This keeps coming up again and again, but there would be no need even to discuss an Open PvE mode if FD had implemented the security and bounty systems as discussed in the DDF, and not given us the hamstrung versions we have now.
Here's how I'd start addressing this:
- Authority response should be swift and overwhelming in the richest and oldest systems (Sol, Achenar) with trade profits reduced accordingly as a "tax" to pay for it. The degree of response should scale downwards according to the financial and political realities of each system, all the way down to anarchies where anything goes. Cautious traders would stick to the safe routes for meagre profits, while greedier traders -- and there would still be plenty -- would risk the higher profits in the less patrolled systems where the pirates could take their chances too. Everybody wins.
- NPC activity in Solo should match the current activity in Open as closely as possible. If a system has an average of three human players per instance engaged in piracy in Open, spawn an average of three equally ranked NPC pirates per instance in Solo. If 50% of traders in a given system are being interdicted in Open, aim to interdict 50% in Solo. If it turns out that the NPCs aren't as "tough" as the human players then rank up the scale: two active NPCs for every player, three if necessary. Try to make each system in Solo match the same system in Open for notional difficulty, so that the only difference between the modes is the lack of PvP. The servers should have all of the data available to make this work almost in real time. Something similar could be done for Private Groups, with the NPC spawning adjusted for the presence of existing players.
There's much more to be done but these two relatively simple
[1] changes would reduce so much of the wailing and gnashing of teeth we've been seeing on the forums for months. Players would be able to chose EvE-style "low sec" and "high sec" systems according to their ability and risk, and players who had a
genuine discomfort for PvP would still have an equally-challenging Solo while those who only left Open because of the lack of authority control would have no reason not to come back.
I really don't understand why FD have left things the way they have for so long. I can only hope that the mythical
Powerplay goes some way towards addressing these fundamentally broken, lore-breaking and frankly baffling design choices.
[SUP][1] granted this may not be a SMOP, but since the introduction of SJA's buffed AIs such fixes don't sound to me as though they'd be impossible to implement. But then I'm not a developer, so the usual caveats apply.[/SUP]