Hello.
This is just an idea about the PVP aspect of Elite Dangerous so dont hate on me.
I think the current system is unfixable in its current state and no matter how many angles you throw into the mix to fix it, it always comes down to credits and fines.
As we all know, most players who engage in the murder of innocent CMDRs have huge reserves of credits in the bank and dont care about fines and bounties, whether they are attached to the player or the ship, it makes no difference.
So... may I suggest a different approach,
Simple really and would make playing in open better for all.
Firstly I personaly can't stand players who use phrases such as "cant hanle it? Stay out of open" comments like these are like poison to an online community and really do push newer or more inexperienced CMDRs into solo or PGs. This is not how online games are supposed to work and i get FDs approach in saying no player is right on how any one should play the game, want to be a murder hobo? Thats fine, want to play the game casual? Thats fine too but I feel the wall between the two is currently made of nothing. We should be allowed to choose.. so we have a choice how 'we' play our game... currently armed response takes too long to deter 'griefing'. Players with huge funds are not detered by fines.
And who has the right to tell me i cant play in open because i can't or dont want to fight/evade.
Elite dangerous should be a game where playing in open allows us to connect with people and make friends and enemies alike, so how should this be done i hear you ask?
Well....
Why not have an option (available only in the main menu) to enable or disable PVP encounters 'within' open..
Hear me out..
Players that enable PVP encounters can be interdicted and shot at using the current C&P system so the basics stay the same (this would keep legit pirates and those that like the RP aspect or danger, happy)
Players who disable PVP encounters can not be interdicted or shot at within an instance but can still communicate and see other players.
These players would only be allowed to wing or multicrew with other players who have PVP encounters disabled and would likewise not be able to damage players with PVP enabled.
Its all about choice, so the experience remains the same in the online community and people can still engage in comms and remain in an instance with both PVP enabled and PVP disabled players.
A tag or distinction would need to be applied to ships details like (PVP-on or PVP-off) in ship description so again its all about choice without affecting the two game styles of peacfull trader who dosent want to fight but remain in open and one who does not mind the danger.
So with CGs and the BGS in mind i know there are those that oppose them and say how would this affect the outcome if players who legitimatley want to disrupt CGs or the BGS can't shoot PVPdisabled players.. well.. again its all about choice, so it really does not matter as solo or PG players can affect outcomes of CGs and the BGS without consequence anyway so all the crying in the world wont hold the argument up in the first place the only difference is being able to see and comunicate with other players.
I believe this system would allow all players to play how they like but all together to make this amazing MMO a much better experience.
And to combat C-logging amongst PVPers, If those who have PVP enabled log or disconnect they should have to pay a combat avoidance levvy, paid to the commander who did not log.
Thoughts?
Peace out CMDRs
o7
This is just an idea about the PVP aspect of Elite Dangerous so dont hate on me.
I think the current system is unfixable in its current state and no matter how many angles you throw into the mix to fix it, it always comes down to credits and fines.
As we all know, most players who engage in the murder of innocent CMDRs have huge reserves of credits in the bank and dont care about fines and bounties, whether they are attached to the player or the ship, it makes no difference.
So... may I suggest a different approach,
Simple really and would make playing in open better for all.
Firstly I personaly can't stand players who use phrases such as "cant hanle it? Stay out of open" comments like these are like poison to an online community and really do push newer or more inexperienced CMDRs into solo or PGs. This is not how online games are supposed to work and i get FDs approach in saying no player is right on how any one should play the game, want to be a murder hobo? Thats fine, want to play the game casual? Thats fine too but I feel the wall between the two is currently made of nothing. We should be allowed to choose.. so we have a choice how 'we' play our game... currently armed response takes too long to deter 'griefing'. Players with huge funds are not detered by fines.
And who has the right to tell me i cant play in open because i can't or dont want to fight/evade.
Elite dangerous should be a game where playing in open allows us to connect with people and make friends and enemies alike, so how should this be done i hear you ask?
Well....
Why not have an option (available only in the main menu) to enable or disable PVP encounters 'within' open..
Hear me out..
Players that enable PVP encounters can be interdicted and shot at using the current C&P system so the basics stay the same (this would keep legit pirates and those that like the RP aspect or danger, happy)
Players who disable PVP encounters can not be interdicted or shot at within an instance but can still communicate and see other players.
These players would only be allowed to wing or multicrew with other players who have PVP encounters disabled and would likewise not be able to damage players with PVP enabled.
Its all about choice, so the experience remains the same in the online community and people can still engage in comms and remain in an instance with both PVP enabled and PVP disabled players.
A tag or distinction would need to be applied to ships details like (PVP-on or PVP-off) in ship description so again its all about choice without affecting the two game styles of peacfull trader who dosent want to fight but remain in open and one who does not mind the danger.
So with CGs and the BGS in mind i know there are those that oppose them and say how would this affect the outcome if players who legitimatley want to disrupt CGs or the BGS can't shoot PVPdisabled players.. well.. again its all about choice, so it really does not matter as solo or PG players can affect outcomes of CGs and the BGS without consequence anyway so all the crying in the world wont hold the argument up in the first place the only difference is being able to see and comunicate with other players.
I believe this system would allow all players to play how they like but all together to make this amazing MMO a much better experience.
And to combat C-logging amongst PVPers, If those who have PVP enabled log or disconnect they should have to pay a combat avoidance levvy, paid to the commander who did not log.
Thoughts?
Peace out CMDRs
o7