OPEN - PVP enable/disable

Hello.
This is just an idea about the PVP aspect of Elite Dangerous so dont hate on me.
I think the current system is unfixable in its current state and no matter how many angles you throw into the mix to fix it, it always comes down to credits and fines.
As we all know, most players who engage in the murder of innocent CMDRs have huge reserves of credits in the bank and dont care about fines and bounties, whether they are attached to the player or the ship, it makes no difference.
So... may I suggest a different approach,
Simple really and would make playing in open better for all.
Firstly I personaly can't stand players who use phrases such as "cant hanle it? Stay out of open" comments like these are like poison to an online community and really do push newer or more inexperienced CMDRs into solo or PGs. This is not how online games are supposed to work and i get FDs approach in saying no player is right on how any one should play the game, want to be a murder hobo? Thats fine, want to play the game casual? Thats fine too but I feel the wall between the two is currently made of nothing. We should be allowed to choose.. so we have a choice how 'we' play our game... currently armed response takes too long to deter 'griefing'. Players with huge funds are not detered by fines.
And who has the right to tell me i cant play in open because i can't or dont want to fight/evade.
Elite dangerous should be a game where playing in open allows us to connect with people and make friends and enemies alike, so how should this be done i hear you ask?
Well....
Why not have an option (available only in the main menu) to enable or disable PVP encounters 'within' open..
Hear me out..
Players that enable PVP encounters can be interdicted and shot at using the current C&P system so the basics stay the same (this would keep legit pirates and those that like the RP aspect or danger, happy)
Players who disable PVP encounters can not be interdicted or shot at within an instance but can still communicate and see other players.
These players would only be allowed to wing or multicrew with other players who have PVP encounters disabled and would likewise not be able to damage players with PVP enabled.
Its all about choice, so the experience remains the same in the online community and people can still engage in comms and remain in an instance with both PVP enabled and PVP disabled players.
A tag or distinction would need to be applied to ships details like (PVP-on or PVP-off) in ship description so again its all about choice without affecting the two game styles of peacfull trader who dosent want to fight but remain in open and one who does not mind the danger.
So with CGs and the BGS in mind i know there are those that oppose them and say how would this affect the outcome if players who legitimatley want to disrupt CGs or the BGS can't shoot PVPdisabled players.. well.. again its all about choice, so it really does not matter as solo or PG players can affect outcomes of CGs and the BGS without consequence anyway so all the crying in the world wont hold the argument up in the first place the only difference is being able to see and comunicate with other players.
I believe this system would allow all players to play how they like but all together to make this amazing MMO a much better experience.
And to combat C-logging amongst PVPers, If those who have PVP enabled log or disconnect they should have to pay a combat avoidance levvy, paid to the commander who did not log.

Thoughts?

Peace out CMDRs
o7
 

Deleted member 110222

D
With respect though, if you don't want PvP, you do have an "enable/disable" button. It's called Solo/PG.

I'm sorry, but Open is a place where unsolicited PvP can and will happen. Stop trying to take away risk from those who enjoy the thrill. I like seeing a hollow square and thinking "Oh shoot, better think this through."

I respect players who do not want this risk, and so does Frontier. That's why they gave you two modes outside Open so that you can tailor your ED experience to your unique requirements. :)
 
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I think you kind of missed the point im trying to make and the 'essence' of the idea.
To bring 'Solo' players 'into' the open world to view and communicate with other players. Its all well and good saying "go play solo" but solo is devoid of human players and PG only lets players who are already friends play together.
How is anyone supposed to meet new players and make new contacts and friends/enemies if they are reduced to such archaic options.
So in essence its the OPEN/SOLO/PG that really needs an overhaul and not the C&P system
o7
 

Deleted member 110222

D
I think you kind of missed the point im trying to make and the 'essence' of the idea.
To bring 'Solo' players 'into' the open world to view and communicate with other players. Its all well and good saying "go play solo" but solo is devoid of human players and PG only lets players who are already friends play together.
How is anyone supposed to meet new players and make new contacts and friends/enemies if they are reduced to such archaic options.
So in essence its the OPEN/SOLO/PG that really needs an overhaul and not the C&P system
o7

Let me blunt. If I can't kill that otherwise Solo player, he really may as well not be on my screen at all. I don't care if someone chooses to play in Solo. His choice and I respect that. But Open is for players who want risk in their game. An opt-out just dilutes this risk, and panders to those who do not want to get shot. It gives nothing to players who want to participate in PvP activities; in fact if anything, it takes from those players.

BTW, this thread is a dead horse. It won't change anything.
 
BTW, this thread is a dead horse. It won't change anything.

Yup - this one got beaten to death many times over

EDIT: I suggested making CMDR and hollow icons both optional and available on the Functions Menu many times. Never got any traction. I still don't see why it's not an option.
 
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I think you kind of missed the point im trying to make and the 'essence' of the idea.
To bring 'Solo' players 'into' the open world to view and communicate with other players. Its all well and good saying "go play solo" but solo is devoid of human players and PG only lets players who are already friends play together.
How is anyone supposed to meet new players and make new contacts and friends/enemies if they are reduced to such archaic options.
So in essence its the OPEN/SOLO/PG that really needs an overhaul and not the C&P system
o7

You do make quite a good point there. I myself have been staying out of open game for this exact same reason. I don't want to be forced into PvP - simply because it is not something I enjoy doing in the first place and having it forced down my throat kinda ruins the experience of the game for me. Hence I kinda had to resort to solo for all this time, knowing that I miss out on the opportunity to come to know new people. With the current system I am at a bit of a lose/lose situation. Either being preyed upon by PvP-people or not making friends in the game.
 
Finaly, some one who gets it.
You know what, I now feel like this is all FDs fault. They left it so long and made out that things will never change so much that all the hardcore forum types are dead set on the way it is now and nothing will change about it and thats final.
Now with the 'revisiting' of core features due out in 2018 and FDs new take on getting opinions on this matter we are now in a good place to raise this 'dead pony' or unicorn or whatever, from the grave and reignite a commitment for them to really change things for the better. I mean seriously you only have to watch the crap Ed puts up with in the live streams to get a good understanding of how broken the PvP system is in this game and how 'cringe' those live streams are to watch.
And for those who say "your given Solo and PG as an option" and who argue that those modes are to be used to "Tailor to your unique experience" I would retort with "well i want my unique experience to involve being in open without being hassled by OTT gung ho murderhobos".
So by overhauling the OPEN/SOLO/PG system and not the C&P system they would be in a better position to actually change it for the good of the game as i hear your story all to often.
o7
 
Respectfully... not everyone is going to want to see this option in Open... I don't.

If I was bounty hunting and a player was wanted, but had PVP-off... then I can't interdict or attack?... sorry, but that would be lame and ruin Open in my opinion as it takes away any risk and along with the excitement of playing Open.

Now if Fdev wants to support a second Open where you can't attack players and folks who want that can play in that existence, fine by me, but don't destroy the only Open we have now... just say'n.
 
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@OP Good luck.

All I can say here is that after years of playing ED and watching the changes that have emerged (and the ones that haven't) I doubt that this will gain any traction, but I do understand completely what you're saying.

I would gladly exchange Solo/PG for a PvP toggle system in Open... since we don't or won't have an "offline" mode. (If anything it means less effort having to choose modes when I start the game)

I just doubt seriously it will ever happen, and I wish you luck.
 
Now if Fdev wants to support a second Open where you can't attack players and folks who want that can play in that existence, fine by me...

...or if folks who had this PVP-off selected couldn't see me and I couldn't see them... I'd be cool with that and there would be no need for Solo.
 
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That actually sounds like it might work :)
Do away with solo and have it so we can choose to play with PvP-off that way it would be like playing in solo without it being so solo..... lol
It looks like FD want ideas on this now, which is a good thing, Ive been playing since GPP and have seen the many ups and downs on this issue. Hopefully somthing good will come in 2018 that we can all enjoy. I just hope they dont over confuse the C&P system too much.
o7
 
I completely agree with the OP. In World of Warcraft there are PVP and PVE servers, but on BOTH server types there are lots of other players, neither are solo. On PVE servers your PVP flag is off unless you turn it on or attack someone.

I enjoy the multi-player interaction with other players, but unfortunately in Elite the cost of dying is far too much for me to ever enter open without a PVE flag of some type.
 
It sound easy, but an overhaul to make such work would probably be a nightmare and a third mode would likely be easier.
 
Thing is, there are plenty of ways to inconvenience another player which don't involve shooting at them. (Or which, like station ramming, involve fooling the game about who was the aggressor)

In a curated PvE private group like Mobius or Fleetcomm, the group owner can say "yes, technically, following a miner around and repeatedly firing ECM to disable all their limpets / launching a bigger collector swarm to pre-emptively pirate them isn't shooting at them or even actually illegal in game, but I'm still not letting you in this group". In an uncurated instance, the only way to guarantee lack of negative player interference with your activities is not to be instanced with them. The PG option already provides for "don't be instanced with people you don't trust" (or delegation of trust decisions to someone you trust); the Solo option provides this for people who don't trust anyone.

What Frontier need to do is provide better group- and friend- management tools.
- significantly increase the limit on individual private group sizes
- make it possible for multiple individuals to manage a private group (and therefore requires audit logs, etc. for the group owner)
- provide an interface for managing private groups that isn't "scroll through an unsorted list" (and similarly for large friends lists)
- provide a way to discover private groups (managers decide whether a group is visible in search, provide text about what it is and why, etc) through in-game menus
- provide a way to leave messages for friends not currently online (perhaps through the existing "inbox" system?)

Do that and players can put together their own "Open PvE" groups with their own agreed definitions of exactly what counts as "vP", rather than have Frontier waste time coming up with something which doesn't actually address the underlying issue.
 
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