(Opinion) Fdev has messed up exploration

In the old system you are not finding planets you're only flying to them, you already know where they all are with one press of a button. You prefer the traveling to, instead of finding bodies.

New system: Finding grind
Old system: Supercruise travel grind

You explore, while exploring you find stuff. Makes sense to me.
 

dxm55

Banned
No I don’t think the game is doomed or anything like that. This is just my opinion and I’m sure many will disagree with me.

After traveling more than 250k light years during DW2 and, then heading around the galaxy to the Formidine Rift, in my opinion Fdev has totally wrecked exploration. There is almost nothing to find and the new discovery scanner just makes it a grind. All the planets look the same e.g almost all the ice worlds are solid white with the same hurricane looking clouds, all the HMC worlds are the same shades of brown and orange etc. each jump you have to throttle down and look at a chart that resembles a heart monitor printout. Then if you want to actually look at anything you have to waste time and play zoom simulator to see the same old thing. There is zero skill involved and basically they have managed to turn exploration into a grind.

There is also almost nothing to find. After 250k lys Ive found a single unexpected biological POI. I’ve found zero lagrange clouds or stellar POIs. All the biological POIs look the same and are just copy paste.

The new lighting system has messed up nebulas. Before landing on the dark side of a planet in a nebula was cool. The sky was brightly lit in vivid colors from all the starlight lighting up the nebula. Now, except for bright blue nebula, they just look faded and drab so there is no reason to visit them anymore. Also landing on planets above or below the galaxy used to be awesome, now it’s nothing special.

After DW2 I don’t see any reason to leave the bubble until the next update. Hopefully they will at least bring back the ADS so we are not always forced to use that awful zoom simulator when you just want a quick glance of what’s in the system.


LOL. That's why I don't bother going far out of the bubble.

All those pretend explorer types talking about marveling at the beauty of the Elite galaxy. ROFLMAO.
I've done 250Lys, then 500Lys, then 1000+ Lys and stuff all looks the same.

Seriously I think the so-called explorers in this game are content just to watch paint dry. It must be so exciting for them. :ROFLMAO::ROFLMAO::ROFLMAO:
 
Some have explored like that for ages. Stars never paid much, so if you are in a rush there was never any reason to sit around waiting for the scan to resolve.

:D S
Right but if you were in a rush why would you spend the time to travel 160K Ls to scan one WW?
 

dxm55

Banned
I would like there to be more to find. As we do not have access to atmospheric planets FDev's options are limited.
It would be extremely unrealistic if there was alien stuff all over the place.

I would love to see some huge mysterious alien artifacts floating in space, or more weird stuff down on planets, or perhaps some kind of ancient Dyson sphere.
Or we might encounter some unknown ships that move away at high speed as we try to close in.
Not everything has to be explained. Some encounters could be mysterious and left without an explanation.
More astronomical phenomena would be cool too.

What the game really needs is some added exploratory/scientific gameplay.
Why not add a scientific lab module to the game and the option to hire a science officer.
We might then take samples of living matter, and rock and soil etc. and analyze them in our lab and earn extra bucks when we sell data to scientific stations.
FDev could then also add a science SRV to collect planetary samples, and a Ship Launched Science (SLS) vessel to take samples from stuff floating in space.

This.
Because dead rocks are essentially dead rocks. That's why the emotionally dead explorers love it so much.

Until FDev allows us access to atmo worlds, with the possibility of finding proc-gen life, most rocks will be the same.
Dead, Metal, Ice, Dead, Dead, Dead, Dead, Dead, Dead, Dead. DED and Dedder.

Also, yes to your suggestions of doing something actually scientific on the planets. At least if you can set up a base, or do something on those planets other than scan, scan, scan. via FSSíng or Honking it, in the hopes of finding an undiscovered world for bragging rights... it would make some sense why people go out there in the first place.
 
Maybe FDEV should just release the code and Cobra engine and everyone can make their own game based on ED. The way they want it to be. Then nobody would ever complain again and it will be all puppies and kittens from then on.

:D S
If they release the Cobra engine, I am going to G5 engineer mine.
 
I did a trip of about 15000ly and literally found one or two planets with something on it - I think it was a geological. The rest of it was just copypasta.

I like the idea of exploring but when (a) you know what you’re going to find, if you find anything, and (b) the chances of finding anything are so slim as to be highly improbable, it got real old real fast.

There are so many things that could be seeded out there - crashed ships, old abandoned cities, more and more varied POI’s etc etc - but there’s literally nothing that would inspire me to try that boring jump/fuel/scan/FSS/jump... process again and then won’t be until FDev accept that, while it’s amazing that billions of systems are reachable, it’s boring as hell to not find anything in 99.999999% of them. This is a game: games are meant to be played and enjoyed, not to be a chore.
 
I guess it depends on what the devs have in store for us next year as the the relevancy of the FSS.

I’ve been on two 30,000 trips since it’s inception and found myself using it less and less with each jump. I think I prefer it to the old system but it’s more definitely more wearing over time. I’d still be using the ADS on the way back from a long journey but not so much with the new system.

If more varied “things” appear next year, then maybe the FSS will appear a bit more attractive?
 
I think that FDev messed up since day1 with exploration.

The first mistake was the ability to jump to any star in range. No need to discover routes and paths. Just select, plot and jump.
Exploration would have been much more interesting if there was a pathfinding component to it. Heck, one could imagine CMDR's
dropping beacons to pave the way. Unfortunatly that ship has sailed and FDev will never have the balls to do something like a witchspace storm that
changes the rules and goes to something like this.

But the real missed opportunities are in :

1) The lack of danger. Flare stars, metal eating extremophiles, O/B star luminosities eating your shields and then your ship, BH tidal damage, and so on... There are scores of ideas that spring to mind for dangers in deep space.

2) The lack of breadcrumb enigmas/mysteries/anomalies leading to the discovery of stuff like the new anomalies, surface features and things like guardians.
Instead it's all about dumb luck and scanning enough systems. This is bad design and there is no excuse for it.

"Exploration" is a missnomer. What we have is sightseeing. You drive on the highway and see stuff. One can even venture on small roads.

Bu hacking a path in a bug infested jungle with your machete ? Forget about it.
 
@OP, sure there could more out there, and hopefully there will be - there's a lot of permit locked systems/regions, so I'm holding on to that as a hopefully brighter future. As for exploration being ruined, nah. I landed at BP later than the fleet, but before the deadline, and then made a hard right and am still some 50kly from Sol, somewhere in The Veils now(?) still enjoying the moderate diversity of most systems, the rare visually spectacular sights, and still using the FSS - not for every system, but anything with ELW, WW, lots of GG, massive body counts, or even if I'm just bored of jumping.


PS well done starting another boo exploration thread, what did it take, three pages before the magnificent five rode in to take over and resume bleating their dead horse.
 
I think that FDev messed up since day1 with exploration.

The first mistake was the ability to jump to any star in range. No need to discover routes and paths. Just select, plot and jump.
Exploration would have been much more interesting if there was a pathfinding component to it. Heck, one could imagine CMDR's
dropping beacons to pave the way. Unfortunatly that ship has sailed and FDev will never have the balls to do something like a witchspace storm that
changes the rules and goes to something like this.

But the real missed opportunities are in :

1) The lack of danger. Flare stars, metal eating extremophiles, O/B star luminosities eating your shields and then your ship, BH tidal damage, and so on... There are scores of ideas that spring to mind for dangers in deep space.

2) The lack of breadcrumb enigmas/mysteries/anomalies leading to the discovery of stuff like the new anomalies, surface features and things like guardians.
Instead it's all about dumb luck and scanning enough systems. This is bad design and there is no excuse for it.

"Exploration" is a missnomer. What we have is sightseeing. You drive on the highway and see stuff. One can even venture on small roads.

Bu hacking a path in a bug infested jungle with your machete ? Forget about it.

I think you have a point, but bear in mind that when the galaxy was designed travelling even to the core wasn't expected to be designed gameplay, just like PvP is was simply something the game allowed. Tags were added later as a QoL touch, the range of the route plotter was extended, neutron stars & white dwarfs were gamefied with a risk/benefit mechanism for optionally extending jump range, and of course the ships were generally buffed over time with engineering, range extending modules and various ways to repair ships & rescue them. Passenger missions & tourist POIs gave players a reason to go out there, it's steadily become an easier & more accommodating thing to do, and the value of ED's game map being a 1:1 simulation of our own galaxy, with real systems & nebulae inserted has helped to sell what was basically a space combat/trading/travelling game to a wider audience.

None of that stuff that took anything away from what was originally released, it all just added choices of how to explore & motivation to give it a go.
 
I agree with the OP, I hate the new lighting system and a lot of the systems with a BH as main star look different now. It's frustrating that people can complain for days about the FSS but but there is little discussion about the messed up lighting.
The FSS I like, but wouldn't mind some QOL changes and it would make more sense if there was stuff to actually find. The travel from Sag A* to Beagle Point was so boring that I quit DW2. Most discoveries I made were between the bubble and half way to Sag A*, which somehow leaves the impression to me stuff to find seeded mainly around the bubble.
 
I think you have a point, but bear in mind that when the galaxy was designed travelling even to the core wasn't expected to be designed gameplay, just like PvP is was simply something the game allowed.
I guess the game would have been better of, if jumping to different systems further away (20Ly and more) was a lot less mandatory (Engineers, Guardians). This would be both more consistent with lore (jumping is dangerous, as well as fuel scooping; more meaning to delivery of data und goods) and basic game play (less loading screens, less tedious using combat ships). Additionally it would be more interesting, if we had to chart routes and had to navigate "dark systems". It would an emphasis on local activities and probably even more meaning to the star systems themselves.
Or let's take a look at it the other way round, what have we gained by the need to travel a lot and all systems being known?
 
I think that FDev messed up since day1 with exploration.

The first mistake was the ability to jump to any star in range. No need to discover routes and paths. Just select, plot and jump.
Exploration would have been much more interesting if there was a pathfinding component to it. Heck, one could imagine CMDR's
dropping beacons to pave the way. Unfortunatly that ship has sailed and FDev will never have the balls to do something like a witchspace storm that
changes the rules and goes to something like this.

Actually, it was much more like that from day 1. The original route plotter could only go 100ly, and was quite slow at finding that - just crossing the bubble involved finding some optimal midpoints and remembering/noting them down (no bookmarks then either!). That was when travelling the 150ly+ to get the best prices for rare goods was a real journey, not just selecting a bookmark and doing a couple of jumps.
 
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