion of online gamers do play solo [simply not going to have your friends online playing with you all the time -- and PvPers know this as well, as we see the #1 PvP occupation in WoW is arenas for 2 players, as 3v3 and 5v5 become increasingly more difficult to obtain when you're online. RBGs even more so]).

And I say that as both a PvEr and PvPer. With the latter I'm ethical because there's no challenge killing newbies or >10 levels below me (the reason for PvP is the challenge, not robbing babies of milk money). -_-

I thought ED would be an ideal solution to the problem so seen in EvE -- and even in WoW -- (e.g., blocked access; attery; and usual antisocial behaviors that turn an otherwise fun game into a drama filled by obnoxious players) but apparently no matter where PvP is the very antisocial mindset follows.
 
I agree that ED is huge, and corps can only influence a few systems. However I disagree that griefing in start zones is a non issue. If we're given only limited official cooperative PvE play in ED, it should be in those zones...

I didn't say killing new players is a non issue, it's easily fixed. More starter systems spaced further apart and a proper consequence and criminality system are needed.

The only problem with the starter system issue is if you have friends who buy the game together and are placed in systems 100 lyrs apart.
 
I didn't say killing new players is a non issue, it's easily fixed. More starter systems spaced further apart and a proper consequence and criminality system are needed.

The only problem with the starter system issue is if you have friends who buy the game together and are placed in systems 100 lyrs apart.

Right, I'm sorry. I see that now. "Would (...) be a problem in choke points, e.g., the start systems"
 
I didn't say killing new players is a non issue, it's easily fixed. More starter systems spaced further apart and a proper consequence and criminality system are needed.

The only problem with the starter system issue is if you have friends who buy the game together and are placed in systems 100 lyrs apart.

Only having a few starter systems is another example where FD rushed things. Where did that character creator go, where you were supposed to fill in your background details and get spawned in a specific area of the galaxy, in a random system in that area, and even with different ships?

All they did was transmogrify that into "starter packages". Not sure if they were afraid there were too few players at launch and people would be too dispersed or just didn't have the time to add a proper character creator.
 
Last edited:
PvE group closing in on 7000 cmdrs, and climbing. Should FD consider a PvE mode?

Well as the title says.

There seems to be "a few" players out there looking for a PvE environment. Almost 7000 players dependent on one mans group.

Surely it must be in FD's interest to cater to this gamer demographic?

Just add a fourth (or more) option to the mix:

Open
PvE
Group
Solo

How hard can it be?

Fly safe commanders. :)
 
Well as the title says.

There seems to be "a few" players out there looking for a PvE environment. Almost 7000 players dependent on one mans group.

Surely it must be in FD's interest to cater to this gamer demographic?

Just add a fourth (or more) option to the mix:

Open
PvE
Group
Solo

How hard can it be?

Fly safe commanders. :)

You would have to change "Open" to "PvP" or it wouldn't make any sense. PvE would also be Open, but open without PvP.

However, how would they prevent PvP in PvE without it feeling meta?
 
Last edited:
You would have to change "Open" to "PvP" or it wouldn't make any sense. PvE would also be Open, but open without PvP.

However, how would they prevent PvP in PvE without it feeling meta?

I don't know. I just seems like something that should be looked at.

7,000 out of how many? 400,000 plus. I would say no.

Indeed. But how many would there be if it was an option on the main menu?
 
Well this thread is going to blow out of control..
Hope everyone can remain rational and calm.

I personally play in a closed private PvE group regularly which is not Mobius. (we do have occasional organised duals and test battles) -
I know there are quite a few other groups like this also, so the there are many more than just the Mobius members that would enjoy a PvE only server.

And before the PvP players get concerned about losing players, most of the people who want PvE aren't playing in Open already. :)
 
The problem I see is that there would be no limit to the PvP opportunity in a 'open' PvE environment (you could remove the ways that people interact...no friendly fire, no blocking/bumping, etc.). The reason that the private group works so well is that the owner of the group spends their personal time administering the problems for the group. Someone sneaks in and pvP's? They have to manually be reported and manually removed. That's the disincentive to pvP. Doesn't mean that people do not try to do it. It means the system the owner of the group set up is working. Unfortunately for Mobius, his game play time is limited by his administration duties outside the game.
 
The problem I see is that there would be no limit to the PvP opportunity in a 'open' PvE environment (you could remove the ways that people interact...no friendly fire, no blocking/bumping, etc.). The reason that the private group works so well is that the owner of the group spends their personal time administering the problems for the group. Someone sneaks in and pvP's? They have to manually be reported and manually removed. That's the disincentive to pvP. Doesn't mean that people do not try to do it. It means the system the owner of the group set up is working. Unfortunately for Mobius, his game play time is limited by his administration duties outside the game.

You said it. One man administrating almost 7000 players and climbing...
 
To respect the original single player game the game universe should have been PvE centric from the word go.

And World of Worldcraft should have remained an RTS game. Games change, franchises change, be like Elsa and 'Let it go!'.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom